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Messages - ArchAIngel

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181
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 05, 2017, 07:43:14 pm »
I think what happened is that they tapped into the surprisingly large group of people who remember Warhammer Fantasy, and want more, but are denied by Age of Sigmar existing.


Scratched an itch, as it were.


Plus I can destroy entire species for mildly annoying me.


That's always a plus in a game.

182
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 05, 2017, 07:37:29 pm »
I think they are sinking.

I still think the Total War: Warhammer... was meant to sell way more than it did, and likely the licensing fees and conditions might have... hurt them.
It's literally the best selling Total War ever.


If that's a failure condition, I'll be astonished.

183
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: July 05, 2017, 02:36:14 pm »
I only use one mod, but I will endorse it VERY highly.


Numerical. HP.


You will value it beyond all others after a pure vanilla game.

184
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 05, 2017, 11:48:51 am »
You know, thinking about the extra faction bits from the preorder, with the Vortex of Magic being a primary thing for TW2, could the new units be Daemons?


It'd flesh out the Chaos roster quite a lot.
CA already said that the pre-order bonus will be a faction for the first game that is already in the Old World map. They also said it is not Kislev, nor is it a subfaction of one of the current ones. So either one of the Southern Realms or Norsca.
Norscan roster's a subset of Chaos anyways, y'know?
Yes, but it is certainly not Daemons or for the second game, which is what I wanted to clear up.
As the two games are merging, technically a change to the first is a change to the second [/nitpick]

185
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 05, 2017, 11:42:46 am »
You know, thinking about the extra faction bits from the preorder, with the Vortex of Magic being a primary thing for TW2, could the new units be Daemons?


It'd flesh out the Chaos roster quite a lot.
CA already said that the pre-order bonus will be a faction for the first game that is already in the Old World map. They also said it is not Kislev, nor is it a subfaction of one of the current ones. So either one of the Southern Realms or Norsca.
Norscan roster's a subset of Chaos anyways, y'know?

186
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 05, 2017, 11:26:27 am »
You know, thinking about the extra faction bits from the preorder, with the Vortex of Magic being a primary thing for TW2, could the new units be Daemons?


It'd flesh out the Chaos roster quite a lot.

187
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 05, 2017, 10:14:47 am »
...Well that won't go over poorly at all.

188
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 04, 2017, 09:24:01 pm »
Sweet fuck Kholek.


So, uh, just tried to start an army with Kholek Suneater, only for it to get ganked by Beastmen, a full damn stack, via Ambush.


And he lost, and lost again.


Only, uhh... 750 dead the first time, 300 dead the second.


Bloody hell Kholek, you lost, but you fucking ripped them apart just by yourself. Seriously, it was just him that did that.


I want this guy backing me up now. Bloody hell.

189
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 04, 2017, 06:54:16 pm »
Yeah they're pretty crap. Nobody uses them even in MP. Though to be fair, nobody uses Thanes, Captains, and so on either.

The only reason to use them before was because they were the only way to get flying units as Chaos (other than your lord) but now you can recruit Manticores straight out and sorcerers get Manticore mounts too.
No, I mean that even the free one I got has done nothing but fail and critfail my entire game.


They were useless.


190
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 04, 2017, 06:32:27 pm »
There's four ways to fix the unjust / harsh thing:

1. Always release prisoners until your lords receive the kind trait. Then they'll never get unjust or harsh (theoretically).

2. Quicksave before every battle and replay it if you get the traits at the end.

3. Mod them out.

4. Go into the creation kit and change the proc chance from them to infinity or something.
5: Play as Chaos, lol at the puny other races and their "negative traits".


Also shove your Exalted Heroes into a box because good god in heaven mine cannot do ANYTHING.

191
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 04, 2017, 01:12:34 am »
So Chaos Campaign is going... kinda good kinda bad.


On one hand, Kislev's basically dead, my army's mostly Chosen and Chaos Knights, I've unlocked, if not researched, all the techs, and it's only time between me and Dragon Ogres.


On the other hand, it took 68 turns to Vassalize all of Norsca, Leon Leouncour took my allies like 20 turns to chase down(BTW a 19 stack of Marauders with a Death Sorcerer Lord beats 2 stacks of Brettonian infantry), and my secondary horde with Sigvald the Magnificent is only at T3 after so fucking long. Seriously young hordes without a free supply of easy Norscan meat are hard to raise. Doesn't even have Chaos Warriors yet. Worried that the Dwarves or Greenskins might come up and bury me in corpses by the time I've cut through the Empire.

