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Messages - Mlamlah

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31
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: December 04, 2017, 12:50:20 am »
I'm generally in favor of training volunteers, both for basic martial proficiency and accounting purposes. Volunteers/poorly paid interns sound like a resource worth investing in.
+1. As for our would be escort service, i'd like to give Lua the chance to take up the post now that we don't need her father's favor so much. If that doesn't work, i'm willing to +1 hesitantly approaching our sister.

32
Forum Games and Roleplaying / Re: Fading Empire (SG)
« on: December 03, 2017, 05:52:33 pm »
Info dump time! I'm willing to offer more info on request. I intended to give more information on Modern Halia, but i'm a little tired right now, so i'll have to get around to it another time.

The History of House Ravenblood and Halia
Spoiler (click to show/hide)

Halia in the modern day.
Spoiler (click to show/hide)

33
Forum Games and Roleplaying / Re: Fading Empire (SG)
« on: December 03, 2017, 10:44:05 am »
Andrew, Scion of House Ravenblood. Representative to the Guild Combine.
Spoiler (click to show/hide)

Your Current Resources
Spoiler (click to show/hide)

You send a message keeping your Sister and Parents apprised of your current plans, as well as another secret correspondence with your Uncle Eugen which indicates that you may have found a lead in regards to his son's wherabouts, though also that you arn't quite sure wether it will pan out or not. In addition, you send him the valuable intel of those promises of support Adam has secured, something which may enable Eugen to sabotage those very offers, or at least prepare for them. Soon the ship has left, carrying your cousin and your correspondence away back home.

Over the next few days, you have a few more meetings with Orange Eye Jack, who helps you hammer out a workable contract. The engineers on your homeworld have a very limited understanding of cybernetics however, so developing specialist medical facilities revolving around the technology isn't quite workable without a multi-step process to getting there. Instead, the technologist guild proposes that they teach your Family's engineers and chirurgeons the basics of cybernetic construction and installation, providing research materials, tutorials and instructors until a level of basic competence regarding the technology has been secured by Halian experts. They certainly wouldn't be able to perform complex cybernetic organ transplants soon, but limb, bone and muscle replacements would likely become mainstays of your planet's medicine so long as your House cooperates. You imagine that such might also slowly create more liberal attitudes in regards to such technology on Halia, as people on your world begin to realize that true cybernetics are superior to other prostheses. The guild is willing to help your engineers and chirurgeons to design appropriate facilities, but building them would be up to your own planet.
Orange-Eye Jack isn't a true member of the guild, so once you begin asking whether the Technologists would be willing to send a representative to negotiate, he offers himself up.

It's not difficult to make your arrangements for your things to be packed up. You've more or less been preparing for the potential need to leave for over a month. There is the small matter of leaving someone behind to manage your affairs on the station however. So long as you're the official representative of House Ravenblood to the Guild Combine, its best if you keep eyes and ears here. You have a few ideas for who could represent you.
Spoiler (click to show/hide)

During a slow day you send Calrow a case of what you believe to be her favoured chewing-weed. Hopefully that will smooth things over on that front, but you don't expect her to hold any grudges.

...

Over a week later you receive news from home, and it is mixed. The procedure the Matriarch undertook was strictly speaking a success. The cancer has been removed from her body, with the affected tissue replaced, lungs included. She has however, been reacting badly to the implants. She'll survive for the near future, but unless her body adjusts to the change there could be further complications that may make her next few years more difficult. The important part however, is that she's alive, and just well enough to begin managing affairs from her recovery bed. The Seneschal thanks you graciously, and assures you that he will remember that you saved the Matriarch's life.

