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Messages - mesor

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601
Roll To Dodge / Re: The Adventurer's Path - Sign up/Discussion Thread
« on: December 27, 2012, 10:47:25 pm »
I'm back in as well just working out my character.

Spoiler: My character (click to show/hide)

602
Roll To Dodge / Re: Demon Hunters
« on: December 27, 2012, 10:46:10 pm »
Climb up, keep my pistol drawn and advance.

603
Accept the connection

604
I wondered that as well.
That is what 100 years beyond the current tech level? Maybe slightly less.

605
(( Works for me. ))

606
Climb down and ask her whats going on, use magic to locate any living beings in as wide an area as possible excluding my friends.

(( Is this gonna be D20 or D100?
Found my position. ))

607
Forum Games and Roleplaying / Re: The Dawn of a New Age
« on: December 27, 2012, 12:40:40 pm »
Wow, I'm the only elf, the only mystic and the only one in the Fey Alliance.

Guess that means I'm gonna have a lot of work to do.

608
Use the internet to look into the chances of buying a better ship once we get paid.

609
Roll To Dodge / Re: Kill, Escape, Restart. A zombie RTD.
« on: December 27, 2012, 12:04:32 pm »
"Then we best hope you can fix him or we're going to need to put him down."

610
Roll To Dodge / Re: Kill, Escape, Restart. A zombie RTD.
« on: December 27, 2012, 11:56:58 am »
Pull everybody back to the roof, ask the survivors to come with us, inform them that we are here to save survivors and a HVT inform them that they are now under my command and ask them what skills and weapons they have.
Have Janus and Cerberus scout out the next floor down but not engage any zombies.


"Not yet, let's see if Charlie can do anything for him before we write him off entirely.
Besides he may still prove useful to us even if he won't survive and in the mean time we have survivors to deal with.

Now I'm for bringing them with us, they have weapons and given that we don't know what we are walking in to I think it'd be best to have numbers on our side, even if we only bring those with useful skills or combat training and we leave the rest here until we get the HVT.
Once this building is secure we can use it as a safe zone to operate out of and for any survivors that are wounded or not skilled enough to come with us to stay in.
We don't know how long we're going to be in this hell hole so until we're done we need somewhere to leave the civilians.
"


(( Damn we can't even amputate the limb since he got bit on the shoulder of all places. ))

611
Roll To Dodge / Re: Evolved: The First Step
« on: December 27, 2012, 06:56:01 am »
Can I just point out you two reserving spots in an empty game thats taking 13 players.....


612
Roll To Dodge / Re: The Random Frontier: A RTD Space Exploration Game!
« on: December 27, 2012, 05:38:26 am »
Shoot the alien in the head.... a lot.

613
Roll To Dodge / Re: Demon Hunters
« on: December 26, 2012, 11:59:08 pm »
Scan the area for signs of more Imps.

"Everybody good?"

614
Forum Games and Roleplaying / Re: The Dawn of a New Age
« on: December 26, 2012, 10:10:37 pm »
I remember them all as levels for some reason, probably from all the games I played as a kid.

615
Forum Games and Roleplaying / Re: The Dawn of a New Age
« on: December 26, 2012, 09:48:12 pm »
Thats a good idea actually but naw.
I was thinking more along the lines of enhancing my persuasion, strength, dexterity and so on for short periods, at least until I level it up more, or the ring would probably kill me.

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