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Messages - Timeless Bob

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421
Ever wonder what happens in a pocket world when populations and maximum sites are unlimited, and all but three or four map squares are already taken?


Welcome to Small World.

100+ starter civilizations, Dwarven sites replaced with hamlet/cities, Goblin sites replaced with the former Dwarven ones and Kobold sites replaced with Dark Towers. (Now those thieving little buggers are led by Demons, which means they're a lot more nasty.)

Rules for the Family Bloodlines fortresses:
   3 ways to create Family names:
      (Created): Dwarves who are the first of their kind (Their family name is the last name)
      (Founder): Dwarves who found an outpost (Their family name is the name of the outpost)
      (Artifact): Dwarves who create an Artifact (Their family name is the first two words of the Artifact, ignoring "The")
                     Spouses who each create an Artifact will take on the name of the most recent Artifact.

   Family names:
Dwarves who are born must be renamed to have the last name (surname) of their fathers.
Unmarried female Dwarves get a "Miss" added to the front of their names.
Married female Dwarves get a "Mrs" added to the front of their names and change their surname to their husband's.
Married male dwarves add a "Mr" to the front of their names.

   Fortress Rules:
All sites begin with a maximum of 20 Dwarves.
Dwarves in this world live and work only in cities on the surface. 
All workshops may only be placed on a finished floor in a building built to contain it. 
Cellars, Sewers, Catacombs and Dungeons may be dug under the surface, but Dwarves in this world build more than they burrow.
Every time Spring arrives, the Rites of Spring must be performed (The fortress retired then unretired, with the population cap increased by +10) All new marriages will be appropriately renamed.
The first Fortress must build a grand castle with a city around it able to house and feed 200+ dwarves and become the Mountainhome before being permanently retired.
Each succeeding site must share a border with a previous one, have a purpose for which it is built and may be played until a migrant arrives without a surname, at which point, all new migrants without surnames are renamed in accordance to the Family Name rules and that Fortress permanently retired.

   Dorfing:
Forumites wishing to be dorfed must offer a name for one of the sites and the purpose for which it is being founded.  New sites may be of any dimension, so a 1x16 tile site dedicated to building a road that leads out to some needed resource is a perfectly viable choice.

As the world ages, armies may attack one of the previous fortresses, artifacts may be stolen, children kidnapped or artifacts created.
  As these happen, Quests will be posted on the board with the annual reports, and Forumites may volunteer to fulfill one or more of these quests.
    For those who volunteer, New adventurers may be created to take up the cause, but they will have no titles or accolades.
    However, for each Quest an adventurer completes, they will either receive a title and position of nobility or increase their chances of being chosen for a noble position:
      1 Quest Completed:
Spoiler (click to show/hide)
      2 Quests Completed:
Spoiler (click to show/hide)
      3 Quests Completed:
Spoiler (click to show/hide)
      4 Quests Completed:
Spoiler (click to show/hide)
      5 Quests Completed:
Spoiler (click to show/hide)
      6 Quests Completed:
Spoiler (click to show/hide)
      7 Quests Completed:
Spoiler (click to show/hide)

Open Quests:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Completed Quests (Quest Champion)

...

   Succession: The Game of Thrones
         Only those dwarves with a ☼surname☼ may play the Game of Thrones, each time the current king or queen dies, the dwarf with the greatest number of other dwarves swearing fealty to them will take the position.
---
As we play through the seasons, family bloodlines will grow and be pruned as the RNG decides, and some Families may become quite powerful indeed.  They will grow and develop in a world where the history is Player made and family lines easily traced through Legends mode.

Noble Families
Whitecastle (Founder)
Towercrests (Created)
Groupedlance Created)
Blowingpage (Created)
Serpentoar (Artifact x2)
Warnedmob (Artifact)
Stesokrab (Artifact)
Miredscald (Artifact)
Sabreconflicts (Artifact)

Year 2
Year 3
Year 4
Year 5
Year 6

422
DF Community Games & Stories / Re: YouTube Dwarf Fortress Succession Game!
« on: September 20, 2016, 11:41:41 am »
I've often found that renaming all of the dwarves using a patronymic principle (changing the wife's and children's surnames into the married male dwarves' surname, plus adding "Miss","Mrs" and "Mr" to denote gender) makes things a little easier to track not only during the fortress play itself, but also with future fortresses and in Legends mode.

423
Would you guys be more interested in separate downloads of the same world (where each of your adventurers are essentially the only ones in that world to be affecting it), or one large shared world, with each Player taking a turn attempting to complete the Easy Challenge and for those who have completed it, to each travel for a day before retiring somewhere and passing the save along to the next Player until somone completes the Difficult Challenge as well?

