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Messages - darkgloomie

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121
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 17, 2012, 03:36:15 am »
Two (small) ambushes happened as I was renovating the fortress and was full open due to a human caravan coming (due to an error in construction, it turns out my trade depot isn't accessible to caravans despite always lowered bridges -.- while I was building another bridge to rectify it first goblin inside my defenses!

Caught one in a cage trap, who's gonna join his friend the female maceman in the cages :D

Still gotta figure what to do with them.

122
Because manipulation is so much fun.


Why have werebeasts not formed their own kingdoms yet?
because they are, how do you say, lone wolves badgers. They don't do well in crowds.

Why do goblin ambushes tend to follow human caravans? Don't they know that the caravan guards will just help me slaughter them?

123
Bins are heavy when they're full of rocks/They don't want to get their nice bins all dirty by filling them with crap. Or they're too stupid to think of the idea on their own. Maybe they want to compete to see who can dump the most items, and that would be cheating?

How do dwarves burn Nether-cap wood?
Thoroughly.

Why clowns bother infiltrating human civs?

124
DF Dwarf Mode Discussion / Re: What do you do with a captured necromancer?
« on: September 17, 2012, 01:50:58 am »
Fastdwarf takes your FPS down even further... I mean, sure, it makes your dwarves move faster, but the world itself is still as slow as it always is, and even slower because those fast-moving dwarves now have to make a lot more pathing calculations. It's nice for when your dwarves are engaged in boring hauling jobs and you want them to hurry up and finish, but it's murder on FPS.

That does make me think of an idea, though.

Necromancer goblin execution pit... Start with a pit, caged necromancer at the bottom. Drop goblins in. Dump a few corpses. Let the goblins fight the corpses, which reanimate constantly until the goblins are overwhelmed.

Now I just need a necromancer on-off switch... How does a necromancer decide when to animate stuff? Is there a range? Does he need line of sight? If it's just line of sight I can break that with a bridge, and then activate repeating spikes on the pit bottom to kill the zombies. On the other hand, if it's a range, I might need to either manually carry the cage around or mess around with mine carts.

For that matter, can a caged necromancer animate stuff, or do I need to put him in a pit of his own? I need to keep him safe from the zombies somehow.
iirc, they animate stuff in their line of sight, so it's as simple as chaining them somewhere and having a raised bridge to open/close as needed.

125
Also this may be a worth while cheat if the item is too cheap (what it's a woodcrafter -- woods cheap I need an expensive artifact to make the noble happy [forbids wood])
Does the artifact get valued at iron's value or as if it didn't exist?
do remember to forbid all the wood they take, or else you'll just get a wooden artifact of a different kind of tree.

126
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2012, 02:24:52 pm »
Never used drawbridge as catapults before. Suggestion accepted. Now the arena is full of miasma and the gladiator main task is to get the corpses out... should'a built a pit somewhere down there. I'm also digging a track for carts delivery!! :)
I'm not sure it works, never tried it either. However, I remember reading that things now sail in an arc when thrown with bridges.

Can't tell you where I read that though, can't seem to find it again.

Bridges do make wonderful improvised catapults. I've killed many a troll in Glacialhell with them landing on thier heads.

WHEN THE FUCK DID SPRING COME!? D: last i saw it was mid-winter, and a miner had finally cheered up enough from almost dying to throw a party in the dining hall while we scrambled to try and ready bedrooms for the coming migrants. Jesus, good thing I just had a bunch of copmbat gear produced cause we're going to need to head down and face the troglodyte and crundle hordes just to have enough water to survive until the farms are made.... In hindsight, perhaps using silver for exports was a bad idea considering the current state of supply...
I'm currently doing some minor !!Science!! via kitten flinging.

Want to see if items do actually fly over  z-levels when thrown (first try, the kitten ended up on top of a wall, and the combar report pointed at a z-level superior to the one I found it in, so I'm hopeful)

EDIT: also one of my farmers has been possessed -.- and is asking for rocks, which I don't- and can't right now- have.  His best skill is Adequate Brewer, so yeah he can die for all I care.

127
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2012, 01:40:34 pm »
Never used drawbridge as catapults before. Suggestion accepted. Now the arena is full of miasma and the gladiator main task is to get the corpses out... should'a built a pit somewhere down there. I'm also digging a track for carts delivery!! :)
I'm not sure it works, never tried it either. However, I remember reading that things now sail in an arc when thrown with bridges.

Can't tell you where I read that though, can't seem to find it again.