Meanwhile, if your direct family's account is anything to go by, it is no wonder that your grandmother has not sent you a reply herself, as she's likely not had time between recovery and her flurry of activity. She's mobilised a portion of both Ravenblood's standing army and sea-navy, which she is using to lock down Eugen's territory, and that of those lands currently playing host to Adam's "quest". She seemingly intends to establish martial law in those effected territories, assuming no one does anything gloriously stupid and fires on House armies. Meanwhile, rumour has it that she has also placed several prominent members of the family under house arrest, including her own spymaster. This has not been publicly acknowledged however, but it's left enough of an impression that some are openly wondering what would cause the Matriarch to effectively imprison her own daughter.

Eugen has sent you another message too, something which reminds you that you still have one of his own officers under your custody. He seems to express mixed feelings, including relief that the Matriarch has recovered, alongside frustration that she is stonewalling his investigation. You don't detect any hint of treasonous intent mingled with that frustration, but then, you suppose you won't be able to guess his behaviour until you determine just how much truth there is to the rumours of his madness. He also shares with you the suspicion that Adam has released something that he's losing control of, with the most Zealous members of his "quest" beginning to rile up Townsman Halians with talk of "heresy". As a self-professed "devout" man, Eugen is worried that some of the faithful may end up dead as a result of such rabble-rousing.

The lowest priority message is from CR-177. He lays out how your grandmother's procedure went step by step. Apparently the surgery itself was flawless, and it is her body which is having difficulty adjusting. He recommends further procedures after she recovers to capitalise on the small window of time she may have before she'll be too far gone for it to matter. She will likely live at least another year by his prognosis, probably more. He also happily reports that he has "enhanced" the three guards you sent with him, as per their own preferences for enhancement.

You have a little over a week to prepare for the next freighter bound for home. If you take it, the journey there will take another two. Any last minute decisions and preparations?

34
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: December 01, 2017, 10:08:38 pm »
10.000 gold will be a fine investment in the smuggling.  Just look to invest... and use our position if they need it to get people out of any jams.

Also, pay the 50 gold to hire on loyal sandsman deputies.  Double the size of our volunteer force for a pittance.

This leave 150 gold income after expenses.

The only thing i disagree with here is deciding to sink what will be over two thirds of our funds into this scheme, before the money is even in our hand yet.

35
DF General Discussion / Re: What do you look for/need in an embark?
« on: December 01, 2017, 11:14:50 am »
Mostly the standard, obvious stuff. No aquifer, presence of wood and shallow metals. Maybe flux stone if i'm feeling it.

I also tend to crank up the space so that i can make sure i'm in an overlapping biome. Having just the corner of my map in an evil biome of some kind is ideal.

36
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: December 01, 2017, 11:11:41 am »
I'd say take the deal. It's a fair trade, and it at the very least serves to help us expand our web of contacts. Irva's wife included.

Hrmm. Well in the meantime, i'm thinking we consolidate.Start reviewing the competence of our guards, paying particular attention to those who *didn't* show up to the preparations for defending the warrens. Loyalty is a commodity that we can make use of, but any of those that didn't happen to arrive, who also happen to display obvious incompetence or corruption, should be ejected from the service.

I'd also be in favor of twisting the Grain Cartel's arm, as previously suggested.

Additional thoughts: Wasn't there the potential issue of some of those under our jurisdiction potentially evading taxes? And i seem to recall our records were awful? Overhaul our filing system. Hire a clerk or two whose job is merely to ensure we always have accurate records. We can't afford to have our tax income records written by someone who doesn't know how to carry the zero, and now we have a little more freedom in our budget.

We also have a number of contacts who are amenable to us merely because of their attraction to sandmen. It's an unorthodox idea, but what if we arranged a system of making such rendezvous more discrete and safe, by seeking out "agreeable" sandmen loyal to us? That way we don't have to sleep with all of these people ourself, while potentially developing a web of somewhat incriminated contacts. We can also help our old friend the steward's daughter to boot.

