DF Gameplay Questions / Re: Location settings
« on: November 07, 2006, 03:51:00 am »It's the savagery axis I'm still confused about.
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It's the savagery axis I'm still confused about.
Hmm. "Tame" maps might be limited to [BENIGN] creatures only ([EVIL] notwithstanding). This would mean "Terrifying" is mild and "Haunted" is medium. Still not clear what the difference between wild/untamed is.
The relationship of surroundings vs. creatures has not been nailed down yet.
You can put a food stockpile under non-barrelled food to prevent it from rotting. This won't work if the food is in a building, however (kitchen, trade depot, etc.).
[ October 25, 2006: Message edited by: Maximus ]
Any squished creature disappears completely, along with all its gear.
The delay after the lever is thrown is somewhere around 10 paces (slow-moving invaders, anyway), so a pressure plate close to the foot of the bridge ought to work... smashingly.
Of course, I've already chopped down almost 1000 trees. Let's see if I can make it 2000. "Stunted kind" this, large-ass.
Carpenters can turn them out so fast, though, that you do need a furniture stockpile.