Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ki11aGhost

Pages: 1 2 3 [4] 5 6 ... 10
46
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 04, 2012, 08:37:38 pm »
I um... I think I just accidentally discovered the circus the first time. After discovering candy for the first time. I'm on a three year old forest. This... This should be !!Fun!!.
Well, did you find a big empty room, that was filled with laughter the next tick or so? Then you found the circus. Have fun and enjoy show! Though you might want to lock the door with a stone, don't want to get motion sick, do you?

Ironic. They're coming out of the 'c' in the "Fuck Yeah!" mining designation art thing I made on a whim. I shall indeed go get some popcorn.

47
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 04, 2012, 08:25:51 pm »
I um... I think I just accidentally discovered the circus the first time. After discovering candy for the first time. I'm on a three year old fortress. This... This should be !!Fun!!.

Edit: Wrote forest instead of fortress. I'm no Elf.

49
DF Dwarf Mode Discussion / Re: Ultimate Challenge
« on: October 04, 2012, 04:04:49 pm »
Will this affect other saves were we to download it?

50
DF Dwarf Mode Discussion / Re: Cullings
« on: October 02, 2012, 09:58:27 pm »
Gladiatorial combat is always fun. Put the useless ons to work carving out an arena, then assign them to one-man squads and order them into combat. Winners get to become useful as demigod soldiers, losers are no longer a problem.

Problem: The deaths are reported. Tantrum spiral ensues. The deaths need to stay hidden to prevent tantrums.

Simple solution: Escort migrant gladiators into arena immediately.

51
DF Dwarf Mode Discussion / Re: Irony
« on: October 02, 2012, 09:09:18 pm »
Insane doctors are the best doctors. Give him a cleaver and some Germ-X.

52
DF Dwarf Mode Discussion / Re: Cullings
« on: October 02, 2012, 06:38:47 pm »
I like to use my Death-pit that I designed for invaders. 'Bout 7 z-level drops into Iron Spears. Usually does the trick.

53
DF Dwarf Mode Discussion / Re: I badly draw your reports!
« on: October 02, 2012, 05:11:02 pm »
Just had an epic moment.

Spoiler (click to show/hide)

So, a Snatcher snatches a baby out of one of my hunter's hands. Easy 10 tiles to the map edge, and he makes it halfway, but she shoots him in the lungs to stop him. I set my squads at the snatcher, seeing it has a baby. A nearby marksdwarf helps her by beating the snatcher repeatedly, while the mother makes him pay.

She shoots him in his lungs first, then all his limbs and his head. She (and another close marksdwarf) then proceed to further tear up his right lung with shots, and finally she shoots him in the head for a killshot.

Now she's scooped up her child and has restored duties like nothing happened.

Urist McMomOfTheYear

55
DF Dwarf Mode Discussion / Re: Best Embark Ever
« on: October 01, 2012, 07:40:41 pm »
You should totally make an aquarium fortress.

>Make a wall about 10 z-levels high, going all around the map.
>Give your glass industry so much steroids, trade for glass, request it when you can.
>Accumulate fuckloads of glass
>Make a tower 10x10 high, level with the wall, made of glass. Remember to place a roof.
>Make spidery passageways and rooms completely made of glass, suspended in the air and supported on each other or the ground.
>Allow space for waterfalls EVERAWHERRRE
>Seal off every passageway and room
>Pump the fuck out of that river.
>Watch as your dwarves slowly become the happiest motherfuckers in the realm.

Is there such a thing as a succession fort mega-mega project? Because this would be a good theme for one. And it would stop Urist McMegaProjecter from going Stark Raving Mad over not being able to complete his Artifact of Dwarf Gold.

Edit: >Watch as your FPS crumbles to dust.

56
DF Dwarf Mode Discussion / Re: I badly draw your reports!
« on: October 01, 2012, 05:59:48 pm »
So I embarked so that I had two islands separated by ocean. My starting caravan arrives on one island. First migrants arrive on the other.

Welp.

That's freakin' awesome. Now you just need to dig an undersea tunnel before the migrants die of starvation/wild goombas.

Hm. Edit. Is there a delete post button?

57
DF Dwarf Mode Discussion / Re: I badly draw your reports!
« on: October 01, 2012, 05:33:51 pm »
Was doing a quest in Adventurer mode the other day, so I went in the Dungeons for the first time. I started looking around in chests and bags and stuff, and I found a shitton of low boots. Like, a lot of low boots. Like "Oh my god that's a lot of low boots."

Suggested scenes: Why cant I hold all these -low boots-? or -Low Boots-. -Low Boots- Everywhere.

Also, while I was in there killing the Quest Target, I got injured, and was unable to stand. This, however, did not stop me from decapitating him by throwing a bag of low boots at him.

Feel free to draw these as one or two pics. Your thread.

58
Wouldn't setting the actual wall space to a restricted traffic zone work? (d-o-r) They don't need to stand on it to build the wall, so I doubt it will affect the building, just them not stepping there.

Edit: Thanks. Forgot it was restricted and not forbidden.

59
Wouldn't it work to just set the actual wall spaces to restricted areas?

60
Dear FeyKnittingClub,

STOP MAKING ARTIFACT CLOTHES.

I only have 1 useful artifact at this point, a Pine Door. The others are 3 clothing items and a figurine. Fuck you guys.

Sincerely,
Someone who will kill you if they get one more useless artifact.

Pages: 1 2 3 [4] 5 6 ... 10