37
When i first started reading this comic i didn't ever think that robots getting genitals would ever be part of it.

38
Forum Games and Roleplaying / Re: Fading Empire (SG)
« on: December 01, 2017, 05:30:53 am »
Andrew, Scion of House Ravenblood. Representative to the Guild Combine.
Spoiler (click to show/hide)

Your Current Resources
Spoiler (click to show/hide)

You work to wrap up the meeting, trying to keep the tone friendly and agreeable while still fishing for more information.

"Your Daughter's Husband, what did he do? I'd hate to meet the same fate." You keep your tone diplomatic, while watching Gaius closely. He casually drains the remains of his glass before replying.

"You would." He admits. "Suffice it to say that one should not leave bruises on ones wife outside of bedplay." The older Lord hardly seems shy about discussing such topics. You suppose you should not be surprised, the Archaios make it a point to indulge the fancies of whim, or so you have heard. "Manage that, and you'll find yourself much less likely to choke on vinecherry pits. If you decide to marry my own daughter that is."

"And if i did take a bride, what if i decided to take another lover in the Archaios?" He quite obviously misreads your intention, his sly look dispelling any doubts you may have had regarding his personal views on the sanctity of the marriage bed. You quickly clarify. "So that i might help strengthen my family line."

"Ah." He leans back in his chair, having shifted forward briefly. "Well if you can seduce a daughter of the Archaios, that would be one thing. For us to honor and pull for such an unofficial union however, you would have to demonstrate considerable ability and ambition. I do not mean to offend you young Ravenblood, but to give two of our daughters over to a lordling of a minor House... the individual would have to be exceptional. The Archaios may have never seated one of our own on the Imperial Seat, but our stock is good enough that it has mingled with every major house."

Seeing your opening, you spend a single moment gathering your dignity. "What about the Patriarch of such a house? Under ideal circumstances, i intend to become the heir apparent. It all hinges on wether the Matriarch survives long enough for me to realise that ambition." This announcement inspires a devious look from Gaius, who is clearly pleased. "I don't plan on arranging such a thing through subjugation however, though that does not mean i am opposed to less overt assistance."

"That might prove an exception, if you were successful. Greedy little whelp arn't you?" Rather than as an insult, the barb is delivered with a note of approval. "Well then. I think i can make some use of you." He rises from his seat. "Tell none that you've recieved your information from me. If somehow this does get back to me, there will be consequences. But i will tell you now, that i am not alone in my interests in your world. Two other prominent members of my family are also toying with your little family. They are not strictly allies of mine, nor am i working with them. I will not tell you who." He circles around the table, so that he can pull out your chair for you. "If we can find an agreement of some sort, i may tell you more, and help you better manipulate what could turn into a very messy situation." He does not clarify what kind of agreement that would have to be.


...

The remainder of your encounter is short, but his interest in you and your potential candidacy is obvious. For your part, you offer your knowledge of current events on Halia, and tell him you're most interested in marrying Maralliere or his daughter Loria, indicating you'd like to discuss the matter further in the future. The two of you also finalise a few matters of note, though Sir Gaius is not forthcoming in all things. On the topic of what sort of dowry might be accepted for the Maralliere girl, he names a rather reasonable some of imperial coinage which you know your parents could afford, though also slyly suggests that you ought to arrange for the dowry to accurately reflect "your own value". As for the matter of discovering who is keeping Nikalous captive, he tells you he will freely reveal the matter if you in some way ensure that the two of you are linked, wether by family ties, consortship, or alliance. If you accept his backing, he will secretly support your claim using both information and resources, on the condition that you treat him as an ally in return, sharing information relatively freely.
When you suggest that he could begin to oppose Adam's own claim, he admits that he could do that, though "certain matters" may complicate such a thing. You get the impression he is deliberately teasing you with information, in the hopes you will accept one of his several offers. He does however, urge you to give it some thought before jumping into anything too hastily. He does so seemingly less out of concern for you and more because he'd hate to enter an alliance with someone unprepared. If you leave the station before any decisions are made, he will send someone to discuss the matter with you in an appropriate time scale.

