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Messages - random_odd_guy

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316
DF Modding / Re: The Necrowerepire
« on: October 31, 2012, 07:40:23 pm »
Okay wait, are you using version 2 or 3, because version 2 requires different things for the bite variation (which was fixed in version 3)

So anyway, Im not sure how that works exactly with the blood drinking thing, you may have to wait a day for it to set in on them when they were bitten.
Try testing it in arena mode, to see how it works. I might do some arena testing too.

317
DF Modding / Re: The Necrowerepire
« on: October 31, 2012, 07:27:03 pm »
Shouldn't be. You can get it any way you can get the above 3.

You DID make sure to drink NECROWERPIRE blood, right?
(regular vampire will still just be regular vampire, and have normal requirements, like having blood)

318
DF Adventure Mode Discussion / Re: What is your signature weapon?
« on: October 31, 2012, 06:44:22 pm »
I've just discovered that you can disarm enemies and keep their weapons for yourself. My new adventurer's goal is to rip away a goblin overlord's weapon and throw it at them, jamming the skull through the brain and tearing apart the brain.
This will happen more often than you expect it to...even by DF standards.


ESPECIALLY if you are using my modification shenanigans

319
DF Modding / Re: The Necrowerepire
« on: October 30, 2012, 11:38:18 pm »
It occurs to me, since we control it, we don't HAVE to make the wereform organic, hell, we could have dwarves that turn into bronze colossuses once a month...lol...they just...grow huge and turn metal...god help you if on of your dwarves goes insane during a full moon...


It also occurs to me, I combined all the night creatures just in time for Halloween. That could not have randomly worked out better.

320
DF Modding / Re: Animate Dead Reaction
« on: October 30, 2012, 10:55:52 pm »
ive done this already actually. it went very badly when my invincible allies kept reviving everything i killed...my zombie army got WAY too big...laaaaaaaag attack

321
DF Modding / Re: The Necrowerepire
« on: October 30, 2012, 10:53:30 pm »
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:spit magma]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:LAVA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
thar you go. hm...anyone know the effect codes for skin, fat, eye, and hair disintegration?
more specifically, the attack hidden effect raw codes for, this:
http://www.bay12forums.com/smf/index.php?topic=90937.0
?

322
DF Modding / Re: The Necrowerepire
« on: October 30, 2012, 10:46:33 pm »
Okay see, the necromancer thing has a tag CANNOT HAVE: NON_LIVING
MUST HAVE: MORTAL
since the bronze colossus is non-living, and does not age, it can't be a necromancer normally

heres what the wiki says:
"By drinking the blood of a vampire in adventure mode, you immediately become a vampire. You will be able to feed on other creatures by using e and choosing the "Feed" option on an unconscious target. On becoming a vampire, Strength, Agility and Toughness receive a 200 point bonus, then physical attributes will no longer gain or rust.
 Note: The game does not give you any confirmation that you have become a vampire.v0.34.11 The only way to make sure that you have transformed is to wait for twenty-four hours (enough time for any regular mortal to hunger for food.) until you get thirsty, which should show up eventually. To get rid of the thirsty tag, you MUST drink directly from another living knocked out, unconscious or sleeping creature. This could lead to hazardous mishaps if you're discovered/if the victim awakes, unless you beat your victim senseless first. Once you have fed on an unsuspecting victim, you will have a red icon denoting you are a vampire next to your name."

323
DF Modding / Re: The Necrowerepire
« on: October 30, 2012, 08:47:05 pm »
EDIT: raw changed again, see previous post for update.



They should spawn as normal vampires/werewolfs/etc do, just ask for quests, and see if you get one, it should be refered to as a Necrowerepire when fighting it. Not sure if they will wind up in caves or civs, depends on if they were caught i guess. either way.

alternatively, just give your dwarves the [SPECIALATTACK_INTERACTION:NECROWEREPIRE_BITE] as a tag for their bite attack, and they will be able to contract it to each other by biting (and to anything else they bite) though they themselves won't have it till they are bitten by something that does (incidentally, anything that can speak and learn being bitten by ANYTHING with that tag on its bite attack will result in the bitten party gaining necrowerepirism)


