61
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 10, 2012, 09:48:33 pm »
EDIT: Nvm, just added a few tags and changed my biomes and sites.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
GOOMBAGEEK'S SCINTILLATING GRAPHICS ADVENTUREOh so that's why I thought graphics packs were a hassle. Sometimes the images get mixed up and there's nothing I can do about it.
"Oh boy, graphics pack! Now everything will be super cool and awesome! This door looks like a door!"
"Wait, the floor is doors too except I just wanted to smooth it!"
"The intersection of two brooks is also door!"
"This fearsome goblin stronghold is actually a pink cabinet!"
"Honeycombs look like boulders! Anthills look like wells!"
"Mugs are growing in my savage biome! My volcano looks like a beartrap!!"
[INORGANIC:DRAGONWOOD]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:dragonwood]
[STATE_ADJ:ALL_SOLID:dragonwood]
---
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[WOOD]
[SYNDROME]
[SYN_NAME:dragonwood magic]
[SYN_AFFECTED_CLASS:GENERAL_POISON] Also tried SYN_AFFECTED_CREATURE:HUMAN:ALL, didn't work.
[SYN_CONTACT]
[CE_CAN_DO_INTERACTION]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Activate Dragonwood shot]
[CDI:USAGE_HINT:ATTACK]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:10]