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Messages - ArchAIngel

Pages: 1 ... 10 11 [12] 13 14 ... 72
166
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 22, 2017, 06:18:52 pm »
Leck mich im Arsch
Thank you, oh gay viking man.


And people say classical music is dignified.

167
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 22, 2017, 05:43:19 pm »
Wolfgang Amadeus Mozart wrote a song called "Lick me in the ass".


That is all.

168
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 21, 2017, 11:38:36 pm »
I mean RoR aren't exactly the best things, a unit of Black Orcs will roll right over Dwarf Warriors, Dragonfire Pass or no.

169
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 20, 2017, 10:26:53 pm »
Regiment of Renown Chosen sound like fun.


Or Regiment of Renown Grail Knights.


Or a Regiment of Renown War Mammoth.

170
Other Games / Re: How did you last *own*?
« on: July 20, 2017, 10:21:40 pm »
I accidentally'd an entire clan of vampires.


I thought it was a random dungeon!


Morrowind GOTY.

171
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: July 19, 2017, 05:03:37 pm »
For Earth! En Taro Commander!


https://www.youtube.com/watch?v=XyAQdUn46Sk

172
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 19, 2017, 01:30:54 pm »
So Norsca's showing up as a DLC in my inventory.


But it's not DLing. Is it just announced, and it needs to come out, or is it out and it's buggy?

173
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 17, 2017, 08:55:08 pm »
I was a fan of minicampaigns which were translations of WHFB campaigns of note.
Whether or not they all were I have no idea as I never actually played WHFB.
Bullying Chaos with Grimgor when?


Seriously Storm of Chaos was basically Chaos getting utterly wrecked in every way on the tabletop.

174
Other Games / Re: How did you last *own*?
« on: July 15, 2017, 11:27:45 pm »
So, just finished playing a Pathfinder DnD game with my friends today.


Now, I'm a Warder, a class about, basically, getting hit really hard and giving no fucks.


And my character's happily embraced that.


So when one of my allies got grappled by a bipedal bear about 15 by 15 feet, I went "Fuck this" and charged.


Encompassing Glow on me, plus a nice spirit in my spear, meant I could deal a 3d6 of damage if I hit. It was also a gun with 6d6 base, 8d6 off encompassing glow, but firing on the charge isn't an option for me.


So I was basically gambling I could hurt the fuck enough to stop them from grappling a squishy.


I proceed to roll a crit, and with my other bits, my spear turned into a 9d6. Pretty decent, but not enough to kill.


Then the GM told me to roll 32d6.

The gun counted as well, and I wasn't aware.


So this little Dwarf in a suit of full plate, middle of a swamp created by horrible tentacle gribbles, proceeded to promptly jump on top of a giant bear and explode its head with a single strike. 168 damage at level 3.


I dealt over twice its max HP.

You gotta love crits.


Tabletop Pathfinder.




175
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 14, 2017, 05:48:28 pm »
The Dark Elves have a nice selection of infantry units there. Sword Infantry aside Spear Infantry unlike the High Elves who just have spears. It'll be neat to see the Darkshard (Repeater Crossbows) in action, and them being able to have shields is a nice advantage over the High Elf archers, probably to compensate for shorter range.

Apparently the Cold One Dread Knights have maces. I'm guessing that means they'll have armour piercing attacks. A bit odd to me that Shades can have great weapons but I don't know much about the Dark Elf army list.


Some more details are gathered here, in a Reddit post.
As an army the Dark Elves will have an ability called "Murderous Prowess". When casualties increase (Yours or the enemies) to a point all of your units will gain a large buff to their combat stats for about a minute. The amount of casualties required will change depending on the size of the battle. Witch Elves have "Murderous Mastery" which gives them an even bigger buff from "Murderous Prowess".
The Cauldron of Blood seems like it has abilities that can give your units things like rampage and melee buffs.

Assassin has different poisons, including one that can get through city gates quickly.
Witch Elves have a poison that causes rampage. I think this means if you attack an enemy unit with it they'll force attack.

War Hydra breathes fire and has an improved version of regeneration.
Black Dragon has noxious breath with a poison debuff that lasts long enough to use the breath attack again before it's over.

Missile Dark Riders and Cold One Chariot both have repeater crossbows. Apparently repeater crossbows are armour piercing but the Dark Riders can't fire while moving and the Cold One Chariot can rampage.
Wut. How do you poison a city gate?

176
Other Games / Re: How did you last *own*?
« on: July 12, 2017, 12:50:04 am »
So, I just had a badass moment in Warhammer Total War of all things.


I had just Confederated with Zhufbar, meaning I have to deal with AI-forged settlements and make them not shit.


But before I could do that, Oakenhammer, the outpost right next to the undead lands of Sylvania, came under attack from a near-full stack of walking corpses.


It had a tier 3 settlement, and a Ranger Outpost, meaning I fielded 2 units of Longbeards, 2 units of Miners, 1 unit of Rangers with Great Weapons, and 2 units of Quarrelers.


I fought against nine units of Zombies, six of Skeletons, Mannfred Von Carstein himself, a unit of Fell Bats, a unit of Dire Wolves, and a fucking Vhargulf.

I was, in a word, fucked. But I figured, what the hell, autoresolve says I'm fucked, may as well try and see how much damage I can do myself. Set up my front line, Quarrelers in the back, Rangers covering the flank. Cursing the AI for not building WALLS, I stood.


And somehow, seven units held against an army. Held for long enough I managed to not just slay the Vhargulf, a feat in and of itself given I had no anti-Large aside from the RAngers, who were keeping the Dire Wolves and Fell Bats off my ass, but to kill Mannfred himself, and stand off the rotting tide long enough they collapsed without a master.


I can't stop giggling.

Total War: Warhammer, if it wasn't clear enough.

177
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 11, 2017, 01:55:50 pm »
Phoenix Guard have Physical Resist for their Tabletop Ward Saves.


Apparently, someone on another forum's bitching about it.

178
General Discussion / Re: [???] Eggplant (Happy thread)
« on: July 11, 2017, 01:00:58 am »
After two days of fuckery, I managed to almost completely copy a Morrowind save over to a new install.


That was the most nitpicky and redundant thing I've done ever.


And it feels so good to be done.




179
Other Games / Re: How did you last *own*?
« on: July 09, 2017, 11:23:14 pm »
Wielding the mighty axe of an ancient king of the Nords, I walked into an orphanage and jammed it into the backside of the old woman running it, in full view of the children.

They cheered. She was kind of a massive bitch.

Spoiler (click to show/hide)
I don't think anyone likes her.




180
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 05, 2017, 07:50:45 pm »
I think they are sinking.

I still think the Total War: Warhammer... was meant to sell way more than it did, and likely the licensing fees and conditions might have... hurt them.
It's literally the best selling Total War ever.


If that's a failure condition, I'll be astonished.

Remember Tomb Raider, which sold over a million games... Was considered a commercial failure.

This is their best selling Total War by a small margin, I fully suspect they expected a lot more sales, like actually hitting that million mark.
Look up two posts, they seem to disagree.

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