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Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: October 26, 2016, 05:19:49 pm »
I bought the game a couple of weeks ago. I played until I had somewhere around 50 colonists but stopped playing because there wasn't a lot going on and it felt like I was just waiting for stuff to happen. It felt like a game that has potential and could have used more time in early access. It has been in early access for a long time though so I assume they just really wanted to push it out now and decide how long they want to continue working on it depending on how well it does... Adding events and spicing up ones that were already there was a big part of the 1.0 release though so I'm hoping that things are better now.
I just started playing the 1.0 release but I'm not very far in, maybe an hour or two so I can't really say how much they have added yet. I've already run into some bugs though. They didn't release this build to be tested in early access beforehand so I'm not really surprised. Nothing gamebreaking yet though.
If you're looking at buying this I would recommend to wait and see how much people have enjoyed the release version after they have had enough time with it, because honestly the last early access build felt a bit lacking.
I just started playing the 1.0 release but I'm not very far in, maybe an hour or two so I can't really say how much they have added yet. I've already run into some bugs though. They didn't release this build to be tested in early access beforehand so I'm not really surprised. Nothing gamebreaking yet though.
If you're looking at buying this I would recommend to wait and see how much people have enjoyed the release version after they have had enough time with it, because honestly the last early access build felt a bit lacking.