128
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2012, 12:58:58 pm »
The first gladiators made it into the arena and are hoarding foodstuff. We are dropping booze pots on their head, but they seems to be dieing because they keep receiving these on their heads. Any idea how to deliver drinks and food? Be creative it should be deadly.
leave it on a raised bridge pointed at the arena, make a few tests to see where it lands, and declare the general area a meeting zone?

129
DF Gameplay Questions / Re: Help me start a war
« on: September 16, 2012, 12:57:07 pm »
So when they come, they will come in big numbers. Not good. My fortress stands on a metamorphic surface layer, so the best weapon material I can possibly get by mining is copper. I hoped I could mow down a couple of ambusher squads with my marksmen and harvest the iron my steel industry needs from the goblins before tshtf. Time to create a more swarm oriented defence concept. And build a few dozen coffins in advance.
can't you just, I dunno, make traps? Enormous corkscrews, spiked balls, discs, weapon traps?

Even if you only have wood to make them, it should still work, especially if you leave a narrow long corridor open for the invaders (the corridor, obviously, littered with traps on every tile). If survivors get near the door, lock it, open another door to your fort somewhere else, and watch them march back on the death walkway. Alternatively, same setup, only a single retractable bridge over a pit or a raised bridge in the direction they're coming from, pull the lever when sufficient gobbos are on, and watch them (try to) fly.

Alternatively, start preparing cage traps?

130
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2012, 04:58:43 am »
The Queen of The Curse of Renown has arrived!

She is...different from most monarchs.

Spoiler (click to show/hide)
Wait...

you have a forgotten beast as queen?

And she is also a deity to your dorfs?

... I just hope she doesn't invite anybody for "dinner in her private chambers"... or if she does, only somebody useless.

131
DF Gameplay Questions / Re: Do tools have any use?
« on: September 15, 2012, 11:59:33 pm »
'DF Gameplay Questions' doesn't necessarily just mean dwarf mode.

Anyway, most of the tools seen in Dwarf Mode do each have a use, but you shouldn't see things like mortars and boning knives. Carving knives are in dwarf mode, I believe, but not the other knives.
I thougght it was one of the Dwarf Mode Discussion threads I had open, and he specifically noted that the knives and mortars are the ones he was speaking of. I have never seen a carving knife in Fortress Mode.
i do remember seeing knives in merchant inventories, and bought a copper mortar to melt.

I just wanted to know if all they were good for in Dwarf Mode was melting.

132
DF Gameplay Questions / Do tools have any use?
« on: September 15, 2012, 01:37:48 pm »
I'm referring, in particular, to stuff like boning knives, mortars and that stuff.

Are they around in Dwarf mode simply for flavour?

133
DF Dwarf Mode Discussion / Re: Skeletons into bones?
« on: September 15, 2012, 01:36:39 pm »
... really? Because i have giant bushtit skeleton around, and so far my dorfs haven't tried butchering it... or do I have to get them to haul it to the nearest refuse pile?
It would seem so, yeah. My Dwarves are making badger/wolf bone stacks as we speak.
mhm, it appears so. I made a butcher shop outdoors and the butcher went straight for the horse skeleton from the dead elf merchants (due to siege. It was by no means my fault. I did not let my military lag behind, nossir)

134
DF Dwarf Mode Discussion / Re: Skeletons into bones?
« on: September 15, 2012, 01:10:48 pm »
Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.
You can butcher skeletons that aren't too small / came from sentients
... really? Because i have giant bushtit skeleton around, and so far my dorfs haven't tried butchering it... or do I have to get them to haul it to the nearest refuse pile?

135
DF Dwarf Mode Discussion / Re: Skeletons into bones?
« on: September 15, 2012, 11:22:29 am »
You can only butcher live domestic animals. Do so now, or hunt something.

But the job says "butcher dead animal"?
I thought slaughter was for live, and butcher, according to the wiki, should dismember a skeleton into bones...

Well, following your advice in checked my animals page only to see that my livestock had beenraped by greenskins last winter... in my panic i kinda accidently sent the military to the trade depot, where they kinda slaughtered the yak bull of the elven traders, so to speak, and somehow someone appearently took it apart and the moody dwarf was happy  :D
Butcher shops only butcher fresh dead animals

Unfortunatly you can't chop skeletons down for the single bones, because their body still has cartilage and stuff like that, and you can't use things that rot.

If you have a necromancer lying around, though, you can try to hack the zombies to pieces. Sooner or later you'll get usable bones from the corpse corpse

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