...

Spending an evening with a man of such obvious intrigue has left you in the mood for some deceptions of your own, which adds a layer of flair to your next actions. You've had your own usual eyes and ears on the station keeping tabs on "Brother Sino" as he's wandered about the station, both for his own protection and to make sure you keep apprised of what he does. As a result, you know with reasonable accuracy that he is entirely clueless when it comes to the particulars of how the Guild Combine operates. You on the other hand, deal with them professionally. The endless bureaucracy of the Banking guild is a labyrinth many don't know how to handle, but you have been deftly navigating the ever-shifting web of their policy aboard the station for years. You might not know every major official of the guild on the station, but you know the most important ones. So, when you schedule an appointment you merely pick the most risk averse loan officer you know, a woman by the name of Calrow. She specialises in safe, long term loans with guaranteed returns. Many like her because she's willing to offer quite low interest rates to reliable borrowers, but backing a claimant in a civil war which could destabilise the region is just not something she would ever be likely to do.

You don't even have to buy her off, and the result is the same as if you had. During the heat of negotiation, you almost forget for a moment that this loan is not in fact something you want to obtain, and as a result you are certain that Sino bought your act. The deal you walk out with is pitiful, nothing more than a token effort to appease the two of you, and unlikely to amount to much of anything at all. It will be enough to outfit and supply fifty men in a campaign, meaningless in a conflict that would field perhaps tens of thousands. She did at least, offer her famously low interest on the deal. As you pretend to politely listen to Sino's frustrated ramblings, you idly hope to yourself that she's not too irritated that you wasted an hour of her generally busy day. You promise Sino that you'll continue to try to talk to her, and technically you probably will at some point. Just not about the business of securing Sino and Adam a loan.

...

A courier ship is bound to leave the station for Halia, bringing a shipment of the usual goods along with it. The ship will bring your cousin back home, and in addition will bring a new set of correspondences, primarily to your Father and Sister. You of course send along the marriage and guild offers, but also your plans. You consider Eugene's claim the better faction to back, should it come to that, but also express your ambition for yourself and your direct relatives. House Ravenblood after all, deserves someone reasonable at the helm.
Will you be sending any additional messages? Boarding the ship yourself? Or will you continue to wait? The surgery has likely long concluded, but it will take a little longer for you to get back word from home.

39
Forum Games and Roleplaying / Re: Fading Empire (SG)
« on: November 29, 2017, 05:34:06 am »
Andrew, Scion of House Ravenblood. Representative to the Guild Combine.
Spoiler (click to show/hide)

Your Current Resources
Spoiler (click to show/hide)

While you're going through your series of interviews, you schedule a meeting with Orange Eye Jack, to discuss potential future commissions. You've brought him a lot of business lately, so you're on his shortlist, meaning he needs very little notice to be ready for you, so it's easy to squeeze in between everything else.
Grinning, the middleman ushers you into his little office. It's cramped and somewhat messy, but you know that Orange-Eye makes up for his lack of organisational skills with an excellent memory. "So, word is that you're hunting out your options. Well i can't offer you much but-" He interrupts himself, perhaps having read the subtle changes in your expression. You wouldn't try to bluff the man if you could avoid it. "Oh. No. That's not why you're here. Right, you're wrestling with an encryption." That's part of why you like Jack, he's good at figuring out what you want, and seeing it done. You confirm with a nod while he settles in behind his desk, loosening his jacket and pouring himself a drink. "Right. Well the good news is that it won't cost you much for us to have a crack at it. Thing is, it's almost definitely not going to amount to anything. But we'll be able to compare it with similar algorithms on record, and at least home in on exactly where it might have come from within a month or so. Then if we get lucky, you'll have your key. If you want any real chance of success at this just using brute force methods, you're going to need to hire out some of our most advanced machinery." He gestures. "We're talking a thinking machine the size of a whole workshop, calculating continuously. You can't afford it, and even your family would probably have trouble sinking the cost."

