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Messages - Mlamlah

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211
3821, the third month of the year, and the first month of spring.

Adeeb Wasirri, Lord Governor of Dhum-Blud
Spoiler (click to show/hide)
Councilors, Vassals, Allies and Agents.
Spoiler (click to show/hide)
Holdings.
Spoiler (click to show/hide)
You accept all of the applicants under your service. The smith you provide with one of the small unclaimed buildings in the broad area behind the palisade, and the other servants you place under your current household servants as subordinates.

Your primary concern however, is in gathering food, and on this matter you set several gears in motion. You have the newly assigned Bleakhaven Garrison gather their equipment and send them to your manor, giving them the task of sending the message to the local landholding families that you are holding them to their promise of gathering peasant labour on your behalf. They are to repair the village mainway, the local road already in the least disrepair, that cuts through town and leads to your manor. They are also to send out hunters on your behalf, to gather meat for your larder.
You send your new courtier Eduard out to contact and negotiate with the travelling merchants trading foodstuffs to the locals, arming him with the promise of gold and bulk purchases. He expresses optimism in his ability to make a fair deal with the travelling businessmen.

You also send one of your gaurdsmen out to the outer watchtower, which you are told is some five hours ride away to the west. Balpher, apparently having heard of your order seeks you out soon after. He explains that the outer watchtower is the first line of defence against raiders, protecting both the local populace and providing quick word to Bonewatch of encroaching enemy forces. He claims that the tower is manned only by the best of the soldiers Bonewatch has at it's disposal, a claim that you suppose will be tested soon.

Since you've the time you visit Aldagor in his chambers and question him on the legality of melting down clipped coins. After giving the matter a few moments of thought he decides that would likely fall under destroying forged currency, something well in the rights of a representative of the crown.
...

First your gaurdsmen returns with news from your watchtower, Balpher arriving to speak with you at nearly the same time. Your guard explains that the situation at the watch-tower seems quite good. There are exactly twenty men residing there, well supplied, and when he had arrived some of the men had been out hunting, though they returned shortly. The troops there seem to keep their equipment in order, and keep two horses on hand so that they may send riders if they need. A few of the men had superficial wounds from a fight with a few bandits they chased off of a nearby farmer's property, but overall the troops there seemed in good health and spirits. Your Garrison Commander seems awfully smug as the report is relayed to you, and dismisses himself afterwards, apparently having forgotten the reason he came to speak with you in the first place.

Eduard returns next having negotiated and secured the purchases you had hoped for. Their prices had apparently been driven up by the danger and isolation of the local area, but Eduard managed to use the bulk purchases as leverage so that some of the merchants would compete with eachother to ensure the sale. He secured the purchase of beans, pickled vegetables, salt, butter and wheat flour in bulk, all of decent quality. In smaller amounts, for your larder he bought wine of common quality, salt pork, and the cheaper regional spices. Soon enough the merchants arrive at your castle, unload their goods and receive their gold, gold neither cheaply bought or given. All told your supplies increase appreciably from these efforts, and though the quality of the food still isn't what you are used to the spirits of the garrison and court improve greatly from the better diet, and you note that not only have you increased your supplies, but that the grain you already have will now probably be stretched farther.
The hunting does not go nearly as well, with most of the sparse game brought to you being unfit for consumption at a nobles table. A pair of rabbits are brought to you that you deem suitable however, so you send them to be prepared for a meal with the mayor once he arrives. It is good at least that you have plenty of salted pork on hand, a noble's table lacking meat is a great sign of poverty, a thing you would gravely hate to express.

...

You spend about eight days in wait for your vassal. Having sent out others to tend to your affairs this leaves you a great deal of free time, during which you train with the garrison and your guards, talk amicably with Vest, and when he's around continue to instruct Eduard. Within that time nothing huge is accomplished by your efforts, though the gradual progress in your affairs is beginning to abate the despair you feel at thinking about the poor state of affairs within your "province".
By the time it's time to receive your vassal you have relocated your court, gaurds and better servants to your manor at Bleak-Haven. Whoever built the home did a relatively good job of it, and it's not quite the eyesore that Bone-Watch is. Despite that however, it's currently quite indefensible, the most prominent defence on the property being a sturdy locked door that can easily be circumvented by breaking a window. The road however, has been seen to nicely. You are told that the locals used hoes, draft animals and logs to properly flatten and shape the earth, and that it should drain well when it rains, whatever that means. There is a small bit of grumbling about the distraction from planting, but it's at least been seen to quickly.

