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Messages - Cynm

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1
Bonus points if gnolls can be named Hogger.

2
According to the wikipedia page on copyright,
 "Once an idea has been reduced to tangible form, for example by securing it in a fixed medium (such as a drawing, sheet music, photograph, a videotape, or a computer file), the copyright holder is entitled to enforce his or her exclusive rights."
I dont know how that applies to forums, but you should automatically have a copyright claim to your material. Which, I think, means that copying the work you've put into these stories is in fact illegal.

I am not a lawyer, or an expert on copyright law in any form. Personally, I would really like to see this story of Mr Frog's and as far as I can tell it would be protected from plagarism by international copyright law, so there's that.

Spoiler (click to show/hide)

3
I could never get Stonesense to work standalone, but the version included with DF Hack worked fine for me. If you're not using DF Hack, try it, and if you are, try re-installing it.

4
I have never heard twig used as a verb before.

I think that Stone Inc. armor reminds me of the combine from Half Life 2.

5
Speaking of the artwork I composited the left and right sides together, see results below. TalonisWolf, you did a fantastic job. I like the frog moss specimen on the wall.



Full size.
Spoiler (click to show/hide)

Edit: I just noticed my composite is a little askew, I'll try to fix it later.

6
What about adding small tough creatures to use as target practice? I'm thinking something like a slime that you can't kill with blunt weapons and that attacks indiscriminately. Then we have something to train on. In order to make it a double edged sword we could have them excrete some nasty syndrome(I'm thinking nausea and severe bruising) when killed, so you have to be careful not to kill them.

7
Can interactions put a dwarf into a coma? I think very high willpower dwarves can resist pain that would incapacitate lesser dwarves. I could be wrong though, I rarely get good military dwarves that don't die.

Edit: It might also be a good idea to give affected dwarves a minor syndrome strong enough that they get taken to the hospital, but not serious enough to kill them. Unless, of course, the hospital staff is a bunch of lazy and incompetent morons.

Edit: ninja'd by TalonisWolf.

8
I think that the nemesis unit did try to migrate to my fort, which is what caused the problem.

My adventurer started as a human in Dinnerwandered, acquired a little bit of armor from the guard tower to the right of the museum, and died about ten minutes later. It was really quite underwhelming.

I feel bad for not providing an entertaining story. I have an idea for something else I could do, and if that works you'll see it on the thread soon.

9
Well, here's the save. I wanted to do more with the fortress, but I was getting the nemesis unit load error fairly consistently.

Save.

10
Download an earlier version of this succession game, for example, the first turn. Make a backup of your current save game, just in case.
Delete the raws folder in your current save game, and copy the raw folder of the earlier save game in its place. That*should* work

That worked, thanks.

11
Are the raws modded to allow dwarves to make daggers? Because they normally can't.

12
I like your ideas. If only there was a way to make battlefield medics that recovered wounded while the fighting was going on. I feel like that would be a better role for the Disciples of Vanya.

13
Does anyone know how to fix DF's textures? My goblins look like buckets and it's getting to be a problem.

14
Well, I died. I grabbed the iron armor from the tower to the right of the museum and set out for the ocean. I couldn't recruit any followers and was killed by bogeymen less than a map square from the ocean. I'll spend some time making a fort and then pass the save along.

Edit: In the course of the construction of my fortress almost every single migrant has been adept or higher in at least one skill, now I've just gotten a migrant wave with two legendary migrants. I think they might have come from other forts. I'm going to nickname all the dwarves in my fortress after people on the turn list, so hopefully they will show up somewhere later.

Edit2: Three, three LEGENDARY dwarves. A woodcutter, a mason and a farmer.

15
That's actually why I was asking, I went into that shop and found about 10 barrels full of prepared sperm whale kidney. I really have to wonder how a shop that sells nothing but sperm whale kidney stays in business. Though it has given me an ideas for a museum submission. If I survive long enough.

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