...

You come away from that encounter a little discouraged, but you suppose it's not unexpected. Still, a long shot isn't *no* shot, and if you can confirm which family the key probably came from you'll have least gleaned a little information from those files, even if not their contents. Meanwhile, you have another point of interest on the list, potentially one with larger near future ramifications. It's not hard to find the House Archaios representative on the station. Like you, he is a noble with his own personal retinue and quarters on the station. Like you, his official position here is one of forging business ties with the Guild Combine. Unlike you, he is currently engaged in an espionage war with several of the guild heads operating on the station. To your knowledge Sir Gaius Archaios has no major holdings or wealth, but he does possess military experience, a seasoned personal guard with a smattering of bio-mechanical and genetic enhancements, and a web of spies. He may have the same position as you aboard the station, but he isn't quite your peer, being involved in a very different game.

It takes time for you to find an appointment with the man, as he has quite the busy schedule. You assume it isn't just business that keeps him busy however. Based on your personal experience sitting across the table from him, you get the impression that Administrator Adraxte shares his personal harem with the Archaios noble, just for example. Eventually however you are ushered into a rather opulent study, which you note with a brief touch of bitterness is a great deal more spacious than your own study. It's clearly far from the only privilege offered to a member of a greater house though, as the man sitting across from you looks not much more than a decade older than you, despite being in his sixties. You've heard that the most powerful in the Imperium have secrets that lengthen their youth, but your House has access to nothing of the sort. Still, he receives you politely, offering you food, refreshment, and idle conversation before the two of you begin to discuss more important matters.

During a lull in the conversation, Gaius peers at you over the top of a glass with dark green eyes. The Archaios arn't shy about gene tampering, doing so often out of simple vanity, and their eye colour is merely one of their famous traits. You make the first move to shift the conversation from the trivial to the political. "I received your message about Junia. She seemed rather cross in her portrait." You cast Gaius a hesitant glance, curious how he'll take the joke. Thankfully he chuckles.

"Yes. I thought it best captured my niece's demeanor, out of those i was sent." You are somewhat surprised to hear that he was the one who chose the portrait. You would have thought her parents would be the ones to organise the matter. "Some things are best to be forthright about. I and a few others in the Archaios are quite interested in fostering better relations with your own family, and an ill matched marriage would be no way to go about that." He smirks. "But perhaps you prefer them more demure? That could be arranged too. The Archaios make quite diverse children." Something about the way he talks about this has you a little off guard, but you press on.

"I may actually be interested in an Archaios marriage. I'm getting to the age, and it seems the right time. Things on Halia are growing rather tense, so if there's ever been an appropriate moment to ensure myself a strong position it would be now. Someone needs to step in to make sure that no Raven's blood is shed." His eyebrows perk in interest, and soon Gaius shifts away from playful banter, and on to trying to forge real political ties with you.


Sir Gaius has seemingly prepared detailed contracts ahead of time for this very conversation, and he surprises you with both his preparedness and the scope of some of his offers. Some of the offers he casually slides your way scare you a little. You get the impression that this man could make a powerful ally, or a terrifying enemy.

Noteworthy Propositions
Spoiler (click to show/hide)

The fact that Gaius apparently has the authority to make these kinds of offers leaves you shaken. Either the Archaios were prepared for this conversation to occur weeks or months in advance, or Gaius simply has more influence and power than you would have imagined from a "minor" Archaios Lord. Either way, it strikes you that these kinds of negotiations are very much the arena of this man, who coolly examines you across the table, curious how you might respond. This may be an important moment.

