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Messages - Wiles

Pages: 1 ... 18 19 [20] 21 22 ... 134
286
Other Games / Re: Total War: Warhammer! It's out!
« on: October 31, 2016, 05:39:43 pm »
I'm not terribly familiar with the details Warhammer lore, is it possible that we will get skaven in the future? Or would they not be part of the map the game takes place on?

287
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 31, 2016, 02:56:30 pm »
I'd still stay away from feds, there are still aspects of them that are still bugged. Not really worth losing the 20% fleet strength unless you really need the protection.

288
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 31, 2016, 11:46:53 am »
I found dealing with unhappy pops to be a lot easier than it used to be. Between edicts, governors, buildings and artist enclaves I was able to keep factions from getting out of control.

But yeah uplifting/integrating vassals takes forever. I'm not even sure how long it takes because I was never able to do it in my game, I had four protectorates but none of them ever reached the point where I could integrate them.

289
Other Games / Re: Total War: Warhammer! It's out!
« on: October 30, 2016, 01:30:21 pm »
You can still order the magazine through the GW website if you want to get him. I don't know how I missed it before. It ends up being pretty expensive for a single lord though, especially if you include the shipping (26$ to ship it to where I live, + 12$ for the magazine itself). I think I'll wait 'till he comes out for free :P

290
Other Games / Re: SALES Thread
« on: October 30, 2016, 10:39:22 am »
It's almost over but Nobunaga's Ambition: Sphere of Influence - Ascension is having a free weekend. I totally missed it until today. I've had my eye on the series for a while so I'm keen to try it out. It's also on sale for 20% off.

291
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 30, 2016, 12:11:50 am »
Yeah they only seem to follow you if you're at war, even then they don't always feel like it. The conflict with the unbidden doesn't actually count as a war so my allies aren't interested in going with me.

I did get to close the portal though. After relentlessly throwing my fleets at it I finally managed to get to the portal before their reinforcements showed up.  They still have a pretty large fleet but I think I'm going to leave them alone to keep my neighbours on that side of the galaxy weakened.

My Federation partner, the friendly fallen empire, keeps voting no on all the wars I propose so I think I'm going to have to ditch them if I want to progress any further.

edit: Had to abandon my game. Seems to be a bug right now where you can't leave a federation if you form one with an awakened fallen empire. So I was stuck doing absolutely nothing because I had explored, researched and colonised everything I possibly could. All that was left was expansion through wars, and I couldn't do that because the fallen empire would always vote no on wars. 

292
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 07:03:16 pm »
Well my game might not be as much of a lost cause as I thought it was.

My angry awakened fallen empire neighbours have avoided going to war with me since I buddied up with my other not so angry awakened fallen empire neighbour.

That bought me time enough to terraform every single planet within my reach (even the garbage ones that I had avoided colonizing) so that I could boost up my fleet limit. On that note, does anyone know how to get enough energy to terraform planets into gaia worlds? I have the tech but the amount of energy you need is over my max energy cap and I'm pretty sure I've researched all the techs that boost it.

Unfortunately that left the Unbidden plenty of time to devour the empires on the other side of the galaxy. Sadly they don't seem to be working together or putting up any kind of fight. My Fallen Empire ally who claimed to side with me to fight the extra galactic invaders seems content to sit around and do nothing.

I've been sending my fleets into the Unbidden meat grinder, slowly wearing down their number of fleets. Unfortunately it has turned into a bit of a boring waiting game as I keep needing to replenish my fleet and that takes forever.

293
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 10:52:49 am »
Any tips for surviving the late game?

The fallen empire that borders my empire woke up and became Jingoistic Reclaimers, so they're pretty hellbent on retaking the galaxy. Unfortunately at almost exactly the same time the Unbidden arrived on the other side of the galaxy. I would have liked to have dealt with the Unbidden ASAP but the Jingoist Reclaimers declared war on a member of my federation. They had a fleet strength of 140k which put to shame my 40k fleet pretty easily. Thankfully he mostly wanted the planets belonging to my ally (though he did take my shiny new gaia world :(). After the war was over I abandoned my federation to strike out on my own because I figured I'd be better off without them.

I was licking my wounds and rebuilding my fleet when another fallen empire woke up beside me. This one was of the guardians of knowledge (or whatever they are called) variety. I thought they'd be pretty mad at me because of my synths and other various dangerous techs but they sent me a message that was something along the lines of the galaxy is ending lets be best buds. So I formed a federation with my new Watchful Regulator friends.

At this point I'm pretty sure I've lost though, my new awakened fallen empire friends are decently strong but not as strong as the big angry reclaimers on the other side of my empire. And the Unbidden have been expanding unchecked for a while now, I have a feeling it is too late to stop them, last time I sent a fleet over it got instantly devoured by a multitude of large unbidden fleets. You don't seem to be considered at war when fighting the unbidden so I can't really get my Fallen Empire buds to go on a field trip across the galaxy with me as far as I can tell. Not that the follow my fleet thing always works anyway, seems pretty hit or miss if they follow you or not. I still can't seem to figure out how to control Federation fleets when I'm el presidente either, they seem to go where they please.

I'm curious to see what happens in the long term, I'm assuming the unbidden will devour everything including the reclaimers. In the meantime I'd like to see if I can find any remaining space boss monsters, I've killed two so far. I haven't seen the dragon yet though.