For best results: put [SPECIALATTACK_INTERACTION:NECROWEREPIRE_BITE] as a tag for your slade dwarves' bite attack, go bite a random sentient being (warning, they will then turn into a necrowerepire, so be careful) and get them to bite you back to gain it, or kill it and drink its blood (to infect a town, drag the corpse back, and pour the blood into the well (hurry though, it DOES have to be fresh, or so i've heard)

324
DF Modding / Re: The Necrowerepire
« on: October 30, 2012, 08:35:49 pm »
No, actually, upon reviewing the raws I posted, it just requires CAN LEARN and CAN SPEAK to contract the curse of the necrowerepire.


Your long story is probably bested by the fact that I myself am currently a colossus made of adamantine that flies and breathes fire.


For added opdness, remove all instances of the tag: [NO_PHYS_ATT_GAIN]

oh wait, do this instead:

Code: [Select]
[OBJECT:INTERACTION]

[INTERACTION:SUPER_CURSE]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to prowl the night in search of blood]

[I_SOURCE:INGESTION]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[IS_HIST_STRING_2: and was cursed]

[I_SOURCE:SECRET]
[IS_NAME:the secrets of life and death]
[IS_SPHERE:DEATH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Necrowerepire]
[SYNDROME]
[CE_ADD_TAG:BLOODSUCKER:STERILE:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NOPAIN:NOBREATHE:NO_EAT:NO_DRINK:NO_SLEEP:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:INTERACTION:SUPER_CURSE]
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]
[CE_DISPLAY_NAME:NAME:necrowerepire:necrowerepires:necrowerepiric:START:0:CAN_BE_HIDDEN]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:WEREBEAST:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0][CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:EXAMPLE RAISE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

[INTERACTION:EXAMPLE RAISE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Animated corpse]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]

[INTERACTION:NECROWEREPIRE_BITE]

[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the necrowerepire curse]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Necrowerepire]
[SYNDROME]
[CE_ADD_TAG:BLOODSUCKER:STERILE:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NOPAIN:NOBREATHE:NO_EAT:NO_DRINK:NO_SLEEP:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:INTERACTION:SUPER_CURSE]
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]
[CE_DISPLAY_NAME:NAME:necrowerepire:necrowerepires:necrowerepiric:START:0:CAN_BE_HIDDEN]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:WEREBEAST:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0][CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:EXAMPLE RAISE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

with the same previous alterations, i just realized the BITE contraction method DID require blood, though the rest of the methods did not.

325
Use
Code: [Select]
[code] tags instead of spoiler tags so that your bodies aren't fucked up (when posting them).


well, that would have been nice to know earlier (stupid TAB key not being recognized normally)

326
DF Modding / Re: The Necrowerepire
« on: October 30, 2012, 08:01:32 pm »
No clue, however, since you can get it in any way you can get the above 3 (drinking necrowerepire blood, being cursed by a god, being bitten by a necrowerepire in beast form, reading necromancer tower book) just do one of those, and you'll get it.

for fort mode, oh ho ho ho ho, just pour necrowerepire blood (fresh) in the drinking water beer.

for putting in the game, put everything before the bite attack into the interaction file (dont duplicate [OBJECT: INTERACTION] into the interaction standard file though, as its already there, and not needed, though then again, you might be able to just put all this in its own file, not sure, for safety's sake, put it under INTERACTION STANDARD in the raws), along with the bite attack description, and put the tag for the bite attack under the animalman of your choosing (preferably copied in the raws, with WERE put before it in the name, otherwise that whole species will contract necrolycanthropirism to anyone it bites) under ITS bite attack

327
Here's one: kill a werewolf, and raise its body as a necromancer, let the multiplication begin.


On a side note, this thread somewhat gave me an idea:
Since I have now made 2 ungodly abominations of power (read: adamantine colossus and necrowerepire), with presumably more to come, I should make a thread for people to test my creations of doom for !!Science!!, effectiveness, and !!Fun!! (if you go up against these, !!Fun!! is almost certain to ensue)



Try to kill a giant sponge by airdropping a bronze colossus on top of it.

328
DF Modding / Re: The Necrowerepire
« on: October 30, 2012, 12:35:45 am »
I don't know, I've never fiddled with the .dat files.