GM NOTE
Spoiler (click to show/hide)

40
Forum Games and Roleplaying / Re: Fading Empire (SG)
« on: November 28, 2017, 02:45:53 am »
If we stole the key, and the party who owned it updated to a new one in response, wouldn't the old key still work on the old copy of the files we have?
That is entirely true, especially if you could acquire the necessary genetic material to activate it. Without it, having technicians sift out the "digital" part of the key would take time, but that merely effects the window of time one would have to capitalise on the unlocked key for any further ventures. That is however, assuming that these are House messages, as different factions have different methods of gaurding their encryption keys. The high ranking members of holy sects for example, use holy icons attuned to their specific biosignature as keys, icons which have a nasty habit of exploding when stolen, as they arn't meant to be used by anyone but the particular member of the sect. The guilds have their own various methods of protecting information too. Assuming the Technologists are being honest with you though, this is *probably* a House key.

Edit: If you somehow manage to crack the code without the help of a key, you wouldn't need one, as you'd have the "digital" copy without all of the hassle. It's just very difficult to decode these encryption protocols, as the ones used by major factions are those who have managed the test of centuries without ever being decrypted. It's happened before, it's just a long shot.

41
Forum Games and Roleplaying / Re: Fading Empire (SG)
« on: November 28, 2017, 12:08:19 am »
Andrew, Scion of House Ravenblood. Representative to the Guild Combine.
Spoiler (click to show/hide)

Your Current Resources
Spoiler (click to show/hide)

You have a few minor moves to make before you begin any big plays, so you get to work. First you commission the technologist guild for a cryptocracking job, to see if they can make heads or tails of what might be in the files that Eugen allegedly intercepted. You receive an update in only a matter of hours. They've been run through an encryption protocol that their technicians are familiar with, used by a few of the major houses, including the Archaios. They can try to work on it, but success in sifting out anything useful is highly unlikely without a concentrated espionage effort to find the right key for this specific set of messages. Even if you did find the right key, it would still be incredibly difficult to work around safety protocols, unless the person who designed this particular iteration was entirely incompetent. Most House keys, such as your own Ravenblood family key, are physical objects that at the bare minimum themselves unlock with contact to a family's genetic material. Those keys then decode the desired encrypted information. Reverse engineering the "physical" key in order to find the "digital" key is no small effort, and one made more complicated considering families tightly track their own keys, often with homing beacons. As soon as one goes missing, it is good practice to commission an entirely new set. No matter what route you take in trying to sift through this information, it's likely to be a nightmare. It is no wonder that Eugen has failed to do so himself. Nothing is stopping you from trying however.

Once more you call Sino in to meet with you, and he arrives quite promptly. This time you offer fruit-scented water, which he accepts with an approving look. It doesn't take you long to get to business. "So cousin, Adam is asking for a great deal of money in order to fund his effort. I ought to know how this money is going to be spent, or i could not in good concience provide it." You couch the query in statements of your duty, which you hope will be enough to avoid any response resembling a sermon.
His response is actually quite polite and understanding. "An understandable concern. Quite frankly, they are needed to secure privateers, and to fully arm volunteer forces. We hope to avoid violence through the threat of force, and for that our forces need to be a credible threat. If Eugen's vassals can be convinced that an all out civil war would be disastrous, they may not back his claim, which ought to force him to retract it. His legion is fierce, and his holdings vigorous, but without support he simply won't have the forces to have a credible chance of victory.


You fill in for yourself what is being left unsaid. If Eugen's vassals and political allies fully back his claim, they will likely crush Adam's volunteer army, even with church backing bolstering his numbers. With sufficient monetary support, Adam could forge his rabble into a real army. Based on Eugen's own correspondence with you, he doesn't seem to be currently paying Adam any mind, focused on his vendetta against a seemingly even weaker opponent, the House Spymaster. You can't be sure wether that is out of blind singlemindedness, or because the Veteran simply does not think Adam is a threat. It may mean that he won't be prepared should Adam attack with a real force, or it might mean the opposite.

