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Messages - Mythalinear

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16
DF Gameplay Questions / Capturing and Executing Enemies
« on: October 15, 2013, 11:14:18 am »
What is the best (or most fun) way of capturing and executing your foes? In my last fortress I kept a long one tile underground path full of cage traps open so that all the goblins would get captured after the main entrances were closed up. I would then drop them one by one into the arena where my militia stood waiting. Not all that creative, I know. I am considering a deep hole with raised spear traps at the bottom and then flicking the spears on and off if the initial drop doesn't kill whatever gets tossed in.

What creative ways have you come up with?

17
DF Gameplay Questions / Re: Marksdwarves Are Punks
« on: October 15, 2013, 11:02:53 am »
Are they active, or inactive?

To get Marksdwarves to train at archery targets you need to have them set to inactive in the military screen, with orders to train, and have the targets set as proper ranges.

Or, if you also want them to do some minor training in other things like dodging, you can have them set to active with a barracks overlapping your archery range. But that isn't really needed if you are just going to have them behind fortifications, and can sometimes be weird to get working.

I didn't know that about marksdwarfs. Can you explain the difference between active and inactive?

18
Maybe that barrel of spawn was Forbidden for some reason? I don't know what it could be...

19
DF Gameplay Questions / Re: Marksdwarves Are Punks
« on: October 15, 2013, 10:55:46 am »
Each archery target is considered its own 'Archery Range' which means that each archery range needs to be assigned to a squad before it will be used.

20
DF Gameplay Questions / Re: Dwarves standing on top of walls?
« on: October 14, 2013, 08:30:09 pm »
I have this problem quite a bit and I have been able to work around it with only moderate success. Try the following things and see if they work.

1. Provide more places for your dorfs to work adjacent to where they are getting stuck
2. Have them build the corners of the construct first
3. Cancel the building and re-designate it
4. Demolish surrounding walls and re-build starting with offending tiles
5. Set the traffic level for that tile so that Dworfs will avoid it.

21
DF Gameplay Questions / Tower Guard?
« on: October 14, 2013, 07:36:19 pm »
I want to build a tower that overlooks the entrance to my fortress so that all those annoying thieves and snatchers get shot to pieces as they flee my fortress. Unfortunately I have run into a problem. I am not sure how to get my crossbow dwarfs to stay in the tower. So here are a few questions I have.

1. When building towers is it preferable to put the guards on "station" orders or make the tower its own burrow and assign the guards to it?
2. Are dwarfs who are on "station" orders smart enough to go eat / drink / sleep on their own?
3. Are dwarfs smart enough to go right up to a fortification to shoot enemies or do I need to do something special to make sure they will stand in the right spot?

22
DF Gameplay Questions / Re: Help! Animals died in the dining room!
« on: October 14, 2013, 07:31:20 pm »
What BlackFlyme said... and here's some more...

To butcher tame animals you need to go into your stocks [z] and into the animals section.

23
DF Gameplay Questions / Inactive Wall Constructions
« on: October 13, 2013, 12:41:34 pm »
I often have problems when I try to build any sort of dwarfy constructions involving walls. There always seems to be one or two sections that simply refuse to build. They stay inactive and nothing I can do will convince the masons to build them. What is going on and how do I fix it?

24
DF Gameplay Questions / Training Squads Together?
« on: August 12, 2013, 02:05:27 pm »
If I build a barracks and set two melee type squads to train in the same building do they interact with each other? As in, would dwarf from squad A benefit from a demonstration or sparring lesson hosted by a dwarf in squad B?

25
DF Gameplay Questions / Re: Dwarf Therapist stops at 100 dwarves?
« on: September 27, 2012, 12:35:07 am »
No, they are all villagers. I have them arranged by migration wave. The final migration wave says 13 dwarves, but only 6 show up which means that 7 are not sowing up.

26
DF Gameplay Questions / Dwarf Therapist stops at 100 dwarves?
« on: September 26, 2012, 10:44:59 am »
I have 107 dwarves in my fortress but Dwarf Therapist only shows 100 of them. How do I make it show the other 7?

27
DF Gameplay Questions / Safe Fishing?
« on: September 06, 2012, 11:07:07 pm »
So my fisher dwarfs are super dumb, they like to wander around outside where it is not safe at all. Is there a way to make fishing safe?

I attempted to divert the river underground to run past the fortress, but they couldn't catch any fish.

If I bar off the water will fish still be able to go through?

28
DF Gameplay Questions / Digging Upwards?
« on: September 02, 2012, 06:09:32 pm »
I am trying to have my dwarves dig up into the next level but am at a loss for how to do this...

Designating Down Stairs or Up/Down Stairs makes the level below available to dig into, but Up Stairs and Up / Down Stairs don't do the same for the level above.

29
DF Gameplay Questions / Bins locked in Trade Depot?
« on: September 01, 2012, 10:17:32 pm »
I have been using bins to trade with the caravans, but when they leave the graphic appears to have a number of empty bins sitting in the Depot (presumably the ones I used to bring my trade items in) but I can't seem to pick them up. Help?

30
DF Gameplay Questions / Re: Interface Error?
« on: September 01, 2012, 12:19:24 am »
F12 did the trick, at least for the inventory window. Thanks!

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