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Messages - Radio Controlled

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376
Roll To Dodge / Re: DIG: Heresy
« on: November 15, 2020, 01:47:24 pm »
"I think going to a strong concentration of crystal would be a good idea, but before we try anything novel we could just ask the overmind how to reverse or cancel the deleterious signal. Perhaps it retains enough knowledge of how this thing works to be able to give us detailed instructions on how to undo this.

Alternatively, after some meditation I've determined that the dive required to divine the method of fixing this is doable. Not easy, and I'd definitely want a good sacrifice and some prep work, but it's a viable option.

Clate, it's up to you."


Help Clate with figuring this shit out.


Spoiler: Adam Blavatsky Darvaza (click to show/hide)

377
Roll To Dodge / Re: MOOK: From Beyond
« on: November 15, 2020, 10:25:38 am »
"Allrighty. If one of you could hack open the door so I can keep my goop launcher trained on it and open fire the second it opens, that'd be swell. If any of you have a flashbang we could toss in first that'd be even better. We could also just weld shut the door and lock them in, buuut our mission was to get that bloke back into his isolation chamber, so yeah, not an option."
"It could be an option? He has to starve eventually. Does this mission got a time limit?" Says a quiet voice from inside a dirty laundry hamper.

"Well, our mission briefing explicitly stated: "Place the subject back in his cage. Make sure he is fully visible in the cage so he can't be one of you in disguise. Come back here and wait.  After 24 hours, we will open the door again and begin reclamation.". So yeah, there is a time limit, and they want him to be in his cage.

Now, if we were absolutely sure that this guy is indeed in this room, then perhaps locking him in would be good enough. However, we don't know that for sure, there might just be a pile of mutilated dead bodies in there. So yeah, I'm afraid we'll have to investigate."


378
Roll To Dodge / Re: MOOK: From Beyond
« on: November 14, 2020, 05:53:41 pm »
Quote
23:56] Radio Controlled: @Piecewise that door we are facing in mook, does it look like it swings inward to us, or outward into the room?
[23:58] Piecewise: It looks like it slides into the wall
[23:58] Piecewise: hydraulic metal door
[23:58] Piecewise: We don't have fugging swinging doors round here
[23:58] Piecewise: what kind of plebs are we?
[23:58] Radio Controlled: Also, how is it locked, can we tell?
[23:59] Piecewise: Keypad, electronically locked
[23:59] Radio Controlled: Like, a software lock so to speak, or- ah.
[23:59] Radio Controlled: Thanks!

"Allrighty. If one of you could hack open the door so I can keep my goop launcher trained on it and open fire the second it opens, that'd be swell. If any of you have a flashbang we could toss in first that'd be even better. We could also just weld shut the door and lock them in, buuut our mission was to get that bloke back into his isolation chamber, so yeah, not an option."

First weld the door to sector A shut (use toolkit charge if possible). Not a full weld, just a quick one to prevent easy opening. If Pathos immediately opens the surgical door though then skip this and just get ready.

Get back into hard cover with sight of the surgical suite. Once it gets opened, goop whatever is in there to the floor (do not goop face so as to not suffocate it).


Quote
Only if we have a connection to his current body. Please establish connection.
Wait, I'm confused. Isn't his consciousness being simulated on a computer where the cognition copier is, and then getting 'streamed' into that new body? Or are you telling me that a random security guardbot has all the hardware required to simulate a human consciousness in the same way that a robobody brain can?


Spoiler: Yagyu d'Aubigny (click to show/hide)

379
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: November 13, 2020, 07:23:50 am »
Quote
You send out a pulse looking for unknown organic goo. You get two surprises. The first is that all the flux lights up slightly in your mind. It is apparently organic or alive by some vague definition. The second is that  there are a FUCK TON of signatures around here. Like...capital city level of living critters around here.  They're all around here as well, any way out of this cavern would lead to them.  In light of the potential hive of giant man eating...things that might be around you decide to move ahead very very slowly.  You carefully advance all the way  until the passage opens up. Its hard to say exactly whats out there; the space is quite large and you can very vaguely see that same grayish glow over the walls and in the air. You think you can make out the shape of a large natural cavern with structures carved into the walls and floor. There's the sound of flowing liquid, flux you assume.

There are living things all around here, you can hear them but not see them. Movement, breathing, words in a language you don't recognize.

Know to +2 please.

Grab that book on languages and look in it to try and find the language these people are speaking, or maybe something that looks like it. If we find something relevant, try to find some simple words like 'hello' and 'friend'.

Then, try to go a bit closer to the carved structures. Summon some tasty treats using my 'viscera' word. Lie them out in front of us in a way that makes it clear these are meant as gifts/offerings, then wait for one of them to come to us.

If what comes out are humanoids, or at least sapient beings, try to gesture to the food to indicate it is a gift, and use some of the words to try and establish we're here in peace.

If what comes out is animal/plant and hostile or unfriendly, use sunbroer staff to subdue it, or at least calm it down.

If nothing comes out after some waiting, announce our presence. 




380
Neat! That black templar shield though, wowzers, paragons of practicality as always :p

381
Other Games / Re: Sid Meier's Alpha Centauri
« on: November 12, 2020, 11:07:16 am »
Alpha Centauri is my jam.

Here's an old blog that talked about the game and tries to deduce its story, that I quite enjoyed reading: https://paeantosmac.wordpress.com/

382
Roll To Dodge / Re: DIG: Heresy
« on: November 10, 2020, 10:17:10 am »
Quote
The odd haze that you assumed was produced by the weapon remains in place even after the actual thing itself is removed. It doesn't follow the weapon or connect back to it in any way either.

Does it connect to anything else? Is it tethered to something or someplace?

