Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - PTTG??

Pages: 1 2 [3] 4 5 ... 27
31
DF Modding / Making a race die out
« on: March 25, 2013, 10:24:25 pm »
If I were to make a race that will build up some artifacts and structures, then die out entirely, how would I go about that? Ideally, I would be able to then play as an outsider of that race in adventure mode afterwards.

32
http://www.shiningrocksoftware.com/
RELEASED!

It's very similar to DF in some ways- you plop buildings which people then operate themselves, rather than relying on direct player control of units.

It's focused on survival, so food and resources are closely tracked and you need to store up food and firewood for winter, lest you starve.

33
In the site finder before you embark to your fortress, the finder is useful, but the results display is distracting and annoying. Instead of blinking green Xes denoting found locations, change the background color of these tiles from black to green, or perhaps blue. In this way, only notes will flash, causing a much less painful experience.

34
DF General Discussion / Vampire Dweller
« on: March 09, 2013, 03:20:39 pm »
I had a surface fort inhabited by more than a hundred happy dwarves. When one of them was found drained of blood, I quickly set to work identifying and sequestering away the vampire.

Six years later, the fortress found itself under siege by goblins riding a phalanx of war cave dragons. The fighting was brief, but the invaders never realized that deep below the crypt was a single undead dwarf toiling away with pick, axe, and anvil, living in quiet seclusion and exceptional thirstiness. (Being a vampire, his thirst for booze was replaced with one for blood, but he still suffered from alcohol deprivation...) That dwarf might have heard the distant slaughter, but he ignored it as part of a surface world he was doomed never to see.

However, months afterwards, as vampire dwarf toiled away, he, for the first time, felt as though he was being watched. Looking over the cave lake, he saw the distant skittering form of the giant ant creature that lived down there with him, but as always, the dumb beast ignored him. He returned to his labors, figuring that it must have simply been the insect's presence that disturbed him.

The next day- insomuch as days had any meaning in the perfectly dark underworld in which the vampire lived- was silent as usual, the tomblike fortress he had built himself echoing only with his faint footsteps. But some time later he glimpsed what could have been a mist pouring from a dark doorway, self-luminous in the utter darkness that only undead eyes could pierce. As he turned the corner, he saw only more dark corridors.

One does not live a thousand years and travel ten thousand miles without learning of the nature of the world. The vampire now knew that surely something was amiss. He took a break from his tasks and commenced a fine-toothed search of his apartments and tunnels. He looked under stones, sealed small gaps, and even poured out the worthless booze from his small stockpiles.

However, he found nothing. After weeks of search, the vampire picked up his pick once more and continued working.

As he dug into the rock, he struck a vein of soft, flaky stone. Some slate or other fine sediment that came away in great sheets. Then, his pick sunk into the stone particularly easily, and stuck. A rumble sounded, the first sound of such volume heard here since the early days of the earth. The stone wall trembled, and then fell away. Within the newly opened caverns were the silvery shadows of a fortress, arrayed for battle. With ghostly cries, sounding like the whistling wind far above in the open, bloodstained entrance to the crypts, the dead fortress moved to battle.

Centuries later, a lost traveler in the desert hills might stumble into a ruined fortress full of bleached bones. This fortress might be filled with plentiful ammunition and fine crossbows sufficient to arm an army, but only dust would occupy the adobe abodes. The communal well might still function, its deep, deep cistern of cold water having sustained other travelers before, and the earthen ramparts might even have housed the occasional bandit group or outlaw gang.

But if that lost traveler were to find the lever that opened the first gateway, then were he clever enough to pick the lock on the fine doorway behind that, and then if he should wander through a labyrinth of pitch-black stone, he would find something very odd...

An unused bedroom.

An office with parchments turned to dust by centuries.

A forge and workshop where once a strange mind labored.

And a seam of soft stone where the head of a copper pick lies buried in rubble, and a dry, dry, dry corpse lies petrified in a state of total fear, its skull almost normal except for the feral teeth of a carnivore.

TL,DR: Vampire scared to death by ghosts. Was not expecting that.

35
Hey, so Age of Empires is back. In HD, which apparently means a modern multiplayer lobby and a much better looking water.

The Trailer

Bill Gates aught to pay me for this, but eh. I'm looking forward to it. First Bay12er who calls/PMs me gets a free copy- I bought a four-pack and I have a spare. taken!

36
General Discussion / Picking Fights on Earth Day
« on: March 06, 2013, 03:40:01 pm »
I'm looking for succinct pro-nuclear-power arguments to put on a project for earth day. My computer graphics design professor just knows that my topic is "nuclear power".

I want to prove that the best "green" power source is, in fact, nuclear power, rather than solar or wind.