"I need to know wether you have a real chance of success. Or whether your venture will simply drag us into a disastrous war. Convince me." Your missionary cousin seems glad to do just that, and silently provides you with a list of names. Curious, you have a look, and discover it to be a list of promises from various minor lords on Halia. Promises of supply convoys, companies of artillery and infantry, and a few naval ships. Most notable of all, is the support of over a dozen Town-ships. The Town-ships themselves are hardly powerful military vessels, but each has a small fleet of gunboats for defence, and of course large populations to draw militia from. Adam's would-be army might be a rabble, but it is not quite a *small* rabble.
"These are many of the most pious defenders of the orthodox faith, all rallying to Sir Adam's banner. We hope that you will help us provide the swords to battle the persecutions of a mad heretic. Will that be all?" He seems gleeful, like he's already won you to the cause. You politely dismiss him so that you can think.


...

Truth be told, you are not a military man. You are however, a pragmatic one, so you begin hedging your bets. It's possible that your actions in the next few months may eventually end in you being unwelcome on your home world, a sad thought. Alternatively, it's possible that this civil war on the horizon might tear the foundations of your family apart, leaving it better for you to slink off. So, just in case, you begin to check your prospects.

The Shipping Guild is one of the first, obvious choices. Its powerful, wealthy, and always looking for talent to captain its ships and manage its trade routes. Tarla Numerica is the first you meet for a clandestine job interview. The efficient women tells you plainly that she would be glad to offer you a position in her employ as a trade bureaucrat. Not exciting work, but it's a position of some modest measure of influence over interplanetary trade in the region. She also offers you some potentially more exciting work, as a high level officer on board one of the Guild's many Freighters. She might also be able to squeeze you in as the captain of a more modest courier ship. Your personal retinue would be provided with security positions on board whatever ship you served aboard, something which would serve as another level of control for you aboard such vessels.

The Banking Guild would also be willing to offer you a position as a high ranking loan officer, work you are well suited to and experienced with. You could exert a lot of influence with access to such large sums of money.

The Mercenaries Guild offers you a contract as the head of your own company within their employ. In exchange for signing on with them with your Retinue, they would offer you a large stipend, and allow you to underwrite recruitment and equipment under business expenditures. If you developed a good enough reputation, they might even assist you in building your own mercenary legion.

The Guild Combine administration offers you a few different positions. First, they could assign you to station head Adraxte, who in turn would make you a sub-administrator, effectively the ruler of part of the station. Alternatively, assuming you get your family to agree to build a new station in your home system, they could make you co-administrator of that station, with a member of the shipping guild as the other co-administrator, to oversee construction. You would however, be expected to exploit your knowledge of Halia and its rulers though, for the benefit of the Guilds. Finally, the Guild Combine might be willing to make you a local ruler on a Combine controlled world. Not of the planet of course, but rather of a city state.

Finally, you seem to remember that many years ago, your Grandmother indicated that she may one day want you to take an Imperial Appointment, and therefore that you should try to avoid offending any Imperial diplomats or officials. Perhaps that is still on the table, if the next time you go to Halia she is still alive. You can at least gain some measure of comfort that you at least have many options for your future, if things go badly for you at home.
For now however, you ought to be concerned for your present. Do you plan on returning home aboard the next freighter bound for Halia? Or do you plan to wait for the next return vessel, so that you might first know beforehand wether your grandmother has survived her surgery? And either way, what do you plan on doing in the next couple weeks?

42
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: November 27, 2017, 10:10:44 pm »
Alright, i'm thinking that we just straight up go over the heads of the Wives of light, and send Lord Irva details on what we know, alongside a letter stating that we would like to chat, and offer our help. From there, assuming that he arranges a private meeting, we can both reveal we know about the extracurricular of he and his wife, while giving him a choice on what he might like done for his son, if anything. Options we can lay out: he could try to convince Barrick to exert some influence on his behalf, or he could ask us for a favor. Reveal that we could probably learn details on the methods of the Wives of light, or we could possibly have another body made for him. Finally, he could give us his son for a short period, so that we might examine and treat him in secrecy. If he's willing to choose the last option, we'll have Pir-Runkle try to examine and treat the boy, without exposing herself to Lord Irva. Explain to him there is a cost to these options however, as well as for your silence.We need a pair of eyes on our brother, so that we can be prepared to either assist him or step in if he does anything rash. Depending on how well Barrick keeps Lord Irva's counsel, that might also give us a subtle way to influence him.

