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Messages - BFEL

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31
Other Games / Re: Fallout 4: It Just Works
« on: December 12, 2016, 11:37:55 pm »
In my opinion, a Sole Survivor at the helm of the Institute has the power to turn the Commonwealth around and create a nation of prosperity and peace from it.
A player character at the helm of literally anything has the power to create a nation of prosperity and peace from it. Or would, if Bethesda could write like Obsidian can.

Seriously, even the Nuka World raider gangs could end up a egalitarian governing body if you have a [player values here] godlike figure running them for long enough.

There's pretty much nothing we COULDN'T vastly improve over the buttmonkeys Beth wrote as the major players, since most of us are reasonable 3 dimensional people instead of the caricatures that head things in game.

32
Other Games / Re: Fallout 4: It Just Works
« on: December 12, 2016, 07:42:25 am »
Implying a Dragoon stealth suit wouldn't work just as well?
Some executive somewhere would have an aneurism and cancel everything till the BoS was thrown haphazardly into China in the least lore friendly way possible.

33
Other Games / Re: The Elder Scrolls V: Skyrim
« on: December 12, 2016, 07:41:15 am »
Of course, your unarmed damage never goes up, unless you wear heavy armor, and take Fists of Steel, which increases your unarmed damage by 0.5x Gauntlet armor rating. I believe it caps at something like 42, normally.
Dragon Soul Relinquishment
That is all.

34
Other Games / Re: Fallout 4: It Just Works
« on: December 12, 2016, 07:35:34 am »
Yeah, if they didn't nuke Australia to get rid of the Australians, they definitely nuked it to kill the wildlife :P

But yeah, I've been saying the next one should be in China since this one first came out. Would LOVE to see how the other side fared.
But it seems no one wants to break the mold, especially since it would mean not having a BoS suit as the posterboy.

35
Other Games / Re: Fallout 4: It Just Works
« on: December 12, 2016, 12:57:28 am »
Well to give you guys a break from me bitching bout survival mode, lets bitch about the Brotherhood again :P

You probably wonder why I keep signing on with them when I hate everything they stand for, and the answer is it makes a better story. Particularly this time, since I'm gonna play the Nuka World DLC and get my raider on. Any other ending and it makes no sense to suddenly be an asshole. But with the Brotherhood you're an old veteran of the US army who had his civilian life ripped away from him along with his family. You sign on with the Brotherhood for a sense of familiarity while you try desperately to reclaim your son. But then you find him, and he's an old man. Everything you could rely on is gone, your son is a bitter old madman who you can't feel anything for, so you fall back in line and help the army to kill him, and go back to the only thing you really know. But there's a sticking point in the young synth he built in his image. The Brotherhood tells you to kill it, but the fact he seems so much like your child gnaws at you. Whatever choice you make, you just can't care about anything anymore. And then you find Nuka World, and the raiders offer you a way to distract yourself...

But yeah, Brotherhood are still assholes :P

36
Huh, so you guys haven't even gotten to the part where Jonathan levels up but you think he's cool??
I thought he was a whiny little bitch in the first few episodes personally.

37
Other Games / Re: Fallout 4: It Just Works
« on: December 10, 2016, 10:01:22 pm »
Maybe dial back the mods
Jimmy, this is a Bethesda game. What you've just suggested is Heresy :P

Right now I'm more looking at if something is conflicting with the mod that makes survival easier, or if the save corruption just happened randomly or something stupid.

Please note that I UNDERSTAND how to play that difficulty level, I just HATE IT. I can see how it can be immersive and fun when you're in the mood for that style of play, but I like my Fallout hard and loud. I just happen to also want to manage basic needs as well, which Bethesda didn't account for.

38
Other Games / Re: Fallout 4: It Just Works
« on: December 10, 2016, 09:26:55 pm »
Survival is supposed to be hard. You're supposed to die often and lose frequently. If that's not the style of play you like, you can always dial the difficulty back down.
No, survival is supposed to introduce having to eat, drink and sleep. It adds depth and immersion to the game, then shits all over you by making everything one shot you.
So I can't just dial the difficulty back without losing features of the game.
I don't know why Bethesda felt the need to tie the new systems to the hardest difficulty, presumably so they could pretend they didn't just rip off New Vegas.

You're definitely overreacting, an unmodified pipe pistol is only dangerous in early game and by the time you start getting combat rifles, all of the raiders you encounter have upgraded variants (unless you are specifically exploring the areas around sanctuary) and the unmodified pipe pistol is usually about as dangerous as a pea-shooter. Unless you're for some reason not wearing any armor. Which you should.
I'm wearing fucking maxed out armor. With Armorsmith Extended. So I have FOUR HUNDRED damage resistance. Without Power Armor.
And NO, PIPE RIFLES FUCKING SHRED ME. THEY SHRED ME FASTER THEN MY COMBAT RIFLE HURTS RAIDERS. THIS IS WHAT I AM COMPLAINING ABOUT, BUT I WOULDN'T HAVE TO IF BETHESDA HAD JUST BEEN SENSIBLE AND NOT TIED THE SHIT I WANT WITH LOL DARK SOULS WAS FOR LITTLE BABIES MODE.

39
Other Games / Re: Fallout 4: It Just Works
« on: December 09, 2016, 09:50:00 pm »
Wasn't trying to single you out. Just saying that while it isn't quite the level of the other hard difficulty levels, it isn't FAIR either. From what I've seen it doesn't make enemies any tougher then normal, but it doesn't nerf them anywhere near as hard as it does you.

