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Messages - rawr

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1
DF Adventure Mode Discussion / Re: Finding a cave in the new version
« on: November 04, 2007, 05:57:00 pm »
quote:
Originally posted by Funkadelic Jive Turkey:
<STRONG>actually I think you need to interact with your waterskin (shift+i) next to a water source. But I could be wrong.</STRONG>

Yup, that works.

2
DF Dwarf Mode Discussion / Re: Help, Impossible demand!
« on: September 16, 2006, 02:03:00 pm »
I think the demand has "been filled" if it's written in white.

Awesome demand btw  :)


3
DF Bug Reports / Re: My dwarves won't use coffers - NVM
« on: January 27, 2007, 10:17:00 pm »
quote:
Originally posted by OldMiner:
<STRONG>They will use the coffers and bags once their entire floor space is covered.  They will only put one item per space of floor, so it doesn't take long for nobles to start to use their containers.</STRONG>
Aha. Thanks for the answer.

4
DF Bug Reports / My dwarves won't use coffers - NVM
« on: January 27, 2007, 02:48:00 am »
I've put coffer + cabinet + bed in all my standard rooms, but my dwarves won't use the coffers for some reason. Cabinets work fine. As can be seen;
   
even my nobles would rather use the floor even though they all have coffers.

[ January 27, 2007: Message edited by: rawr ]

[ January 27, 2007: Message edited by: rawr ]


5
DF Bug Reports / Re: Caravan flees attack, gets stuck
« on: September 16, 2006, 09:59:00 am »
Well, they drowned - oops ;o ..

Seems like that fixed it for now, as I got a human caravan (+ merchant baron and diplo) the year after this.

[ September 16, 2006: Message edited by: rawr ]


6
DF Bug Reports / Re: Caravan flees attack, gets stuck
« on: September 15, 2006, 04:54:00 am »
I think I've had something similar happen to my game .. I don't recall seeing some of the caravan getting attacked (not that it can't have happened).

I had a TP where the caravan is now;

   
I think it was the same caravan that asked me about a trade agreement. I wasn't interested in anything they had to offer, so I didn't prioritize anything, and I haven't seen any new human caravans since then.

[ September 15, 2006: Message edited by: rawr ]


7
DF Bug Reports / Reassinging dogs of the dead is impossible
« on: October 30, 2007, 12:41:00 am »
It seems that dogs assigned to someone ([v]-[p]-[e]) do not get "released" from their assignment, when the dwarf they're assigned to dies, so they'll bundle up at the corpse. This obviously makes them sorta useless.

To give some background info, I set my starting site to be at a bunch of pink pi's (iirc) to see what it was. I put all points into Wrestler skills, leather armor and war dogs -  got about 40 dogs. I put the dwarves in a squad, and assigned the dogs to 3-4 different dwarves, then sent my squad out to kill goblins.

The lack of a real fortress may cause the problem.

Screenshot of problem:

   

Bonus pic:

   

Edit: It seems that this isn't a new problem.

[ October 30, 2007: Message edited by: rawr ]


8
DF Bug Reports / Re: Issue with squads
« on: October 30, 2007, 12:13:00 am »
Seconding. I had the problem where I started on a goblin tower thing (pink pi's). I didn't figure out the workaround though.

[ October 30, 2007: Message edited by: rawr ]


9
DF Bug Reports / Re: no plants from "2nd hand water" - answered, ig
« on: September 19, 2006, 07:57:00 am »
quote:
Originally posted by bbb:
<STRONG>it looks like it was flooded before and some shrubs/tree saplings (that's a sapling btw) grew in certain spots..</STRONG>
Yup. I've blocked the hole now with floodgates, as can be seen, but 1 or 2 floodings did get into those hallways before I did that.

10
DF Bug Reports / Re: no plants from "2nd hand water" - answered, ig
« on: September 18, 2006, 04:14:00 pm »
aaw ;(

Thanks for the reply.


11
DF Bug Reports / no plants from "2nd hand water" - answered, ig
« on: September 18, 2006, 02:33:00 pm »
I wanted to make an indoor forest, but I also wanted some hallways "going thru" the forest in case I needed or wanted the space above the forest;

   

resulting in no plants in the rooms that get water channeled into them.

I doubt this is intentional, but you never know ;o

[ September 18, 2006: Message edited by: rawr ]


12
DF Suggestions / Re: Simplifying water/flow
« on: February 12, 2008, 05:26:00 am »
quote:
Originally posted by Core Xii:
<STRONG>It's funny how people assume they know everything about the game and how it works</STRONG>

Was "I'm no programmer either, so yeah, might not do anything at all for performance" not clear enough?

13
DF Suggestions / Re: Simplifying water/flow
« on: February 11, 2008, 11:35:00 am »
quote:
Originally posted by thatguyyaknow:
<STRONG>wouldnt this make water act even more like treacle in small channels?</STRONG>

I guess the "speed" of a channel will be halved. Maybe make it optional if implemented.

e: I'm no programmer either, so yeah, might not do anything at all for performance.

[ February 11, 2008: Message edited by: rawr ]


14
DF Suggestions / Simplifying water/flow
« on: February 11, 2008, 06:51:00 am »
Right now, the game checks whether there is one less "water depth" in a neighbouring tile, then moves 1 water to the tile if that is the case. This causes the depth of the top tiles of a pond to constantly fluctuate if one or more depth of water gets removed (ie. if one of your dorfs "gives water"). I imagine this is quite the CPU hog.

To solve this somewhat, I suggest the game checks whether there's 2 less depth rather 1, and moves one water to the tile if that is the case. There won't be "waves" in a pond any more, but I think that's ok if it takes some work off the CPU.

e: Oh yeah, sorry if this has already been suggested.

[ February 11, 2008: Message edited by: rawr ]


15
DF Suggestions / Re: sort skills by their level
« on: February 12, 2008, 09:53:00 am »
quote:
Originally posted by Solara:
<STRONG>

Yes, that is certainly just as fun to do the fiftieth time as the first...

[ February 11, 2008: Message edited by: Solara ]</STRONG>



I think DuncanFrost was answering a question I had ("Can you scroll through the skill list?"). I discovered the answer myself and edited it out shortly before or after his answer.

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