Meanwhile it seems like Shea just became the better option. Though i am really loathe to turn down possibility of further shoring up our position with the sandmen. Are we inclined to twist the arm of our people's government? It's... frankly a strong move, but could turn a lot of bitterness and ire our way.

43
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: November 27, 2017, 03:38:48 am »
Okay, so... diplomacy might be a little complicated. I still think it's a better bet than magical shenanigans, but we might want to phrase this as a threat or negotiation if possible. Which is sort of opposed to our original plan of calming him down.

My best guess would be using righteous anger over him coming into our city to slaughter our civilians, boasting about our magical, military, and political might if necessary, and mentioning the incoming sandmen assistance via our marriage in a boasting way that still reminds him he has reinforcements coming because of us.

I'd rather save blackmail for a last resort, and trying to de-rage the whole room for the last resort after that one.
I'm willing to adjust to this. I was mostly thinking it might be a good idea to put up a bit of a front. Maybe we could give the impression that we are more or less making ourself the intermediary for the Warrens, and opening up negotiation on their behalf, as a representative of sorts?

- Lets not directly talk about the guy's son in the open, we do not want to come off like a mob boss.
Not in the open at least. Heh.

44
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: November 27, 2017, 03:17:55 am »
Damn. I wish we had had just a little more time. Lord Irva would have been a very good ally to have right now.

Alright, stand firm. Let's point out that turning our swords against the beastfolk serves no purpose, and is merely a distraction from the chief concern of winning this war. Offer to work hand in hand with Barrick to avenge our fallen brothers, as working together the two of us would surely be mighty. Emphasize that our forces have already assorted total control of the warrens, and if that fails to move him, tell him we have already used our "spies" to round up traitors, and laid the groundwork for martial law.
If that fails to budge him, we ought to try out that calming spell as an area of effect, and suggest that it would be a failure of our own duty to allow Barrick to slaughter citizens of the warrens, and that if he intends to so he'll have to do the same with your forces. Any weariness from casting the spell could maybe be played off as emotional exhaustion that it's coming to this.
Here's hoping that if Barrick tries to call our bluff it will only be a probing test, because this could go pretty bad otherwise.

Discussion of other concerns:
-Maybe we can give that Bouncer an award or something, and offer him a job. It's a pain our minion was killed, but it ended relatively cleanly and if we treat that guy like a hero it might help distract from any questions.
-Chililza Sandwalker is probably my pick for a betrothal. She solves a lot of the problems i had with the affair to begin with, considering she's a sandmen defector. Shoring things up with *both* the sandmen and elves is a win in my book, and more robust access to traders and mercanaries isn't a bad resource. Miliare Nakedbeauty and Harvi Wormsong are fairly interesting though, and might potentially make a better match for us in terms of just their personality and abilities, so i could be convinced to go that way too.
-Any thoughts on what we should do with the beastmen traitors? Turning them over seems like... an option, but a messy one.
-Maybe at some point in the conversation we can try to politely inquire as to the wellbeing of Lord Irva's son? Perhaps we can even suggest we've been making inquiries to see if there is anything we might be able to do for him. Hell, if the guy is into Sandmen we might accidentally turn that to our advantage, if he thinks we're making a subtle pass at him.

45
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: November 26, 2017, 06:53:24 pm »
That's true. But it does give our rivals a sense that they've curbed our ambition with our consent, which i think lends our following actions some more legitimacy.

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