192
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 03, 2017, 06:41:02 pm »
Now that's done, a question: How play Chaos on the field? I'm thinking lots and lots of Chosen, basically just them, some Dragon Ogres for linebreaking, and a pair of Hellcannons as arty.
Hellcannons are tied with the Doomdiver for best artillery in the game. So you want that. Excepting trolls, you usually just want one type of monster to break lines. Manticore is a good pick if your enemy is not good against air (see next paragraph). Chosen are your core, but in multiplayer you won't have enough points to pick them and anything else, so you want to use Warriors of Chaos too. Marauder horsemen you may want depending on who you go against, since they are your only ranged option. Skip foot marauders hard. Just do it. Warhounds are actually great, especially since they can outrun horse archers.

When it comes to heroes, you probably want a death or shadow Sorcerer. I feel that the Exalted Hero just isn't worth it, though. The default Chaos Lord is fine, while the Sorcerer Lord is just too vulnerable to lord sniping. Absolutely never put your lords on flying mounts if you are going against either someone who is missile heavy (Wood Elves, some Empire and Dwarf comps) or has aerial superiority (Vampires). As for LLs: Archaon is your safe pick. He can get a horse, he has magic so you can free up a slot, and has a bunch of items. Kholek can absolutely wreck lines, but he is very vulnerable to ranged and anti-large. Sigvald suffers against monster and cavalry because he's stuck on foot forever and will keep being thrown around, but he has high leadership, meaning he can keep low-leadership troops like trolls in the fight more reliably. Sarthorael (mp/custom battle only) is pretty beefy AND can cast magic. But he has two problems: 1) He's huge. He is absolutely huge and that means siege has a better chance at hitting him. 2) He is stuck with Lore of Metal. Unless you're running mods like Cataph's magic rebalance, this is a bad, bad thing.

Speaking of mods, thanks to testing and some searching on the internet I found out that the arbitrary limit before it crashes is around 70 mods. So have fun, folks. (NOT an absolute number, though. I can somehow run 80 of them sometimes)
Going singleplayer, so cost's not really a huge factor. Hm. Magic's going to be !!FUN!! given I've been playing Dorfs.


Also, Mousillon's not supposed to take over Brettonia, right?


Cause they did. And a good chunk of the Empire.

193
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 03, 2017, 06:30:07 pm »
Hellcannons? Meh. I prefer at least two manticores, two shaggoths, and a plethora of chosen.
Going by what I've seen of them, they're a damned nightmare of a weapon.


Only time I've seen a unit get less than 200 kills was when I managed a quick early flank with 4 units of Bugman's Rangers.

194
Other Games / Re: Total War: Warhammer! Now with 2!
« on: July 03, 2017, 05:57:54 pm »
Don't forget unless you mod it, RoR units don't benefit from your tech or lord bonuses so you can very easily end up with regular troops being stronger than them. So I would say I would grab quarrelers or standard rangers before I grabbed Bugman's. That being said, I would totally get the axe throwing rangers before either of those. Those things are so scary.

I kinda treat most RoR units as just emergency troops anyway. There are only a few that are actually fearsome.

Like, for the Dwarfs, the only ones I actually take note of are the steam Irondrakes, the RoR Hammerers, and the super Gyrobomber. The rest are just... meh.

They're good for MP since they're cost effective there, but in campaign you usually end up with stronger regular infantry.
Okay, I've been checking this, and it is not, I repeat not true.


My Norgrimling's Ironbreakers and my normal Ironbreakers have the same armor boost from the armor-up, and I am only running the Trait Description mod for the purposes of "How'd THAT happen?"(On a related note, executing prisoners gets you bad traits. ???).


In addition, the Dragonback Slayers have 5 Armor from the Dorf infantry tech, despite being, well, Slayers.


So tech does, in fact, boost unique units.


Now that's done, a question: How play Chaos on the field? I'm thinking lots and lots of Chosen, basically just them, some Dragon Ogres for linebreaking, and a pair of Hellcannons as arty.

195
Other Games / Re: Total War: Warhammer! Now with 2!
« on: June 30, 2017, 10:24:50 pm »
Hmm. I think you need to figure out the order of the little letters on the Lizardmen. Noooot sure how though.

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