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Masterwork DF / Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Html-Manual#2 (beta)
« on: August 16, 2012, 01:33:24 am »The buttons in the gui run a search in the raws for tags and turn those off. As an example, lets take a look at orcs.Thank you for replying, this helps a lot actually.
goto /MasterworkDF 1.9.4/Dwarf Fortress/raw
find the file's you would like to tweak, entity_orc.txt in this case. Normally the gui would change every single instance of YESORC[ into !NOORC!
YESORC[CREATURE:ORC] and YESORC[OBJECT:ENTITY] goes to
!NOORC!CREATURE:ORC] and !NOORC!OBJECT:ENTITY]
since the game doesn't see the [ to start the tag, the rest of the line is ignored
In the same file you will later see
!NOMORECLOTH!ITEM_ARMOR:ITEM_ARMOR_TUNIC]
!NOMORECLOTH!ITEM_GLOVES:ITEM_GLOVES_GLOVES]
!NOMORECLOTH!ITEM_HELM:ITEM_HELM_HAUBERK]
etc.
to turn 'more cloth' on you would change that to
YESMORECLOTH[ITEM_ARMOR:ITEM_ARMOR_TUNIC]
YESMORECLOTH[ITEM_GLOVES:ITEM_GLOVES_GLOVES]
YESMORECLOTH[ITEM_HELM:ITEM_HELM_HAUBERK]
You can do a find/replace all to do this quickly, as you will have to change every instance of the tag. Most settings are all found in one single file, however there are a few that will have entries in multiple files you will have to change.
But I see there's much more work to do. But any amount of tweaking to get this working the way I want will be worth it.