Incidentally, no, I didn't want to CHANGE the werewolf that's already there, I wanted to copy it, but seeing as it just turns you into an animal man normally, that makes it easier, I've never actually encountered a werewolf in its beast form, so that threw me off.


Anyway, as the above said, just replace WEREWOLF in the raw i put there with animalman of your choosing, replace the spaces with tabs, and it should be good to go.

Anyone care to test this?


EDIT: UPDATED:
http://pastebin.com/M1V1Y4sU

should contain all you need, but again, replace all instances of WEREBEAST with the animalman of your choosing, and put [SPECIALATTACK_INTERACTION:NECROWEREPIRE_BITE] as a sub set of its bite attack in the raws.

329
DF Modding / Re: The Necrowerepire
« on: October 29, 2012, 08:51:58 pm »
Oh, I see, well then, thanks for that.


here we go:
[OBJECT:INTERACTION]

[INTERACTION:SUPER CURSE]

[I_SOURCE:DEITY]
   [IS_USAGE_HINT:MAJOR_CURSE]
   [IS_HIST_STRING_1: cursed ]
   [IS_HIST_STRING_2: to prowl the night in search of blood]

[I_SOURCE:INGESTION]
   [IS_HIST_STRING_1: consumed the tainted blood of ]
   [IS_HIST_STRING_2: and was cursed]

[I_SOURCE:SECRET]
   [IS_NAME:the secrets of life and death]
   [IS_SPHERE:DEATH]
   [IS_SECRET_GOAL:IMMORTALITY]
   [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
   [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
   [IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
   [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]

[I_TARGET:A:CREATURE]
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_REQUIRES:CAN_LEARN]
      [IT_REQUIRES:CAN_SPEAK]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [IE_ARENA_NAME:Necrowerepire]
      [SYNDROME]
         [CE_ADD_TAG:BLOODSUCKER:STERILE:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NOPAIN:NOBREATHE:NO_EAT:NO_DRINK:NO_SLEEP:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
         [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
         [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]
         [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
         [CE:INTERACTION:VAMPIRE_CURSE]
         [CE:SYNDROME_TAG:SYN_INGESTED]
         [CE:SYNDROME_TAG:SYN_INJECTED]
      [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]
      [CE_DISPLAY_NAME:NAME:necrowerepire:necrowerepires:necrowerepiric:START:0:CAN_BE_HIDDEN]
      [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]
         [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
         [CE_BODY_TRANSFORMATION:START:0]
            [CE:CREATURE:WEREBEAST:DEFAULT]
            [CE:PERIODIC:MOON_PHASE:27:0]
      [CE_ADD_TAG:NO_AGING:START:0][CE_CAN_DO_INTERACTION:START:0]
            [CDI:ADV_NAME:Animate corpse]
            [CDI:INTERACTION:EXAMPLE RAISE]
            [CDI:TARGET:A:LINE_OF_SIGHT]
            [CDI:TARGET_RANGE:A:10]
            [CDI:VERB:gesture:gestures:NA]
            [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
            [CDI:WAIT_PERIOD:10]

[INTERACTION:EXAMPLE RAISE]
   [I_TARGET:A:CORPSE]
      [IT_LOCATION:CONTEXT_ITEM]
      [IT_AFFECTED_CLASS:GENERAL_POISON]
      [IT_REQUIRES:FIT_FOR_ANIMATION]
      [IT_FORBIDDEN:NOT_LIVING]
      [IT_MANUAL_INPUT:corpses]
   [I_EFFECT:ANIMATE]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [IE_ARENA_NAME:Animated corpse]
      [SYNDROME]
         [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
         [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
         [CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
         [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]

330
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 29, 2012, 07:08:15 pm »
Honestly, I'd like to hear ANY way you can think of to kill them (aside from the obvious, mod in a BIGGER adamantine colossus to kill them with, though I guess if all else fails, that's the answer)


Edit:
Have any of you managed to kill one/get killed as one yet? I am very interested in hearing of your tales.

Additionally, research on my necrowerepire would be much appreciated as well.
(yes, that is exactly what it sounds like)

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