Go back to that earlier wall we encountered that we were blocked by (which I think leads somewhere else than to the weapon room we just explored?), and use the labradorite rod to create an entrance and see what lies beyond. If that doesn't work, carefully use wizard eyes to 'dig out' a tunnel.

Nevermind, was the same room apparently. Instead ponder the following: if I did a dive with Balarim => Xi to summon the knowledge of how to reverse the effect of the weapon using the tools we have, how many reinforcements of each would it take? Or do I need to involve another sphere?


Spoiler: Adam Blavatsky Darvaza (click to show/hide)

383
Roll To Dodge / Re: MOOK: From Beyond
« on: November 10, 2020, 10:05:17 am »
Quote
Quote
During mission briefing it was mentioned that the person briefing us (anime ape?) could act as our mission control. I think it was also mentioned that we could send them text messages. Send a private text message to see if they are indeed receiving messages and if they can reply (something like "test message to see if you guys are receiving, please confirm if yes"). 
"Well that's helpful(?)."   
Note: the person briefing us was the NPC speaking in yellow (also an ape I believe, but maybe not anime-ape?), who understands space-English. Either way, since Yagyu received a response he'll assume command is receiving messages and will send the following private message if Wil continues to behave erratically:
Quote
Employee Wilfred is suffering from what looks to be PTSD and is planning to kill the person we are tasked with retrieving. Would it be possible to disable his guns or, if not, to break the connection between his simulated consciousness and the body he is currently inhabiting from your end? If yes, please be ready to do so should it prove necessary. 

"Welp, guess he's in there somewhere. Maybe he had his appearance modified, or maybe there will be a big Frankenstein waiting for us in there.

Then again, he could also be waiting for us in sector A, where the PA system got hacked from. I could always weld that surgical suite shut from our side so we can explore more of this and the next sector safely."


Get into hard cover but with sight of that door. If it gets opened this turn by either a teammate or from the inside, goop whatever is in there to the floor (do not goop face so as to not suffocate it). Prep a private message for command to disable Wil, send it should it look like he will harm our target.

If that door isn't opened this turn and no other shenanigans occur, check where the door to sector A is.



Spoiler: Yagyu d'Aubigny (click to show/hide)

384
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: November 09, 2020, 04:24:29 am »
Do a viscera sensing spell, just a short pulse, to see if there are living critters/humans around here (apart from us and our animal friends of course). )

If that reveals to us the presence of some dudes, go check that area out, if nothing jumps out then instead just explore this cave for a bit. Ask wormfriend to stay here for a while, but spiderfriend can join us and run on the walls or ceiling to help us look around.




385
Roll To Dodge / Re: DIG: Heresy
« on: November 06, 2020, 02:37:45 pm »
Wizard eyes time. Is anything changing/happening now that the core was removed?


Spoiler: Adam Blavatsky Darvaza (click to show/hide)

386
Roll To Dodge / Re: MOOK: From Beyond
« on: November 06, 2020, 02:33:10 pm »
"We are employees, not slaves. Our job is to try and turn this bastard in alive, if that's not up your ally you were free to sit this one out, and in fact you are still at liberty to return to the entrance and wait for the reclamation team to open up the airlock if you are not willing to try and help us capture him alive. But, as per our briefing, killing him on purpose will bring the Auditors down on our necks, and as we saw in our previous mission, 'mercy' does not seem to be in their employee handbook. Shooting him indiscriminately is probably the most dangerous thing we could do."

During mission briefing it was mentioned that the person briefing us (anime ape?) could act as our mission control. I think it was also mentioned that we could send them text messages. Send a private text message to see if they are indeed receiving messages and if they can reply (something like "test message to see if you guys are receiving, please confirm if yes").

Then onwards I guess. Keep the scanner out. Make sure not to touch the remains of what was in that tube.
EDIT: let the bot go in first and don't go in until I've confirmed it won't be another round of friendly fire. 



Spoiler: Yagyu d'Aubigny (click to show/hide)

387
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: November 05, 2020, 02:13:35 pm »
Quote
flooding your meaty dive chamber with goo
Oh my~

Thank the spider and ask it to come along with us for a bit, together with the worm. Then go check out that trench! Does it look like the trench leads to Sibalbia's crib? If yes follow along (have wormfriend transport us if needed), if not look around more for clues to find where she might be hanging out.



388
Roll To Dodge / Re: DIG: Heresy
« on: November 04, 2020, 09:41:07 am »
"As far as I can see, the artifact seems not to draw any power right now and appears pretty isolated. The spikes around it also do not seem to 'contain' it energetically, only physically. I agree with just boxing it."

389
Roll To Dodge / Re: DIG: Heresy
« on: November 04, 2020, 08:53:45 am »
"I would suggest straight shoving the item in there rather than trying to communicate with something we aren't sure even has the ability of communication, or which might mess with a mind in unpredicatable ways. Should we really want to do it though, I do think I would be a better candidate for it since my mind has been hardened somewhat after years of meditation to ward against diving mishaps. Clate, I think it's your call to make, this are your, erm, legacy after all."

390
Roll To Dodge / Re: MOOK: From Beyond
« on: November 03, 2020, 05:12:31 pm »
Continue opening the door, hopefully some more people will help out. If not find something to use as leverage to pry it open.

If we manage to get it open, check to see if I can spot any traps/cameras/shenanigans between the entrance and that bed. If not, inch a bit closer to the bed and scan it to try and see what is going on here before anyone can touch it.

EDIT: If Yagyu hears the gibbering coming from Wilfred, then don't open the door or go inside or do anything, instead just stand out of the way (WELL away) of the door and wait till the teamkilling hazard is done. Also pull away teammates who were gonna help with the door so they don't get gibbed either.   


Spoiler: Yagyu d'Aubigny (click to show/hide)

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