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- April 20, 2024, 03:02:38 pm
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Suggestions / Re: The Kobolds
« on: May 01, 2008, 07:08:00 pm »DF Suggestions / Re: Construction suggestion NOT related to area placement
« on: January 17, 2008, 11:42:00 pm »DF Suggestions / Re: Deity and relationships
« on: April 29, 2008, 08:19:00 pm »DF Suggestions / Re: Better scrolling
« on: May 01, 2008, 11:26:00 am »[ May 01, 2008: Message edited by: PTTG?? ]
DF Suggestions / Re: Gaskets
« on: January 14, 2008, 11:47:00 pm »If you want a reason why, consider having a human town in a valley beside a lake. With doors as they are, these worthless humans would be able to avoid a watery doom by hiding in simple thatched-roof cottages! It must be fixed!
DF Suggestions / Re: Gold Thread
« on: January 13, 2008, 12:46:00 pm »Hmmm... yet annother Idea for PTTGs Mod.
DF Suggestions / Re: A number of suggestions
« on: February 19, 2008, 12:09:00 pm »DF Suggestions / World Gen Rivers
« on: June 12, 2008, 10:47:00 am »DF Suggestions / Re: Bushcraft, fire and what not
« on: June 11, 2008, 03:24:00 pm »That said, I have made some stupid suggestions in my time. So, it's ok, just don't let it happen again.
DF Suggestions / Re: Digging vs Mining - a new designation to help with clutt
« on: November 09, 2007, 10:05:00 pm »DF Suggestions / Re: random crap...
« on: April 26, 2008, 11:11:00 pm »DF Suggestions / Re: random crap...
« on: April 26, 2008, 03:04:00 pm »Now that's out of the way, welcome to the forums. Normally, we're nice.
DF Suggestions / Re: Your most absurdly over-the-top yet "realistic"
« on: April 24, 2008, 11:19:00 am »DF Suggestions / Re: State Religion
« on: February 19, 2008, 11:02:00 am »Or, to take this idea in annother direction; perhaps the player can build and designate a 'shrine' room. Some advanced nobles would require private shrines, most dwarves would be happy with a great temple to their particular god. And, of course, temples could be built with particular features that modify the value to the dwarves and presumably to the gods.
I see a temple to a sea god detecting the presence of water in the temple and thus making it more valuable, especially if it is saltwater. A plant god shrine gets a bonus for trees, and a mineral or mining god shrine does best in a rough chamber with ore and gems in the walls.
How's that all sound?