DF General Discussion / Re: Goal-Based Dwarf Fortress
« on: November 04, 2007, 10:28:00 pm »- Gone to the Dogs: Replace the starting Anvil with an equal value in dogs.
- Human Town: add the Civ_controlable tag to the humans. You can dig, but can't have any overhanging elements you don't build.
-Biodome: all material, seeds, food, tools, and dwarves must be in the fortress within 1 year. Then, seal up and cave in the entrance. Any new immigrants, well, they might be in trouble. bonus points: build an artificial lake.
-Human Allaiance: Playing as dwarves. start a game centered on a human town. Your goal is to build a wall around the town in stone, using a mine under the town. you do not get to take anything from the town, though the human guards will probably help with any sieges. Bonus Points: after finishing the wall and sealing any cracks, dig down to the aquifer again from the outside and run pumps up the wall. Flood them out of your new town!
-> D
!!