424
Greetings, forumites!  At long last, I've finished preparing a couple challenges for you all:

The Easy Challenge:
Spoiler (click to show/hide)

For those who have completed the Easy Challenge, a more difficult one awaits you:
The Difficult Challenge:
Spoiler (click to show/hide)

For each Player to undertake the Difficult Challenge, once their adventurer has completed the Easy Challenge, they must post the save of that here to be entered into the Great Race.  From then on, each time night falls in-game, they must post that save in this forum so that their progress may be tracked on the World Map.
Spoiler (click to show/hide)

Top Five Contestants who have conquered The Easy Challenge

1st Place:
2nd Place:
3rd Place:
4th Place:
5th Place:

425
If you give the "pure" ones statue rooms inside the "pure" area, then use the military squads to move the "pure" into the right area and the "impure" out of it, you can then create that division of populations.

426
These are all good ideas.

+1

427
It would be interesting for you to set the screen to "follow" one of the dwarves while its running, so people who check the stream will be able to see what they're doing at any point.  Also, if you zoom in a little, then as the dwarf moves, different parts of the map will be revealed or hidden, which increases the "but I can't see what's happening over there!" type of thinking, which increases curiosity.

If you start making the stream more personal for that dwarf, it will be much like that movie "The Truman Show".

That sounds great, but the more i think of it i cant come up with a job for that dwarf. Most of the daily duties are very repetetive for a lone dwarf. And then hes sleeping a long time. It would need a dwarf that comes around much and doesnt sit in one place to often.

Maybe some kind of guard on duty that patrols the fort?

I'd be interested in following a newborn dwarf until the time of their death, (however long that takes), then switching to the next newest newborn and repeating the process all over again.  It would be interesting to see the world evolve around them as the dwarf grows up - who they choose to associate with and what jobs they eventually inherit.  It would be the Overseer's job to make sure this one dwarf lived to produce children - and each first-born of a new generation would inherit the focus of the twitch stream.

428
Did your friend check legends mode? If they can figure out where their adventurer died, they could travel to that site to see if there was anything done for them after death.  I suppose that checking the site of the death might also offer insight, because a tomb or catacomb might have been built after the battle, indicating a new addition.  He might also check for new slabs or what have you in the artifacts screen for right around that date, to see if a memorial was carved for the adventurer.

429
Unnecessary Tangent:
Spoiler (click to show/hide)

430
It would be interesting for you to set the screen to "follow" one of the dwarves while its running, so people who check the stream will be able to see what they're doing at any point.  Also, if you zoom in a little, then as the dwarf moves, different parts of the map will be revealed or hidden, which increases the "but I can't see what's happening over there!" type of thinking, which increases curiosity.

If you start making the stream more personal for that dwarf, it will be much like that movie "The Truman Show".

431
Huzzah!

432
Huzzah!  I Liiiiiive!

Highly analytical but with low empathy?  Oh my, this little guy (should he ever survive) might make a wonderful scientist or even possibly book-keeper some day.

433
DF Community Games & Stories / Re: Submit your boat designs.
« on: May 27, 2016, 02:28:27 am »
What's the z-level limit up from the surface?

434
This would make such a fun party LARP!  One person draws the short straw and becomes "The Victim", while everyone else becomes "The Voices".

Willpower could be represented as coins such as pennies, or maybe poker chips

Skills and Obsessions: Everyone writes down 3 Obsessions (easy, difficult and batshit crazy) which are jumbled together in a bag or bowl, then everyone writes down 3 "Mundane skills" which are also jumbled in a separate bag or bowl.  Now everyone draws two skills and an obsession, after which anyone who wishes to may pay 3 coins/chips to draw a second skill.

Now play commences, with the Voices all competing to see which one has control (they hold the dice).  The poor sap who is "The Victim" has to do whatever the dominant Voice says, except that "The Victim" has the power to "refuse to listen" to a Voice by not doing whatever that Voice is telling him/her.  Whenever "The Victim" does that, there will be an instant fight for control of the dice again, and whichever "Voice" was rejected gains a victory point. (Which adds an "apples to apples" strategy to the game - do you submit an obsession that this person will actually act on, or will you submit an obsession that they won't and hope you draw it?)

Oh yes... So awesome.  A friend of mine's birthday is coming up, and this is an awesome gift to give to her.  I'm thinking she gets to be "The Victim" as her present.  Oh yes...

435
DF Community Games & Stories / Re: Submit your boat designs.
« on: May 26, 2016, 11:47:53 am »
With cave-ins on, all you need is to attach the ship to a handy dock via a gang-plank to have the craft "float".  I've done a similar concept in the "Luckiest Tourist Ever" game, back in the 34.15 days.

Also, just an idea: if you zone each ship as a tavern, you can name them as well as crew them (bartenders/performers)

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