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Messages - Astrid

Pages: 1 ... 26 27 [28] 29 30 ... 41
406
DF Dwarf Mode Discussion / Re: .40.02 playable?
« on: July 12, 2014, 09:42:20 am »
You sometimes need to disassemble and rebuild the Still when it refuses to brew beer despite haveing
enough plants and barrels. Except of that, yeah, playable.

407
DF Adventure Mode Discussion / Ethernal Crying bug? Still bug.
« on: July 12, 2014, 03:54:05 am »
I've noticed something... interesting recently.

I had created an elf girl to wander around with a bit before i start with a Fort.
Managed to get my left false ribs broken who punctured my left lung.
Pain was strong girl cried. So far so dandy.

I continued, wounds healed off, except left lung tissue staying yellow and maximum speed was reduced
minorly (ignoreable). Logical long term wound. Nevermind thats not the issue.

I retired her to build a little fort close where she was, before FPS became an issue on this Fort i then retired
it and continued my elf in order to get to that fort. First odd thing i noticed, tears covering eyes in
inventory. I shrug it off, drink them. And find new ones. I havent even walked a single tile yet. O.o

On a other note. After loading a fort the Still refuses to make booze option until i deconstruct it and build it anew.

408
DF Dwarf Mode Discussion / Re: Suggestions for a challenge game?
« on: July 11, 2014, 09:14:59 am »
Females get all ammenities, males are pitted and locked away in a dirthole, with only basic food and water.
If they survive, good, if some get killed good too, their only mean of existance is reproduction for your Fort.

Careful, tantrums and ghosts inbound but that outta do the tricka nd assures survival of the Amazon fortress.

409
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 10, 2014, 08:08:10 am »
So far i have been quite impressed of the new update.
Got a fort kicking for close to 2 years had an goblin invasion even.

Then in the middle of invasion i checked one of my military dwarfs relation screen after one
of them had been killed and the game instantly closed and cheased to work.

So... yeah, bug time.

410
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 06, 2014, 10:54:35 am »
If you want them to send armies you need to sell them wooden items multiple times.
They dont care about their own kind getting murdered. But if a tree gets looked at funny they freak out.

411
DF Dwarf Mode Discussion / Re: Is the release date known yet?
« on: July 05, 2014, 08:01:49 am »
Rumors i say, yes. :P

412
DF Dwarf Mode Discussion / Re: Is the release date known yet?
« on: July 05, 2014, 04:58:56 am »
Next week if rumors can be trusted.

413
Does anyone know what wont happen in fort mode vs world generation??

Will it be the same or will some things like the creation of necromancer towers not happen while playing fort mode?

World generation and simulation continues while in fortmode as it would happen during world creation.
Take your two cents to answer that. ;)

414
DF Gameplay Questions / Re: Shield material
« on: July 03, 2014, 03:19:55 pm »
A rubber wood shield protects as good as an steel shield but doesnt weight your dwarf down.
thats a biiig advantage. However, if the Dwarf gets the idea to use the shield as a club then
the metal is obviously the better choise.

415
DF Gameplay Questions / Re: How many Beds in one Bedroom
« on: July 03, 2014, 07:15:49 am »
Well, its not a lot of work to simple try it out. Place two beds in a handful of couple rooms and look what happens.
2-3 differen couples because after all dwarfes have different behaviours.

416
DF Gameplay Questions / Re: How many Beds in one Bedroom
« on: July 03, 2014, 05:36:30 am »
I see no real reason to force a couple to seperate bedrooms if thats even possible.

Practically spoken 1 bed is fine for a couple. I've seen an entire family of couple and childs sleep
in a single bed.

417
DF Gameplay Questions / Re: Oh god what do i do
« on: July 02, 2014, 09:22:57 am »
Rule of thumb, if the monster is out of flesh and bone and not spitting any poisons then its relatively
easy to kill/catch.

If its out of metal well.... have fun...

418
DF Dwarf Mode Discussion / Re: Rotten dwarf?
« on: June 30, 2014, 03:07:45 am »
I'd check those facts before perpetuating rumors. AFAIK diagnosis skill determines speed only, and I think it is likely that other medical skills are the same. I've certainly never experienced misdiagnosis despite using many unskilled and empathetically-challenged doctors. Not to say that I wouldn't enjoy this feature.
I had that happen, once a Doc diagnosted a Dwarf healthy while he was bleeding to death.
Yes, he bled to death after he got out.
No rumor here sorry.

419
DF Dwarf Mode Discussion / Re: Rotten dwarf?
« on: June 29, 2014, 12:14:06 pm »
Unfortunately if a dwarf has rotten joints the tissue cannot be removed. I lost 5 dwarves to swollen and rotting joints in Demongate during my turn.
Amputation abilities for the Doctors would come in handy here me thinks.

420
Depends on your taste really.

Place traps around your entrance and/or rely on your soldiers.
For your next fort i'd say place main living spaces within stone instead of soil layers.
Those Hoppleheads love stone around them.

You could try yourself at making an underground water cistern for emergenzy water supply.

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