At mid-day on the ninth day Veera arrives on horseback with four guards and a daughter. The mayor himself is tall and broad, dressed stylishly and with a duelling sword at his hip. He's riding the edge between middle and old age by the look of him, but he seems to wear the years with dignity. He speaks to you respectfully upon meeting you, giving all the appropriate honorifics, though perhaps due to his age his bow is a little less deep than one might expect. His daughter he introduces as Elara, his youngest. She manages the appropriate curtsey, though says little, appearing shy and nervous. She's perhaps a little older than you, though not by much.

How will you receive your guests? It is mid-day, hours before an appropriate dinner-time.

212
Forum Games and Roleplaying / Re: Control The Throne!
« on: July 24, 2015, 02:33:15 am »
Marxist revolution!

In the chaos, i take the throne.

213
Forum Games and Roleplaying / Re: Life's No Object
« on: July 24, 2015, 12:32:53 am »
Plaintively beg for mercy through gag.

Realize there is no gag.

"I didn't mean it i swear! Just let me go and there will be no trouble."

214
DF Dwarf Mode Discussion / Re: Evil Biomes: My Bane, My Love
« on: July 23, 2015, 04:33:21 am »
Honestly i tend to park my fortress only partially inside of an evil biome. That way i can increase the amount of Fun and make the game more interesting while also ensuring that i don't end up with an undead apocalypse in the first year or two. I tend to like longer games.

215
Forum Games and Roleplaying / Re: True or false? - Next Person
« on: July 22, 2015, 12:36:15 am »
Fuck. I mean Fake. I mean False. God damnit.

The next person dislikes humanity.

216
Would we make a profit if we were to have them melted and minted?
Let me add to that; Would we make a profit, if the only crowns we would mint, are those clipped silver ones?
We need to take the "initial costs" of getting that mint into account.

Setting up the facilities and gathering the nececcary materials and labor to establish the mint may very well cost more capital than you would gain in properly minting the coins that you currently have available. It is a matter out of your depth however, you're not exactly a moneychanger, and you arn't really sure where to begin in calculating those figures, so you could be wrong.

217
Forum Games and Roleplaying / Re: True or false? - Next Person
« on: July 21, 2015, 07:56:34 pm »
Fuck yeah.

The next person doesn't really know who i am.

218
Does that include reminting the clipped coins we have into actual good currency?

If you so choose yes. You currently lack the necessary facilities however. If you wish you could have them melted down into bars much more easily, though as bars they would be less valuable than coins either clipped or legitimate.

219
Are the gold "Crowns" legitimate? So far there's been nothing in the writing saying they're anything but real but the quotation marks leave it ambiguous.

They are, yes. I can't remember why i put that in quotes, perhaps in an attempt to communicate there is more than one form of gold currency. This is as good a time as any to differentiate between the currencies.

"Crowns" are the highest form of coinage in either silver or gold, and their minting is strictly controlled by the Crown itself. Save for bars, crowns are the most valuable form of currency in the kingdom. There are however other forms of currency in circulation, including golden "marks", and silver or copper "pennies", all of which may be legally minted by lords ranked baron and higher. Foreign currencies see some small circulation among border provinces, but mostly these see reduced value. As an administrator rather than a feudal lord you are currently legally a crown representative, and can mint crowns should you have the raw materials, facilities and inclination.

220
3821, the third month of the year, and the first month of spring.

Adeeb Wasirri, Lord Governor of Dhum-Blud
Spoiler (click to show/hide)
Councilors, Vassals, Allies and Agents.
Spoiler (click to show/hide)
Holdings.
Spoiler (click to show/hide)

You summon Aldagor and have him prepare a few copies of your new decrees, and then set to writing letters. You are not particularly practised in writing official dispatches to vassals, but your penmanship is still quite well suited to capturing your own flair for the dramatic. In your letters you explain that upon taking your position you have noticed that the late Walder's laws are considered rather harsh and unpopular with the lowborn subjects, and as such you are planning to repeal or at least revise them. You do however invite each of your vassals to express any concerns they may have, or any council that they might offer on this matter. You ask Veera to send a return letter telling you when to expect him, something that should buy you a few days at least, to prepare for his coming and decide how to receive him. To Madagor you express that you are glad that the feud between the Knight and the late Lord Governor has been put to an end, a state of affairs certainly better for the realm. You invite him too to come see you when he is able, though you express regret that you are currently too busy with matters of state to travel to his hold. Seeing as you have suitable horses ready for the task you have the letters sent by rider, giving the task to two of the more competent members of your garrison.