37
DF General Discussion / How to Get Stone: Dwarf Fortress
« on: February 25, 2013, 12:32:07 am »
If you're new to Dwarf Fortress, one thing that might bewilder you is the lack of stone for use in the construction of furniture and tools in the early days of your fortress.

One reason for this is that, in Dwarf Fortress, most terrain is covered in dirt, which produces no spoil when mined. To find stone, simply dig deeper, layer by layer, and after no more than 10 or so soil layers, you will undoubtably hit bedrock, and find that foundation of Dwarven industry, the rock.

Yes, there are "boulders" on the surface. No, these cannot be used for anything. Why? Nobody knows for sure. It's best not to think about it too much.

Hope that clears things up.

38
Though it's been mentioned from time to time elsewhere, and there have been the occasional threads on this amazing game, there doesn't seem to be an active thread. So, check it out!

http://springrts.com/


TA: Spring, or just Spring, is an open RTS engine that is used for a number of varied games- most familiar is the Total Annihilation clone Balanced Annihilation. Possibly more popular is the highly polished Zero-K. A rather unique game made with this system is Kernel Panic, which is basically tron wars.

In addition, the powerful and flexible game engine has several rarely-seen features like terrain deformation and first-person unit control.

So, check it out! It needs more online players!

39
The qualifications

Ok, sure, so basically it boils down to "Anybody who thinks they're a pretty nice person" at the moment, but the concept of employing presumably hundreds of people to build this thing is pretty impressive. It really looks like they're serious, which to me is one of the most impressive things about it.

I think that the unspoken question on that sheet is, "If there were four of you and only enough air for three to survive until rescue, would you volunteer?"

That said, it makes some sense; an 8-year training period is a long time, particularly if they have the kind of volunteers they're going to get. And what earthly skills could one have that really would be useful when you're starting a colony? Not basic science or math, you've got computers for that; not engineering, because you aren't making anything there, you're assembling it- not even medicine, since you're thinking about first aid, not surgery or dentistry. You need a guy who'll spend 17 hours a 25-hour day putting up solar panels, then be ready for more of it tomorrow- a skill set that doesn't need top-of-the-line brains, frankly. Well, I guess that geology and atmospherics will be things you'll be more concerned about knowing ahead of time, since they may be similar....

I ramble. To return to the stream, yes, I will sign up, as soon as the option appears. The odds are against me- I'm rather old for this thing, I'd be 33 by the time the launch rolls around, and I don't have bonus skills to go with the extra years. On the other hand, you can't win if you don't play.

40
General Discussion / A Parable
« on: December 31, 2012, 11:56:30 am »
So let's say Barry and Johnny have a disagreement. Barry hates Johnny, and Johnny hates Barry, but they cooperatively run an orphanage and are trying to decide who's most important.

Now, Barry and Johnny will take nothing less than a total admission of inferiority from the other. Well, OK, Barry will accept any admission, really, any kind of admission at all- but Johnny demands total superiority in all things.

They've spent years fighting over this, and it's started to wear on the quality of the orphanage they run. They both know this, and finally, in a rare moment of cooperation, Johnny proposes a solution, and Barry agrees.

Two days later, Barry and Johnny are standing in a small control room above a huge car-crushing machine. The orphans are in the jaws of the active and slowly advancing machine. Johnny says, "Alright, now, unless we agree on who's best, the urchins will be crushed. Of course, that's not likely to happen, since neither of us want that result very much at all." Both men have, in front of them, a button which will stop the machine and release the orphans, but each man's button is different; Barry's automatically deploys a crimson banner exclaiming that Johnny is superior, while Johnny's button deploys an aquamarine banner hailing Barry.

Needless to say, the orphans are squished like so many invading goblins under dwarven drawbridges.

The important question, besides who has to clean up the crusher before the feds show up, is, who's fault is it?

Of course, Johnny suggested it, but both men had the option to step back at any time. Now, it might be more fair to the reality of the situation if our parable included such details as Johnny's intention, once he had been recognized as infinitely glorious leader of the orphanage, to eat the urchins one at a time. Then Barry's reluctance might be more excusable... nonetheless, taking the less-evil course of action would still allow more action later.

Frankly, I don't think many people would feel that this story reflects well on either men, nor does it suggest that they should be in charge of running an orphanage, a business, a dog pound, or even a cactus nursery, which would survive even otherwise extraordinary negligence.

But the real story I'm telling here, the thing this story is based on, is still at the tense moment when the jaws juuuust start to squeeze the collected urchins, as Johnny and Barry look tensely at the buttons. There's still just a little bit of time. Maybe a few hours. Maybe just enough for Johnny to come to his senses and realize that he doesn't actually want to spend the next six hours hosing down a piece of greasy industrial equipment. Maybe Barry will decide that there might be a better way to deal with a madman than giving him exactly what he wants.

But probably not.

