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Messages - Mlamlah

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586
Forum Games and Roleplaying / Re: Prince: of Lords and Sorcerers
« on: August 02, 2014, 03:45:58 am »
Raynor Casar, Royal Prince of Analysse, popular claimant on the future crown.
Spoiler (click to show/hide)


The day feels agonizingly long, and you could swear that the time stretches out into months-worth of waiting for your opportunities to ripen. Your sister Ritalia and brother-in-law Penrod remain in the seclusion of honeymoon, and will remain so until tomorrow. All the same, it strikes you that you still have not managed to have a real conversation with Penrod, who's fate is now linked to the Kingdom you plan on inheriting. You have one of your servants send a message to Penrod's steward indicating you would appreciate if he could make time for a private discussion, and even send along a friendly letter in your own hand, for him to read after the wedded couple emerge from their chambers.

You consider the events of the recent past. Your Brother William is no longer the named Crown Prince, or even technically in line for the throne, nor does he have allies or armies he could use to press a claim even if he wanted to, which it would seem he does not. Instead your Uncle Duke Robilard is currently named the Crown Prince, though your father has indicated that this is a temporary arrangement. Robilard has however, indicated that he very much wishes to speak to you privately at a safe location about matters he seems to think are important. Nearly simultaneous of this was the arrival of Penrod, and it has become apparent that both men have an unpleasant history of some sort.
Your bastard half-brother as well, has been elevated to a knight of the crown, and legitimized. You are rather fond of eachother, but the fact remains that as your elder he's technically a step closer to the throne than you, even as the son of a concubine.

You have your own schemes and plans in motion as well, with designs to establish a metalworking guild in the city, a burgeoning mercanary company under your thumb, and Keshlain allies who you have lent support to in the acquisition of armies and funds, all so that they might restore order to their island homeland. You've also been combing the young bachelorettes of the kingdom, seeking a future bride and alliance.
With so much going on, so much you have been involved in, it's hard to determine who it is that is trying to have you killed. There are many players in the game of Analyssian politics, and there are many who might benefit from your death. You have political pull with quite a few people in the Kingdom, but it's becoming increasingly apparent that you will need greater strength of your own to call on, if your father died tomorrow you would find yourself in a deeply precarious position, with no land or titles, no vassals or servants of much consequence, relying entirely on generosity and loyalty to carry you through the day.

Tomorrow will be another tourney, and with the success of Barick in the previous competitions he may be expected to make an appearance. You find yourself questioning wether it is wise to allow your trusted bodyguard to leave your side again to compete, but on the other hand, if he withdrew from the competition it could look cowardly, or at best... peculiar.
Also worth considering are any last minute arrangements to be made for when your sister and brother-in-law leave for Penrod's castle in Adalbert. You've arranged for your own additional escort, and it's common knowledge that you intend to come, but again... is it wise to leave the safety of your father's household so soon after an attempted assasination?   

587
Forum Games and Roleplaying / Re: Prince: of Lords and Sorcerers
« on: August 01, 2014, 11:39:46 pm »
Y'know what, fuck it, i'm coming back.

Hit a roadblock on my third draft, only working part time now, my writing group is pittering away, let's do this.

Update coming tonight, after that i'll recap. Frequency of updates thereafter will depend on demand. Not sure how to run Trader of Favours though, as i was actually using a generated world from .34 and extrapolating from there.


588
DF Dwarf Mode Discussion / Re: Random surface collapse
« on: July 24, 2014, 08:42:28 am »
Yeahhhh, just happened to me. Digging deeper doesn't nececarilly help, digging smarter does though. I've got a hole in my thouroughfare 7 z levels deep now.

589
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 24, 2014, 08:33:01 am »
For some reason a piece of mudstone i had up on the first negative z level just spontaneously turned into magma and burned/collapsed through five or six z levels, only stopping when it landed on a bunch of dwarves in a busy thouroughfare. Is this a thing that we know can happen? Was it a freak accident? Is this a bug? I really don't know. But it's destroyed five of my primary thouroughfare hallways.

Edit:Scratch that, whatever happened took out the surface layer too. The mudstone lying on the ground just happened to come with it. I don't know what's up with the "cloud of magma" though. It was a tree collapse, but does that mean trees can create magma now? Grim days.

