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Messages - GuardianTempest

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46
DF Modding / Re: Pastry Fortress
« on: September 13, 2012, 10:56:18 pm »
Hmm, is it possible to make edible construction material? So you can eat as you whittle your defense?

47
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 13, 2012, 10:54:06 pm »
So what about the breeding problem in my creature raws, any heads?

48
DF General Discussion / Re: What Would Urist Do?
« on: September 13, 2012, 10:38:55 am »
He'd pick it...with a steel pickaxe.

WWUD if he discovered that the 'elf girl' 'persuading' the fort to reduce the woodcutting effort was actually a guy?

49
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 13, 2012, 09:28:41 am »
I managed to fix the wooden one, though thank you very much for the other two. Working on Gun-pick and Gun-axe...actually:

1. Is it possible to combine the axe and the pick into some kind of bladed shovel? (Yo dawg, yeah I know you can only do one at a time but saves embark points. Hell, bonus points if it can shoot.)
2. Can custom quivers be made? I can't find any code here (and in the files) and I have plans on making a civ-exclusive quiver equivalent.
3. How do you edit the 'mountainhomes' speech? Is it possible to give different ones to multiple civs?
4. The civ survives worldgen, the thing is they won't breed as intended though migrants still come. (freshly manufactured from the 'Factoryhomes')
Spoiler (click to show/hide)

50
DF General Discussion / Re: Devlogs from 2050
« on: September 13, 2012, 09:16:23 am »
-Buffed elder gods by making them immune from 'portal gateway cutting', if you cut the power source it will still remain open until it is through, then it will shut off.

51
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: September 13, 2012, 09:08:59 am »
Can a bronze colossus be shot to death? With adamantine bolts? Arrows? Bullets from the black powder firearms mod?
(Okay the last one I tested in the arena, 30 tried, failed. Wondering if other projectiles would fare well.)

52
DF General Discussion / Re: Devlogs from 2050
« on: September 13, 2012, 01:09:04 am »
Thread's up.

53
DF General Discussion / Playerlogs from 2050
« on: September 13, 2012, 01:01:59 am »
Inspired by this thread.

So yeah, imagine what sort of crazy mishaps the players of the future will come up with?
---
"Haha, I'm close allies with the nearby kobolds, according to their '[Treaty of -unintelligable-]', I should be able to keep them happy with shiny trinkets. Shame that they died within the next war because they keep heading towards enemy fire. I mean, come on, bullets aren't THAT shiny!"

54
DF General Discussion / Re: It is possible to have hell on earth?
« on: September 12, 2012, 07:16:55 pm »
So, community, guess it's a megaproject then? On an embark within walking distance of a human village (via just-embark), someone dig a ramp straight into hell then let the magic happen.

55
DF General Discussion / Re: Devlogs from 2050
« on: September 12, 2012, 07:10:33 pm »
Someone make a thread about playerlogs from 2050, just to see what sort of crazy shenanigans might've been made.

56
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 12, 2012, 09:50:10 am »
[User is sleep-deprived]
Code: [Select]
[REACTION:MAKEQUIVER_WOOD]
   [NAME:make wooden quiver]
   [BUILDING:TESTCENTER:CUSTOM_W]
   [REAGENT:WOOD:1:NONE:NONE:NONE]
   [PRODUCT:100:4:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:WOOD:NONE]
   [SKILL:WOODCRAFT]

[REACTION:MAKEQUIVER_STONE]
   [NAME:make wooden quiver]
   [BUILDING:TESTCENTER:CUSTOM_S]
   [REAGENT:STONE:1:NONE:NONE:NONE]
   [PRODUCT:100:1:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:STONE:NONE]
   [SKILL:STONECRAFT]

[REACTION:MAKEQUIVER_METAL]
   [NAME:make wooden quiver]
   [BUILDING:TESTCENTER:CUSTOM_M]
   [REAGENT:METAL:1:NONE:NONE:NONE]
   [PRODUCT:100:4:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:METAL:NONE]
   [SKILL:METALCRAFT]

Why isn't it working? Made a ranged-weapon based civ, failed really hard as to why they're not shooting.

57
DF Dwarf Mode Discussion / Re: SPOILERS! Fighting the Circus
« on: September 12, 2012, 09:14:17 am »
If you have modded your dwarves to breed like hell and reduced the child stage to 1: Throw numbers at it, if you have a necromancer down there, even better! Eventually all landscape will be replaced with rotting corpses.

58
DF General Discussion / Re: Goblin Queen of Dwarves...
« on: September 12, 2012, 09:11:07 am »
Huh, i thought that your civilization was under goblin watch to begin with; being adopted and all.

59
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 12, 2012, 03:34:05 am »
Is there a way to make your creature incapable of coming back as a ghost?

60
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 11, 2012, 07:07:30 am »
Funny how nobody has made a nigh-unkillable Hydra Sponge, with the ability to breath poisonous gasses that can transform victims into more of its own.
In fact, just an amphibious giant sponge alone would be enough. It just needs the capability to grasp with its ONLY body.

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