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Messages - JimboM12

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991
Other Games / Re: Hearts of Iron IV
« on: June 06, 2016, 02:21:10 pm »
It's out! And I have no idea what im doing. Quick started as America in 1936 and started building civilian factories cuz the Great Depression. No Idea if its helping.

992
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 23, 2016, 12:26:09 pm »
Eh don't give unmodded ai that much credit, everyone loving player under endgame threat is hardcoded. Ppl are already exployting it by keeping the endgame menaces confined, battered but alive

Well, they did hate me as I as a xenophobic militaristic empire where xenos had no rights but if everyone hopping on the bandwagon is hardcoded, that sucks.

993
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 23, 2016, 11:42:45 am »
I had something interesting happen recently: while I was building up my military and divvying up my over abundance of planets by sectors in the mid game, I became the 2nd most powerful military nation; just short of another giant blob nation across the galaxy. We are quite neutral with each other considering all our fractured neighbors who were constantly fighting and consolidating only to break apart again were separating our borders.

In this state of somewhat calm status quo, a giant alien horde spawned on the border of my neutral rivals empire, quickly making them the 2nd most powerful military. They expended all their current ships to hold the horde and are currently in a constant skirmish with the invaders while the rest of the galaxy does its normal fight each other thing and I sit and research the awesome late game capital weapons (currently the Arc thingy and the Kinetic Battery).

So with this going on, some of the neutral border counties see whats going on with the horde of alien invaders and actually ask to become my vassals. I didn't think that could happen, but then again, every other nation other then my rival is considered "Inferior" or "Pathetic" in terms of military power now. And my rival was "Equivalent" in everything except technology until this happened, and now their fleet strength went from equal down to inferior.

So while I consider the diplomacy options as rather barebones, the AI behind it seems okay; to actually consider their own power to their neighbors and galactic threats and makes decisions accordingly shows some promise with future DLC and modding.

994
Other Games / Re: Games You Like That Other People Hate
« on: May 22, 2016, 05:00:03 am »
I really love RE5. I feel like that game received way too much hate on release. The only thing about it that I think is objectively crap is that literally all of the bosses and enemies are stolen from RE4, and it didn't even steal the cool ones!

I also liked RE5: I kinda liked how if you invested in armor, you didn't need anything past the stun prod. That thing was a secret game breaker. Carry a single upgraded healing item and a upgraded backup pistol and you were set for anything. I have fond memories of playing co-op with a friend and using the stun prod on entire enemy hordes while he liked using pistols. The best part was the prod prevented head centipedes from spawning.

995
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 20, 2016, 07:03:11 pm »
Ah. Well at least I'm not crazy :P

Well, we all are considering our mutual tastes in games and forum, but it happens to not be the issue this time.

Note to all xenophobic, enslaving empires with filthy xeno vassals: remember to open an embassy with your vassals to show them true power with cheese slices and plush carpets, and remember to build a frontier outpost on their home star with a FTL blocking fortress near their home shipyard. Now, if only slave shielding was a thing.

Edit note: I had forgotten to do this and predictable results happened.

996
Other Games / Re: Fallout 4: It Just Works
« on: May 18, 2016, 11:14:33 pm »
I completely forgot that the new DLC would be released today, if it weren't for the game updating itself the moment I am typing this.
Hmm.. Should I wait for mods to update, or should I just disable everything and start over without mods just because of the DLC?

Try it first without, then see what little gameplay niggles need ironing out first, then play with mods.

This is the standard mod operating procedure for Bethesda games for me and I find it works. I'm downloading now, hopefully I can start a new game with all the DLC and complete it before I leave for MegaCon in a week. 

997
So pretty much Crusader Kings 2?

Yes, actually, now that I think about it. Except set in white-middle class suburbia.

998
Telltale's Game of Thrones

The Sims 3

A game where you must arrange politically tactical marriages, climb the ranks, and take advantage of inheritance laws by murdering your father-in-law by drowning him in a pool during a wedding.

999
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 15, 2016, 07:52:03 pm »
I tend to split my ships between a good balance of slots, with the 'core' having the heaviest and the rear/front having a split between M/S. For example, a Cruiser's mid section will have the L slots, and the front will have a few M slots and a few S and the rear section will mirror that.

My favorite weapons so far are good old fashioned lasers with auto-cannons just cuz dakka. I find Torpedoes fire too slowly for me, I want all my ships opening up with a hail of gunfire.

1000
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 15, 2016, 01:50:57 pm »
This game has reawakened my "One More Turn" syndrome, so I downloaded all my space 4X games once more. Gal Civ 2 and 3, Sword of the Stars 1 and 2, Endless Space, Star Ruler 2, Space Empires 5 (its good with mods! Dont judge me!), Sins of a Solar Empire Rebellion, and I'll go ahead and throw the X games in here, X3 TC and AP and Rebirth.

Welp, goodbye free time, hello SPACEEEEEEEEEE.

1001
DF Announcements / Re: Dwarf Fortress 0.43.01 Released
« on: May 09, 2016, 08:20:21 pm »
The Toady One delivers! Hell yeah!

I like the changes to the work orders now, but I feel I might have gotten to used to assigning 20 orders of 30 to complete big orders.

1002
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 09, 2016, 08:14:40 pm »
The New Imperium of Man's national anthem is officially "Megalovania" with how sociopathic-ly murderous having Militarist, Spiritualist, and Xenophobe as your ethics causes. With our Glorious Divine Mandated leader and our acceptance of xeno slavery, the endgame of my small map test game ended up being just kinda gruesome, even for me. We enslaved multiple worlds and quickly turned the indigenous species and opposing civs population into shock troops to be loaded up and forced against their will by our most holy commissariat to fight in meat grinder combat AGAINST THEIR OWN PEOPLE, WHO WE THEN ENSLAVE AND DO THE SAME THING OVER AND OVER AGAIN.

The New Imperium
Spoiler (click to show/hide)

Note, having weak means nothing when you forcibly conscript slaves to do ground battles for you.

If you wanna try em out:
Spoiler (click to show/hide)

*Edit, leader name is a place holder for now.

1003
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 09, 2016, 03:00:45 pm »
We've established communications with our first alien contacts. Immediately said "You walk the path of heresy, alien scum!"

Praise the Emprah.

1004
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 09, 2016, 12:56:10 pm »
Hammering out an Imperium of Man that's slightly more enlightened and with slightly fewer policies that shoot themselves in the foot. Purge the Xenos has now become Enslave the Xenos. All will serve humanity. Those who are wise enough to bow will be allowed to keep their petty kingdoms as vassals and battle thralls. Those who are not, well, we could always use more miner slaves or factory slaves to produce replacement ship parts.

Purge the heretic, Enslave the xenos, Kill the mutant.

1005
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 08, 2016, 03:13:01 pm »
While we're all waiting, how about hammering out a Bay12 Space faring Civilization? The Imperium of Dwarf!

Begin wild speculation!
I think we should all battle it out together for Armok.

In some strange, small way, using a civilization of Bay12'ers as crafted here is like having the entire forum behind your back.

A quick slap together showing our love of !science!:
https://kaisersly.github.io/stellaris_race_maker/?version=1&name=%22The%20Imperium%20of%20Dwarf%20v1%22&ethoses=2,5,9&government=10&traits=3,8,21

Actually, looking at the stat breakdown, this is a rather well balanced faction build with the weakness of requiring slavery to keep afloat.

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