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Messages - Timeless Bob

Pages: 1 ... 147 148 [149] 150 151 ... 175
2221
DF Community Games & Stories / Re: Fate of All Worlds [Spoilers]
« on: September 06, 2013, 01:33:47 pm »
If I set up a tiny world succession game, with the express aim to cover it in fortresses both high and deep starting from some central point and working its way outwards to the edges, who would want to be a part of that undertaking?

2222
I've been enjoying reading all of your new posts without having to DL and re-DL each new incarnation.  Your thread is one I visit almost daily to read what new bits have been added to this project.

2223
What are your thoughts behind making a wooden block (plank) unable to be made into a wooden bucket?  Would the tools in the stonecutter's workshop not work on non-mineral substances like wood?  Likewise, aren't barrels and buckets made from wooden slats, in RL?  (It's always puzzled me that raw wood logs became buckets and other such things, rather than requiring an intermediary stage to prepare and cure the green wood first.  I mean, are dwarven buckets and barrels just hollowed out trunks with the bark still attached?)

2224
DF Community Games & Stories / Re: Fate of All Worlds [Spoilers]
« on: September 06, 2013, 01:01:06 pm »
Looks like you and I think similarly, Tevish.

2225
DF Community Games & Stories / Re: Fate of All Worlds [Spoilers]
« on: September 05, 2013, 06:02:29 pm »
For centuries without end, this world-metropolis buzzed with the tread of countless dwarves, whole civilizations rose and fell within their ancient walls.  Philosophers of these ancient days attempted to decipher such mysterious pictograms as "horizon", "stream" and "tree".

Over the generations, these ancient peoples stagnated and the number of young ones born was outpaced by the number who fell into Armok's embrace.  The balance of the world's population was given over to tamed animals, to beasts of burden and food and companionship.  Less and less were the ancient and insular peoples of the world given to reproducing their own kind.  What was the point in such useless activity - there was no more that could be done that hadn't been done for hundreds of years already?  The most involved and magnificent of constructions had become ritualized into ancient processes.  Every forgotten beast or demon to have ever existed was displayed in trophy halls engraved with intricate detail.  There was nothing a new citizen of the World-city could ever aspire to other than dying in one of the million manners so well known that they each had cults and high tradition ascribed to each and every one.  So the peoples of the world passed finally into dust, defeated at last by the ennui of their own historical triumphs and the World-city was ruled by the pets and livestock of those who came before.

The world-city slowly crumbled under its own weight, vibrated to dust under the continuous movement of those few surviving beasts.  The farm plots ran rampant through great halls flooded then emptied by the world-city's slow demise.  Some creatures gave birth to giants of their own kind, some to stranger anomalies, which shied away from the clear air and sought deep lairs from which to wander in their freakish madnesses.  A few of the more domesticated breeds sought to roam the rooftops and shallow halls of the upper reaches, avoiding the deep places where the rocks glowed with fire and the slow settling of the ages had deposited odd mixtures to seethe and bubble in the flames.  Time continued its inexorable progress and the World-city steadily lost its battle with relentless entropy.

It was once said, by some long deceased philosopher of the four thousandth Golden Age: "Nature abhors a vacuum, seek not fresh carp within your dining halls".  He was half correct, for fresh carp was all the rage at the time - being eaten while also eating was a novel way to die and later that century was inducted into the million traditional rituals of dying.  No, his first part was the more true.  Nature abhors a vacuum and the Gods abhor silence.  As the peoples died off, so too did the Gods revert to the timeless forces of nature they had been before peoples trod and shaped the world.  Then as now, the forces eventually became satiated with the surfeit of silence and reached out here and there to give voices to those that seemed best able to use them.

Some forces withdrew to the lower fires and mouldering halls of the deeps, touching inert stone to quickening life or shaping flames into malevolent gaurdians, while others merely gave voices and waited - content to see what these new peoples would make of their world.

Time is an arrow and entropy ceaseless, but the arrow is a spiral and entropy tangential.  Round and and round this entropy cycles the world: creation, diaspora, transformation, dissoulution and destruction.  Round and round in unending variation, worlds without end. What are deities, but aspects of entropy in reverse?  All is balanced, all is complete until time itself eats its own tail and every permutation is represented in that one great cycle.

Spoiler (click to show/hide)

2226
Nice.  With high savagery on, even a 250 year history in a medium sized world would have a good likelihood of finishing without a crash if the changes I mentioned earlier were implemented and the world regenned from the same seed.  You're right that macs tend to gen different worlds than PC's - it's the difference in basic logic-gate architecture that seems to be the thing - heck, even a world genned from two different PC's seems to be slightly different in the end - biomes and altitudes can vary a little, as we found out in the crowdsourced isoworld project a couple months ago.

2227
OK, blademan9999, you've been added to the list.

looking forward to that turn, Objectiv, whatever it is that you've contributed.

2228
There is the option of having a squad choose a ghost to "kill" from the list of enemies.  Might be an interesting way to train your military.

2229
What version of DF did you use to gen this?

2230
Since this is a tutorial fortress, I'd like to be Dorfed as the first baby born here - to show the average life cycle of a fotress dwarf born n bred. (Or snatched, used as a meat shield, cast into a lake of lava, ect...)

2231
DF Community Games & Stories / Re: Old Newbie Plays DF: A Video Let's Play
« on: September 03, 2013, 09:47:42 pm »
Have you considered setting up a closed caption option for these videos?  This way, people would be able to read this while the sound is muted as well as understand things that are said when the volume becomes "too quiet".

2232
No worries, Objectiv, you've got until the 6th

2233
DF Community Games & Stories / Re: The Hall of Legends
« on: August 31, 2013, 12:05:33 am »
I vote +1 for Braalbard's "The Museum: Adventure Mode Succession World"

and a virtual +1 for the Dwarfposal - that just rocks.

2234
Please re-dwarf me as another baby, but this time make it's profession "ol-timer".

2235
War bears are full of win!
Spoiler (click to show/hide)

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