41
DF Modding / Reactions producing windows and piles of usable plaster
« on: December 21, 2012, 01:59:05 am »
I need some product tags for a reaction that has a small chance of producing a pile of usable gypsum plaster (including, if necessary, the bag it is contained in- that is, I'm not using a preexisting bag to contain the output), and a reaction to create a buildable clear glass window object.

Thanks, I'm sure it's very easy, but my researches so far haven't given me anything I'm confident in yet.

42
General Discussion / One-way Ticket to Mars: $500,000. Signing up?
« on: November 27, 2012, 12:36:49 pm »
The Article

In summary, Elon Musk, the guy behind SpaceX, has some theories about what a successful mars colony would take. He thinks it would be a total of at least $36 Billion dollars (from colonists), and if 80,000 people who want to go- a reasonable number of people, given earth's population- each spend $500,000 (which he estimates is within the means of many people, similar in price to the cost of a nice house), then you'd get $40B, giving you a little spending money once you get there. Of course, that would only be a part of funding, the rest coming from governments and corporations providing four or five times that.

Given no science fiction, just reasonable extrapolation of existing technology over the next few decades, would you sign up for this?

Things to consider:
>Being among the first living things known to mankind to settle on a new planetary body would be an astounding achievement marking the beginning of a new era in human history.
>If Elon gets the smart idea of selling oxygen for $100 a day, are you going to be able to get a ride back to earth?

43
General Discussion / A quick summary of the Hostess debacle
« on: November 16, 2012, 04:00:07 pm »
I think that to clarify this well, we need to have a kind of parable.

Imagine that a customer is trying to buy some gas from a gas station. Now this is the only gas station in town, so he's been going here for years; the price is pretty high, and even though all the other stations have lowered their prices lately, giving more gas for the money, the station owner has kept the same high costs this whole time.

Now the customer goes in and asks the owner to lower his prices. The owner is taken aback, and says that he couldn't possibly lower them a cent. The owner demands that the customer get out there and buy the gas weather he likes it or not, and how dare he come in here and act like he's entitled to fair prices at all. He says that he has no choice but to fiddle with the pumps as it is, to make sure that only half a gallon comes out when a full gallon is charged. The owner then goes back to dusting stacks of $20s in cocaine and burning them as a kind of aromatherapy.

The customer says he'd rather sit here in his empty car and block the pump than pay rediculous prices.

The owner, in a rage, sweeps out of the shop, gets in his fully-fueled humvee, then drives off into the distance, running over the pumps, the customer's car, and all the other cars there in the process.

The next day, the newspaper bears the headline: CUSTOMER FORCES DESTRUCTION OF GAS STATION

Incidentally, the customer is the union here. There were no rasises in the past decade, they were paying "crisis management teams" upwards of $800 an hour, and the corporations were refusing to pay pensions as well as cutting salaries.

The union refused, and the CEO threw a temper tantrum and declared bancruptcy. Again.

44
This topic is too awesome for this forum and has been moved to Play With Your Buddies.

http://www.bay12forums.com/smf/index.php?topic=118802.0

45
Resurrection Forum for latest discussion and private empire subforums

What is Aurora?

Long ago, during the Creation, the gods set the cosmos in motion and lit the stars. As powerful as they were, they were not all-powerful, nor all knowing. As such, they created servants- humans, the diligent laborers of the Gods. We traveled the stars, built the gateways, and worked the worlds of the cosmos in their name, and in return, they made our lives comfortable and plentiful. Eventually, however, conflicts arose between men and the gods. In this conflict, the gods built new servants, titans, which would guard their great temples, and wielded great and terrible power, blotting out stars and crushing entire planets.

Finally, the Dissidents discovered a weakness; it was the most secretive of conspiracies, and no one individual knew the entirety of this secret. To this day, all that is known for certain is that it was put into action after many, many years of conflict, and it mortally wounded all of the gods. In the throes of death, the Gods mustered the last of their power and cursed mankind. This curse did not distinguish between Loyalists and Dissidents, and they promised that this sickness would ravage the galaxy for no less than 10,000 years as a penalty for the blasphemy.

Soon the galaxy was quiet again. The only survivors of the mighty and terrible war were a few tiny enclaves on the fringes. A colony of the Dissidents, and a similar group of Loyalists, each surviving in their own Arks- gigantic space-stations, providing secure habitation for 1,000,000,000 survivors.

They have lived there for 10,000 years, waiting for the day they can leave and reclaim their birthright. Now, the long-sealed gates have opened, and the two factions can now once again reach real soil, and grow once more. Both sides hope to regrow, yes. But they know that somewhere out there, there is a foe that there can be no peace with. They still have the tools of the gods- the secrets and fundamental knowledge of the universe is still accessible to them- but they are weakened and will be forced to climb back to the stars from the bottom of the gutter.