40
Other Games / Re: Fallout 4: It Just Works
« on: December 09, 2016, 08:31:16 pm »
Survival is different in that it actually makes enemies significantly easier to kill (we're talking basically everyone dies in one or two hits generally). But you also die very easily.
BULL

FUCKING

SHIT

Maybe you're just playing an entirely different game then me, but my survival playthrough has basically been "Oh, you're in full power armor? Well I have an unmodded pipe pistol that is gonna absolutely wreck your shit in seconds.
Oh, you wanna kill me first with your fully upgraded combat rifle? Naw, unload the whole fuckin clip into my face, I'll laugh it off in my worthless rags."

I put in a mod to take it back to normal damage for all parties, but it seems to have fucked some shit up cuz now every save I make is corrupted.
GOD. FUCKING. DAMMIT.
I just want to have an immersive experience without dealing with endless bullshit, but apparently that just isn't something I'm allowed to do.

41
Something else I thought of while thinking of the charged attack question you asked RAM.
I have the multipliers for techniques set up and wasn't sure how to balance it. Now I'm thinking that those multipliers should represent levels of charge, each taking an action.
Perhaps even make a mystic skill where you can more or less infinitely charge things for 4-5 times the action cost to model things like the Special Beam Cannon vs. Raditz and the Spirit Bomb.

Also BUMP.

42
Other Games / Re: Fallout 4: It Just Works
« on: December 06, 2016, 02:59:10 am »
Another thing useful that the manufactories can do is make heavy armor. This might not seem like a big deal until you play with a mod that lets you take perks at any level. I got my first heavy metal piece at level TWELVE.

Oh, and while I don't have a weapon factory yet, I remember looking through stuff on the wiki and thinking the Flamer was HILARIOUSLY cost efficient to build, and probably worth a massive amount of caps compared to what it costs to build.

43
Actually that's a pretty good idea with the spoilers. I was sorta thinking of just using the honour system before but couldn't think of a way to make it fair.

44
Have you thought about scale differences? Someone might have a greater melee range using a weapon or amorphous limbs. Or maybe someone just decides to go kaiju... It sounds as though you have to get close enough for your opponent to attack before you are allowed to attack, regardless of your own reach, which seems odd. Although I could see it being possible to melee attack someone's limbs if they are attacking you with them, catching someone's elastic fist and throwing them with it sounds like a fairly typical manoeuvre...
I did think about this a bit. The idea is that "mid" range combat involves the type of things you mentioned. Everything from power poles to namekian limb stretches.
Those who have basic ki blasts unlocked (one of the first things you can unlock with mystic training) can use basic attacks at long range as well.
As of now these are mechanically identical to basic punches and kicks though, with only the range differing.
It wouldn't be unreasonable to assume that someone without these things would be unable to strike back without moving closer though. So it should definately provide an advantage.

Have you thought about attacks with long charge-up times?
Such attacks would require multiple actions to use. That is pretty much what I have so far. Should allow for decent balancing, once the numbers get sorted out.

How is the grid labelled?
I intended for it to be easy to visualize without having to do anything like that, but for a basic rundown its 9 mirrored tiles, the x axis is "close" "mid" and "far" and the y axis is "ground" "low" and "high"
Opponents are more or less counted to always be facing each other, so it looks like this:

h---|---
l ---|---
g---|---
 fmccmf

How does the theory of dodging big attacks and counter-attacking weak attacks work when people can see previous posts?
That...does throw a wrench in things, admittedly. This is the kind of thing testing was/is supposed to figure out :P
Since the second poster would have an advantage in seeing stuff coming perhaps the quicker poster should receive a bonus of some kind? Extra moves? I'm...honestly not sure what would be fair here. Which is why this is a brainstorming/test thread.

How frequently should participants be willing to post? I would not want to claim a character just and then not update quickly enough...
Right now anything should be fine. Unless you plan to throw your computer across the ocean in between posts, I think other testers won't mind a bit of a wait. Part of the test is to see pretty much exactly this.

This is a slightly hurried first draft of the system, so what happens in the tests will influence what gets changed and improved.
Also I appreciate these questions RAM, this is pretty much exactly the kind of thing I wanted from the Brainstorming portion of this thread.

45
The precise numbers are there so that people can DEVELOP clever strategies, instead of relying on dice rolls and such.

This is just hammering out the mechanics behind basic combat, which is kinda important for Dragonball.
There's also gonna be a huge customization aspect to this, and a clever build is going to be dominant in this game.

Note that what's shown here is focused almost entirely on the Ki/power level side of things. This is where your attack and defense moves come from, but there's also a whole other system I'm working up based around the more esoteric support stuff called Mystic levels. Mystic levels train differently then power level, so focusing on one or the other will make a marked difference on fighting style. Mystic techniques include everything from flight and energy sensing to growing senzu beans to CREATING DRAGONBALLS. They also have marked effects on combat, namely technique creation is innately tied to how far you are in mystic level. Specifically the more you focus on that instead of MOAR POWAH the more effects you can add to your moves, from upping their damage modifier to the piercing thing I put on Windpipe to Homing and much more.

So TLDR, the strategy is gonna come from the players themselves, and how they train their character.

So like I noted in the thread title, this is very much a down and dirty, nuts and bolts test of combat. With all the really cool stuff stripped away so I can get a good reading on how good the base idea is.

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