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Messages - Maximus

Pages: 1 ... 13 14 [15] 16 17 ... 38
211
DF Gameplay Questions / Re: Location settings
« on: November 07, 2006, 03:51:00 am »
Based on my testing, "calm" is neutral: I haven't seen good/evil creatures on such a map.  I'm pretty sure about the good/neutral/evil groupings: evil creatures show up on haunted/sinister/terrifying, and good ones (unicorns) on peaceful/serene/protected wilds.

It's the savagery axis I'm still confused about.


212
DF Gameplay Questions / Re: Location settings
« on: November 05, 2006, 07:25:00 pm »
The good-evil column is easy to figure out -- unicorns, etc. on the good maps, undead or other baddies on the evil maps.  Exactly what the difference between calm/wild/untamed is is harder to figure out.  The types of animals seen are definitely biome-related.

Hmm.  "Tame" maps might be limited to [BENIGN] creatures only ([EVIL] notwithstanding).  This would mean "Terrifying" is mild and "Haunted" is medium.  Still not clear what the difference between wild/untamed is.


213
DF Gameplay Questions / Re: Location settings
« on: November 05, 2006, 03:04:00 am »
Or to tell me if this new table on the wiki is incorrect?

214
DF Gameplay Questions / Re: Location settings
« on: November 04, 2006, 06:22:00 pm »
The wiki does have a "Sinister" article, and there's more info at about sinister/haunted/terrifying at "Undead" and "Creatures".

The relationship of surroundings vs. creatures has not been nailed down yet.


215
DF Gameplay Questions / Re: Several questions about food
« on: November 08, 2006, 04:03:00 am »
Non-barrelled food won't decay as long as it's on a food stockpile.  Barrelled food won't decay no matter where it's located.

You can put a food stockpile under non-barrelled food to prevent it from rotting.      This won't work if the food is in a building, however (kitchen, trade depot, etc.).


216
DF Gameplay Questions / Re: Caravans and traps
« on: October 31, 2006, 11:58:00 pm »
My trade depot is currently behind a "3-wide door" (built using the attach-to-statue-then-remove-statue trick).  At first it looked like the doors interfered with the wagons' leaving, but now wagons can come and go through the doors without any problems.

217
DF Gameplay Questions / Re: obsidian, lava
« on: October 25, 2006, 03:01:00 pm »
Yeah.  Magma men are very infrequent, though, so it's negligible.  And I wouldn't have it any other way.  Damn magma men.  Get the hell away from my magma.

[ October 25, 2006: Message edited by: Maximus ]


218
DF Gameplay Questions / Re: obsidian, lava
« on: October 24, 2006, 08:01:00 pm »
The flood will only happen when you first breach the magma, and only sometimes then.

219
DF Gameplay Questions / Re: How good are non-weapon artifacts as weapons?
« on: October 26, 2006, 01:43:00 pm »
Defense pwns offense.  Except when it takes so long to kill foes that you get exhausted, can't run away, and soon go unconscious.

220
DF Gameplay Questions / Re: Multiple triggers?
« on: October 25, 2006, 02:26:00 pm »
I've been using a 2x10 stone drawbridge on a lever to smack my invaders.  It's instakill when it comes down, but only stuns them when it comes up.  Material type probably doesn't affect the outcome.

Any squished creature disappears completely, along with all its gear.

The delay after the lever is thrown is somewhere around 10 paces (slow-moving invaders, anyway), so a pressure plate close to the foot of the bridge ought to work... smashingly.


221
DF Gameplay Questions / Re: lava floods
« on: October 21, 2006, 03:18:00 am »
You can turn off all mining except for one peasant when you think you're getting near the magma.  I can't think of much else to do about it.

222
DF Gameplay Questions / Re: protected wilds
« on: October 19, 2006, 11:32:00 pm »
I just had a caravan from the elves, my second elven visit ever.  They didn't complain the last time, but went right to "we expected as much from your stunted kind" this time.

Of course, I've already chopped down almost 1000 trees.  Let's see if I can make it 2000.  "Stunted kind" this, large-ass.


223
DF Gameplay Questions / Re: How to force an Obsidian Coffer?
« on: October 19, 2006, 11:45:00 pm »
Ohh, that limestone bridge is some nice thinking.  You don't even have to completely build the thing, just cancel once the stone gets hauled.  I'm adding that to the wiki.

224
DF Gameplay Questions / Re: Miasma?
« on: October 19, 2006, 11:42:00 pm »
You sure about the furniture stockpile bit?  I'm under the impression barrels can be grabbed straight from the workshop to go to a food stockpile -- but only if you have no furniture stockpiles (otherwise a haul-to-furniture-stockpile job locks on it first).

Carpenters can turn them out so fast, though, that you do need a furniture stockpile.


225
DF Gameplay Questions / Re: Fireside chat with a noob
« on: October 17, 2006, 10:14:00 pm »
A freemason?   :D

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