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Messages - PTTG??

Pages: 1 ... 693 694 [695] 696 697 ... 712
10411
DF Suggestions / Re: Workshops generate more waste
« on: May 06, 2008, 07:44:00 pm »
This is a controversial idea, but I like it.

10412
DF Suggestions / Re: The Kobolds
« on: May 01, 2008, 07:08:00 pm »
Actually, that's not bad! It sounds like mobility would definitely keep them alive longer, as long as it takes time for opposing empires to find each other's sites.

10413
Something similar has been suggested before; the difference being that the default  item would be selectable from the list and not the most common or closest.

10414
DF Suggestions / Re: Deity and relationships
« on: April 29, 2008, 08:19:00 pm »
I second the OP.

10415
DF Suggestions / Re: Better scrolling
« on: May 01, 2008, 11:26:00 am »
Yes, I think Turgiridgedlidg Bolt has a great point. I also agree with the OP's idea, this would be very useful, although Acceleration might take some time to get used to and I would prefer Ctrl-Arrow = 1 tile. Might I add that Ctrl+Shift+Arrow = Move 100 tiles? Of course, this all probably goes under the Presentation Arc, so it could be a while for Toady One to get to it.

[ May 01, 2008: Message edited by: PTTG?? ]


10416
DF Suggestions / Re: Gaskets
« on: January 14, 2008, 11:47:00 pm »
Hmmm... actually, to take your idea further, make normal doors, windows, and etcetera non-waterproof. Then, have a gasket addable to these items that would make them waterproof.
If you want a reason why, consider having a human town in a valley beside a lake. With doors as they are, these worthless humans would be able to avoid a watery doom by hiding in simple thatched-roof cottages! It must be fixed!

10417
DF Suggestions / Re: Gold Thread
« on: January 13, 2008, 12:46:00 pm »
You just might be able to add 'thread' to gold in the raws and bam, there you go! Then you will be able to extract gold thread in the same way you extract Adamantium. It seems that it could be good practice for dwarves who will work with adamn. later on.

Hmmm... yet annother Idea for PTTGs Mod.


10418
DF Suggestions / Re: A number of suggestions
« on: February 19, 2008, 12:09:00 pm »
Always neat to read what the new players think. I quite agree with your suggestions. Though most of those have been suggested, you put them well. There has been some suggestions for mithril, but, well, I don't know how much you've played, so let's just say that steel is not the best stuff you will find.

10419
DF Suggestions / World Gen Rivers
« on: June 12, 2008, 10:47:00 am »
As so much is being worked on for world gen, consider this: while rivers erode inland, where they cut deep into the soil, at the shoreline they slow down and deposit all the silt- this has the effect of building up terrain to the point of making land. For example, see southern Florida. My suggestion is to have rivers, in proportion to there size, create these silt deposits in dwarf fortress world gen.

10420
DF Suggestions / Re: Bushcraft, fire and what not
« on: June 11, 2008, 03:24:00 pm »
That is.... the twelfth time someone has suggested that this month. It is in the Dev List, people!

That said, I have made some stupid suggestions in my time. So, it's ok, just don't let it happen again.


10421
I have to say- this sounds pretty good; especialy now that Legnendary Miners get 100% of the rock the mine. As it is now, all my best miners have to retire or they'll clog up my fortress! This has my seal of approval.

10422
DF Suggestions / Re: random crap...
« on: April 26, 2008, 11:11:00 pm »
Yes, as the good captain said, I'm sorry if that came out harsh. I don't blame you; those are good ideas, and everybody has suggested them at least once. It's Tradition! I think mine was the Carts idea - that's really popular.

10423
DF Suggestions / Re: random crap...
« on: April 26, 2008, 03:04:00 pm »
Whooo boy, not again. Looks like we stumbled on a nest of noobs. Well, everybody gets one suggestion thread like this. Before you post next time, guys, check out the Dev Notes, especially the cores and bloats, as well as the "what's next" segments. All of your Ideas are already planned or have been suggested before, and "warnings options" has already been done. The search is weak, but use it first.

Now that's out of the way, welcome to the forums. Normally, we're nice.


10424
DF Suggestions / Re: Your most absurdly over-the-top yet "realistic"
« on: April 24, 2008, 11:19:00 am »
He he he he.... I hope you're joking.

10425
DF Suggestions / Re: State Religion
« on: February 19, 2008, 11:02:00 am »
When the Otaku are done, let's discuss the idea someone mentioned; I think that the state religion sounds very usable, perhaps by allowing the player to select a 'patron god' of the fortress.

Or, to take this idea in annother direction; perhaps the player can build and designate a 'shrine' room. Some advanced nobles would require private shrines, most dwarves would be happy with a great temple to their particular god. And, of course, temples could be built with particular features that modify the value to the dwarves and presumably to the gods.

I see a temple to a sea god detecting the presence of water in the temple and thus making it more valuable, especially if it is saltwater. A plant god shrine gets a bonus for trees, and a mineral or mining god shrine does best in a rough chamber with ore and gems in the walls.

How's that all sound?


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