590
DF Dwarf Mode Discussion / Re: Military broken again?
« on: July 19, 2014, 01:25:15 am »
Sounds like Toady might have justt fixed the too-much-wrestling issue, but we'll see what happens.

591
DF Dwarf Mode Discussion / Re: Last stand fort attempt
« on: July 19, 2014, 01:20:32 am »
Actually, this gives me an idea for a new world gen factor. Being able to determine not only number of civs, but what number of individual types of civs.

592
DF General Discussion / Re: what is 2014's doomanimal?
« on: July 18, 2014, 08:08:32 pm »
Sorry to double-post, but it just occurred to me: Orangutans.

I ran into one the other day in adventure mode and I thought I was going crazy when I saw it move. It looks exactly like a tree. It lives only in forests.

  That sounds Hilarious- mod them so that Orangutans are called Trees, pass the save to a friend, watch them get attacked by a 'tree'. Hehehe.

The rendition of Macbeth we all want to see.

593
DF Dwarf Mode Discussion / Re: Giving the Elves their damn trees back
« on: July 17, 2014, 11:04:09 am »
From what i've seen, mining away the roots of a tree destroys it rather than toppling it, but if that was not the case it might be an ideal form of weaponization.

594
DF General Discussion / Re: That's one amazing worldgen kobold!
« on: July 17, 2014, 07:46:40 am »
I've actually seen kobolds take over a goblin site in worldgen.
Theft is only theft until you steal a government, then it's politics.


I have a personal rule against sigging quotes, but i'm considering an exception.

595
DF Dwarf Mode Discussion / Re: Ghost reporting crime........
« on: July 17, 2014, 02:21:57 am »
I like these events so much because they have real world weight, and speak of a world where the dead come back being legittimately different in a meaningful way.
Ghosts are the shadows of sentient people, so they wouldn't neccecarilly just pop up and go "boo" at passers by. They are to some extent... people, meaning they can do all sorts of things a person might.

As for cows being convicted of crimes... there is historical precedent for accusing hens of witchcraft if they lay yolkless eggs.

596
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 14, 2014, 10:02:13 pm »
personally, I think the "Gay dwarves are a thing now!" thing is a bit overblown.

Why is this really so important? For the most part, you wont even notice a real difference except perhaps in the number of babies cranked out. Dont get me wrong, it's perfectly acceptable and in line with toady's aims of having as close to a realistic simulation as a tokenized abstraction can possibly be, but I look at it in terms of "OMG! Dwarves have EYE COLORS NOW! WOW!" or what have you.

But hey, if it gets you excited, I guess its OK.  Just I dont understand the hubub over it.

Other than that-- Unhappy; Lost several ours of play to random crash. :(

The first thing that got me really excited about Dwarf Fortress was reading a character profile and seeing the phrase "she likes ducks for their quacks". Personally, i get really excited about the details most people might consider meaningless XD

597
General Discussion / Re: Slenderman Mythos Discussion Thread
« on: July 13, 2014, 08:14:14 pm »
Related news: Marble Hornets seems to be over/complete.

598
DF Dwarf Mode Discussion / Re: First Impressions .40.02
« on: July 12, 2014, 07:10:11 am »
False alarm, i misread the situation. They were turkey *hens*. I guess that's about the level it should be at.

599
DF Dwarf Mode Discussion / Re: First Impressions .40.02
« on: July 12, 2014, 06:01:46 am »
I have positive news... I just embarked to a new fort, and brought a couple dogs with me. Spawned just beside a couple of turkey men. First thing that happens? My dogs kill the *shit* out of those turkey men. Holy crap, are dogs actually going to be useful? And not just canon-fodder/easy food sources?

600
DF Dwarf Mode Discussion / Re: Vermin and livestock
« on: July 12, 2014, 02:06:47 am »
My own experiences also suggest that animals track in vermin. I learned this when i removed a pasture as the first step in relocating my animals to a better location, they beelined straight for my dining hall, leaving a trail of lizards and slugs behind them where i was otherwise vermin free. This was a problem as i had forgotten to get any cats.

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