-----------------

In this campaign, the singularity occurs sometime in the next hundred years or so. Highly intelligent AIs emerge (and merge and split and what have you, forming a kind of amorphous godhead) and unify and direct humanity. They develop TN technology and quite a few other things, most notably Stargates. In the same way that Termites account for more biomass than humans do (thus, from a certain point of view, being more successful), humans remained a powerful force in the universe despite the hegemony of the benevolent AI. Sooner or later, a dissident group did invent what was effectively a computer virus and used it in a war for independence from AI control.

The AI and the loyalists fought back. When it became clear they would be defeated, the "deities" were in fact somewhat accepting of the whole thing. However, the Loyalists, shocked at the loss of what were effectively thought of as gods even then, developed a nanomachine virus which would kill off humanity non-specifically, hoping to contain it to territories controlled by Dissidents. This effort failed immediately.

The AIs created sanctuaries above two distant planets, and made sure that both sides would survive the cataclysm. They decided, in their own ineffable way, to see that neither those loyal to them nor those opposing them would have an advantage in the following conflict. Perhaps it was a final experiment they orchestrated to see which one was more deserving, or perhaps they chose to see that their existence did not ultimately lead to the destruction of all human cultures. The AI did discover that in about 9500 years, the nanites would start to break down due to the half-lives of their internal radioactive power supplies, so they warned the humans how long to stay sealed away.

The humans in the Arks survived for hundreds of generations, retelling the story of their sequestration. When the game takes place, the upper echelons know more of the real history, while the lower ones think of it more in a mythical sense.

-----------------

In game terms; there are two empires, the Loyalists and the Dissidents. They start off in equal positions. There are no NPRs, except for Precursors. There are jump gates on all JP... but jump drives are useful as tactical elements. Both sides start out with all techs costing less than 2,000,000 RP, putting this game firmly in the late-game stage, but no ship or component designs, nor any advanced infrastructure.

They do each have one huge space station, the Ark, equipped with life support for 1 billion settlers. Each side also has enough CI to employ 2 billion people; note that they are using pretty late-game technology, meaning that mines and CF will be extremely productive, as will most other things. To keep things fair, I will roll HW minerals three times, and take the highest score for each mineral and set that to be the minerals for both homeworlds... but I am going to halve accessibility, to give you reason to seek out new life, civilizations, and mining opportunities.

I'm using real stars, but the two opposing forces will be distant from one another in real space. If anyone discovers Sol, something interesting will happen.

There will not be significant differences between the sides to start with; they will get 50 VIPs to start, which will definitely include a variety of researchers which will have differing specialties, but given the high starting tech level, that will be pretty trivial. By the time you want to start researching really expensive things, you'll have had plenty of time to get more scientists.

-------------------

So, who wants to be a member of the Dissident Council and who wants to be on the Loyalist Council? Your duties will be, I will ask you questions, and you will voice your opinions. Then each side's NPC leader will make decisions. I am only marginally knowledgeable about this game, so teach me what you like in your council discussions... but even people who don't know anything about this game will be able to contribute. If you want to design ships, please do so; you can simply give yourself all techs costing less than 2000000 RP to know what is available, and I can upload copies of the database for review as well.

I will password both sides, so if needed, players can do more involved battle-planning by downloading the DB, setting ship orders, and sending it back. I will only do this for special situations, as it would otherwise take a lot of time. If things get involved, I will appoint Council Chairs and/or Admirals who will regularly take care of each sides' tactical actions.

Discussion can take place here or within faction threads; Otherwise, players can send me PMs to determine the course to take. If we get a large population, I may make locked, private council forums on NWP, but that will only be important if this gets very large...

I'll be starting the game this weekend, but it will no doubt continue for a very long time. If people have suggestions for some simple changes to the starting conditions, let me know, and we can adjust things. Ideally, there will be a little while for both sides to expand before they contact each other.

One last thing, I'm counting on people being honorable. Don't double-cross people or try too much out-of-game backstabbery. That said, I will play out intelligence actions, so in-game backstabbery is A-OK. Just don't hack emails or PMs or anything over this.

So, for this thread, please post if you're interested in participating, watching, or acting as a neutral third party. This isn't exactly a forum game, since it's formally being played in a real computer game, so I am putting it here for the time being.

-------------

Councilors and Officers (Provisional):
LOYALISTS:
-USEC_OFFICER (Councilor)
-Jerick (Councilor)
-Sheb (Councilor)
-Hostergaard (Councilor)
-Gidoran (Naval Officer)

DISSIDENTS:
-Flying Dice (Councilor)
-Karlito (Councilor)
-Jikor (Councilor)
-Andrea (Councilor)
-ThatBlondeGuy (Councilor)
-Sirus (Naval Officer)

To be determined:
???

Pages: 1 2 [3] 4 5 ... 27