294
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 28, 2016, 05:38:59 pm »
I'm having a bit of trouble managing federation fleets when I am the President of the Federation. I move them, but as soon as they reach the destination I sent them to they start moving back to my ally's territory. Is there some option somewhere that I'm missing that is making them do this?

295
Other Games / Re: Total War: Warhammer! It's out!
« on: October 28, 2016, 05:13:17 pm »
I didn't realise it was coming out today.

edit: somehow managed to post a message before I finished typing.

I went to a store yesterday.

I don't live near a store, I had to go quite a ways to get to one. When I got there I realised I could have saved the trip and just called. oops. It's not a GW store anyway, just a boardgame shop that has some warhammer stuff. They said they weren't getting codes but they would have the magazine. Too bad I'm a dumbass and went early, I'm not going to be out that way again for a while. haha.

Is there anywhere to order the magazine, or is it too late for that, because I can't seem to be able to find a source for November's issue.

296
Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: October 27, 2016, 07:46:05 pm »
I can't say I agree. I didn't do a whole lot of reading up on the game and didn't watch any videos of it or anything and I didn't find it too hard to intuit. There was some trial and error but the tutorial gave me the basics and the rest kind of fell into place through playing.

I'm not sure what would be complicated about a barracks in particular, when you build it the game will tell you that you need an overseer assigned to it. As for furnishing the barracks, after it is built if you open up the building menu it will tell you what furnishings you need for it to function. And when you open the module builder menu to add the furnishings to your barracks it tells you on the tooltips which workshop you build said furnishings in.

How big do I make my buildings was a question I had at first too but I found it pretty easy to adjust after I made my first couple of buildings too big. I guess I can see it being annoying if you're the kind of player that wants to do everything optimally from the get go but for me I just plonked stuff down and if it worked, great, if it didn't I learned something and fixed it.

One thing that is a little too obscure for my tastes right now though is that some modules need to be researched before you can start building them but the game doesn't tell you that. For example there is no real indication that rugs need to be researched before you can build them, it shows up in the module builder and on the tooltip it says you can build it in the carpentry workshop. You go to the carpentry workshop and open your various workbenches and it doesn't show up anywhere. One of the developers has mentioned that they want to make it more obvious though so hopefully this issue will be resolved before too long.

297
Other Games / Re: Pocket games thread
« on: October 27, 2016, 03:10:57 pm »
The Android version of Planar Conquest doesn't seem to take forever to load for me, and I don't really have a fancy phone, I use a Samsung Galaxy S4. It does ask for access to your google account. I find a lot of games on Android do this though, I'm assuming part of it is to track your achievements, but I don't really know what all it gives an app access to since I usually opt for no. I do wish it would remember that you chose not to let it access your google account though, it is rather annoying to refuse it access every time you run the app.

I'm not really sure how I feel about the game yet because I haven't even finished playing a campaign. The presentation and mechanics seem decent enough so far though. It is also worth noting you don't have access to a lot of race / world choices when you buy the game. If you want variety you will have to pay to unlock other races and worlds through microtransactions.

On another note the GO series of puzzle games from squenix are on sale for 80% off. I've heard a lot of good things about Lara Croft GO and Hitman GO so I decided to pick up one up. Since people seemed to like the Lara Croft one more I went with that and I've been enjoying it so far. I haven't really heard much about Deus Ex GO so I avoided that one.

298
Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: October 27, 2016, 02:55:32 pm »
I've only tried the release version and the version immediately preceding the release. So I can't really comment on how much it changed throughout the development process.

The UI is functional for the most part, but it's not pretty and I feel like it is missing a few elements (like why is there nothing on the mini map to indicate where your camera is?!). It's not as bad as a game like Dwarf Fortress, but it isn't slick either.

299
Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: October 26, 2016, 06:21:38 pm »
Yes, you are right there is something that keeps players coming back to early access games, in this case I think that it is promise that keeps people coming back. This game felt like it had promise during early access, but it hadn't yet fully delivered on it.

It took me 20 hours to get to the point in the game where I felt like I had experienced a lot of the content and could decide if it was a good game or not. Obviously the game isn't terrible or I wouldn't have put that much time in. But it wasn't great either, I kept playing hoping the game would build up to something, that I would get to experience the eldricht horrors hinted at throughout the game. But when I got there I found that the events were uninteresting and all that waiting had been for pretty much nothing.   

So lets say it takes you 20 hours to decide if the game is good. The game has been in early access for over two years (2 years on steam at least, pretty sure it was available through their site for longer). It has had multiple releases in that time so maybe this user tried the game through multiple releases over a period of years. Sure if you take 60 hours and put it into a time block of seven and a half days it seems like a lot, but when you put that time over a period of years it's not really that much...

Besides, I don't think the reviewer was trying to say that they didn't get their money's worth (since they outright say they got their money's worth). They were commenting on the quality of the game.

300
Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: October 26, 2016, 05:37:35 pm »
I see your point, 60 hours is a lot of time to put into a game you dislike enough to give a negative review.

However I could see how it happened with an early access game. With this kind of game it takes a while to see how good it is. If the early game is decent you're encouraged to keep playing to see if the mid and late game are also good. Clockwork Empires has been in early access for a while (I'm not sure how long, 2 years at least). So this user could have kept trying it in the hopes that they fixed the mid-late game as development went along (which was pretty boring in early access).

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