You meet with the deserters who brought back looted horses, arms and armor to your castle. The six of them seem plain folk, gruff but respectful. They explain to you that they joined the garrison in better times, after the war but before the plague hit. They however, would be willing to once again serve a reasonable lord, one who won't prevent them from seeing to their own folk when times are harsh. Their fears seem quite allayed when you ask them to gird themselves and take up residence at your manor, to defend it and the town as it's very own garrison. You also mention that they may soon be called upon to defend the interests of both yourself and the townsfolk.
With the goodwill of these men earned, you turn to the matter of the less willing of the deserters, currently awaiting your judgement. It is explained that they are among the crop of men banished to this far-flung province, rather than locals. These three in particular, they claim, are thugs and layabouts. Their crimes however, had not been so bad as the eight who had already been put to death through lowborn justice, and the Bleak-Haven folk had had their fill of bloodshed, so they were uncertain what to do with these three. As you are now lord and administrator of these lands, they leave the decision to you, though they hope you will not add scoundrels such as these to your ranks.

You have a few matters to discuss with Desan, specifically matters of supply and taxation. Currently the castle larder is in sorry supply, with yourself and your court eating poorly. Seeing as you have guests coming, it would also prove an embarrassment if you could not at least provide sufficient meat, salt and drink. The diet of your troops also, is currently rather poor, consisting almost entirely of meals from your grain supply, and grain cut with bad seed at that. So, with your steward you discuss these things, and what your options might be. The easiest option may be to either send out members of your garrison to hunt and forage, or to recruit or hire peasants to do so for you. It is a pity you lack huntsmen, beyond whatever amateurs may be present in the garrison. The food that could be gathered this way is limited however, though perhaps managing a little rabbit or venison would certainly be helpful. You could also purchase food, either from the locals relatively cheaply, or from the merchants currently selling food to the locals, who likely have better and more various foodstuffs in stock, though more expensively sold. The local peasantry likely wouldn't mind a little coin, and might be easier to swindle, if that is the sort of thing a lord such as yourself would do, though the variety and quality of goods they might provide would likely be limited. If you bought enough food, you might even be able to improve the diet of the garrison, in addition to refilling the larder of your household.
Taxation is another option. The current convention for lords in the province is to tax twice a year, a small tax during spring, and a large tax in the fall, each after planting and harvest,respectively. The conventional wisdom is to be lenient on crop farmers during the small tax, and it's focus is generally on providing labour and trade goods. These matters all however, are dependant on the needs and wishes of the reigning lord.

You seek out Elerik and find him observing a handful of the troops sparring. You solicit his opinion on the garrison, asking specifically how they might fare in engagements with the local bandits. His opinion on the matter seems mixed. The troops lack discipline, and arn't yet good at fighting together as a group, as such in a real battle, or simply a tough scrap, he fears that they might easily break if they ever felt the jaws of the enemy closing in around them. As individuals they arn't awful fighters though, they simply lack proper training and organization, something that might be mended with time. He does however state that if they have decent leadership in the field and find favourable engagements that they should be able to handle themselves in small skirmishes. After a moments thought he does add the disclaimer that that will probably only stand as long as they are fighting humans, rather than monsters.

Briefly you meet with one of the petitioners, a blacksmith apprentice hoping to serve under you. He's been training for four years under the bleakhaven blacksmith, but has had a disagreement with him, and is seeking a new place to work and live. He's spent his days shoeing horses, smelting metal and forging farm tools mostly, but he assures you that if given a proper space to work he should be able to make repairs on simple armour and weapons, and even make a little of his own given practice, if you wish it of him.
The other six petitioners are simple peasants. Folk who know animals and fields, but who know little of castle etiquette or decent cooking, unlike your other servants. Your currently overworked servants could probably use the help, though it would mean more mouths to feed, and at least until they learn, it would also mean that half of your servants would be somewhat ill-mannered and unskilled.

You have a few decisions to make before the arrival of the Mayor, including planning on how you might receive him. You do have plenty of time to consider and plan what you wish to say to and ask of your vassal, and it's a matter worth considering.

221
Forum Games and Roleplaying / Re: Life's No Object
« on: July 20, 2015, 11:26:09 pm »
Well this is different.

Appear nonthreatening. Wait for someone to remove gag.

222
Saved a little bit of it. Ah well.

223
Spent a couple hours on and off updating and overhauling the spoiler information and writing the next update. Browser crashed. Hopefully i'll be able to post it tonight. Ughhhh

224
Forum Games and Roleplaying / Re: Life's No Object
« on: July 19, 2015, 01:59:31 am »
Try to escape any bonds that may be on my person.

225
Forum Games and Roleplaying / Re: Life's No Object
« on: July 19, 2015, 12:21:39 am »
GreatWyrmGold?

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