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Messages - random_odd_guy

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331
DF Modding / Re: The Necrowerepire
« on: October 29, 2012, 07:06:50 pm »
Yeah, I don't know what program reads .dat files, and was hoping someone could copy paste the stuff about werewolves (or any variant) here, with the assumption that its formatted similarly to the RAW files (i know the werecurse exists in INTERACTION EXAMPLES and by putting that into the raw folders, i could make it work, but i need to know what the creatures used in dwarf fortress have for their files, so i can make an accurate replica)

I plan on combining, and modifying as needed, the three interaction examples for the above, into one thing, and then figuring out a trigger for it.

332
DF Modding / The Necrowerepire
« on: October 29, 2012, 02:58:43 am »
Since Toady was so kind as to provide in INTERACTION EXAMPLES, the raws for lycanthropy, vampirism, and necromancy, I shall combine them here, for more of my black magic science, after my adamantine colossus project was such a huge success, I shall begin pouring out more unholy abominations.

Now, if someone would be so kind as to provide the data for the WEREWOLF creature, possibly from an infected adventurer, that would be great, and help out a lot.

333
Do not forget the crippling flaw of vampires, they are stat locked, their physical attributes CAN'T go up, so you might wanna hold off on that till you are stronger, and THEN become an invincible death machine.

334
Wait, better, edit the tags, and become a werepire that knows necromancy.

335
DF Adventure Mode Discussion / Re: Found out the hard way
« on: October 27, 2012, 09:20:57 pm »
Lets see.. My endurance sword human stood there killing them until the morning.

Another cool one was my lasher: losing all My followers when I was traveling over mountains, I was following the mountaintop killing the few who got in my way, avoiding the rest. Got to a chasm with a natural strech of stone across it, I had no choice but to go for it. Half way across I ran into a dead end. The other half of the natural bridge was 2 tiles away from me through open air.. I looks back, and observe the horde flooding towards me. I faught heroically until dodging off into thin air! And fell over 40 z levels, narrowly missing spike of stone, and other natural bridges.

BAM, I nailed a 4x3 of 7/7 water at the bottom. I crawl out, and looks up. It was raining bogeymen, they were smashing into the merciless stones around me, some even hitting the natural spikes above me, Bodies shattering.. Not one made it into the tiny pond that had saved me. I had lost my way, But I escaped the mountains 3 days later, finding new followers, on a new adventure.


And thus occurs the great migration of the "bogey-lemmings" quite a gory sight, and dangerous to those below.

Followed by a singing of "It's raining (bogey) men! Halleluja!"

336
You COULD make the clone army, I THINK, if you removed the tags in necromancy and werewolf curse that prevent you from having both simultaneously.

337
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 26, 2012, 06:24:13 pm »
Creating a creature that's completely and totally unkillable and then finding it difficult to kill isn't exactly unforseen.
Even masterwork? How does quality affect weapons?
Master Quality adds a to-hit/to-block multiplier to weapons and gives them the maximum sharpness possible for the material, armor gets a deflection bonus.

Well see, what was unforseen was them being immune to damage from EACH OTHER, and filling out all the megabeast population resulting in no other megabeasts.

In retrospect it seems obvious, but at the time I didn't realize that. Additionally, I have since removed the megabeast tag from them, so I can fight rocs and stuff.


So we have found a weakness? about time, but can it kill them?

You fought a "dust throwing diety"...nice...(im assuming thats a worshipped forgotten beast) i got two blob monster titans made of snow in the same world...ugh...


We must test other potential methods of getting killed as one/killing one. So it seems we have "steel arrows" as a potential method of death, if only through sustained fire.

Someone try a steel ammo ballista.

338
Dual wield giant sperm whale carcasses, and beat a full grown dragon to death with them

339
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 25, 2012, 06:29:24 pm »
Yeah, in my experience, the arrows all bounce off harmlessly, like shooting superman with bullets...except one time i actually PUNCHED a bolt out of the air as it flew at me. Never encountered someone who had access to STEEL arrows though, so that might be it...or maybe they critical hit you...idk...we must test this, for !!Science!!

340
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 24, 2012, 08:18:36 pm »
They managed to hit your head?


Things that I've had happen:
Once I accidentally made them tiny, (size 0) and every single thing was pretty much lethal damage, which indicates that something of sufficient size MAY be able to damage them.

Additionally, while at current size (that of bronze colossus), while fighting a bronze colossus, it managed to severe one of my fingers somehow. This is probably due to fingers being small, which supports the above theory.

This indicates that if one were to strike with something ABSOLUTELY MASSIVE, like a full grown giant sperm whale corpse, they might be able to actually be harmed. Though given max regen rate, it would have to be severed or otherwise broken beyond repair to actually do much of anything.

341
Battle a full grown (1000 year old) dragon.

342
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 24, 2012, 06:15:49 pm »
You're welcome, and also thank you.


On another note, please tell me if you manage to get killed as/kill one, and/or do anyhting interesting with them. I am very curious as to what people will do with my ungodly creations.

343
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 23, 2012, 06:38:03 pm »
At the bottom of the entity file, add
[ENTITY:MEGA_BEAST]
   [CREATURE:COLOSSUS_ADAMANTINE]
   [INDIV_CONTROLLABLE]
^these spaces there, by the way, is supposed to be a TAB key, but the thing is this thing won't accept tab, so i just put spaces for the sake of looking more correct, make sure you replace all the spaces before the brackets with a single TAB each, which is probably your problem.

344
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 21, 2012, 07:24:43 pm »
How does one do that might I ask?

345
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 21, 2012, 06:30:13 pm »
I would, but I don't know how, and also disabled the innate necromancy powers, after noticing my enemies/allies using it on my fallen enemies, and after realizing it causes MASSIVE LAG when your army gets too big.

Trying to outrun the zombie army = hard

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