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Messages - Bolzan

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1
DF General Discussion / Re: Interesting things found in legends mode
« on: November 21, 2013, 07:39:15 am »
I had a little unassuming hamlet that was apparently raided over OVER A HUNDRED TIMES by the same group of people.

Makes me sad just thinking about it :-[

2
DF General Discussion / Re: Interesting things found in legends mode
« on: August 25, 2013, 07:46:50 am »
There was a town that was apparently raided and sacked by the same organisation over a hundred times in the span of less than 50 or so years, which was pretty depressing :c

3
DF Suggestions / Thunderbolts and lightning, very very frightening
« on: June 28, 2013, 12:08:12 am »
I think thunder and lightning would be a nice addition to the game. Lightning would strike occasionally during rainy weather followed by the sound of thunder (with thunder being more common and not necessarily requiring lightning to occur). Preferentially, it would strike trees followed by living beings then the ground and light them on fire as well as cause extreme pain.

In fortress mode, during thunderstorms, children would prefer to stay indoors out of fear while adults would be hesitant to go outside and dwarves with extremely low willpower would be terrified by thunder and have a chance to refuse to do work for the duration of the thunderstorm.

Of course, evil lands would have lightning strikes and thunderstorms more frequently while good lands rarely get them.

4
DF General Discussion / Re: Dwarf Fortress Haiku
« on: May 08, 2013, 11:30:11 am »
These haikus are great
I wish I could be witty
Alas, I am not

How perplexed I am;
Is this not being witty?
Denying your wit?

5
DF General Discussion / Re: Dwarf Fortress Haiku
« on: May 07, 2013, 10:49:45 am »
Retarded nobles!
Our only exports were socks!
And now you've banned them?!

6
Edit: seems like my guy didn't fit in the continuity :P

Name: Säleth Rêqqaloc Qâle
Caste: Daffodil
Gender: Male
Age: 78
Strengths: Strong, high pain tolerance threshold, efficient
Weaknesses: Illiterate, rash
Appearance: Large and imposing, with a beard of slender yellow petals in addition to a head of short yellow petals. His body is marred with multiple scars.
Reason for exile: Not being a Xolqexiqastel

7
DF General Discussion / The most beautiful aspect of DF
« on: March 17, 2013, 12:08:24 pm »
Fortress and Adventure mode are fun and all that, but one of my favourite aspects of the game has always been world generation.

I came into DF thinking it'd be just a generic fantasy world simulator. Creating a world where everything was finalised after said world was complete. Dead and static.

Nothing could have prepared me for this.

It's just a thing of beauty, when you think about it. I like to think of the game searching parallel dimensions, testing and checking for the perfect world, bringing it into existence right before your very eyes.

Then you sit there and watch. Watch as civilisation fights to conquer the wilds. Watch as towns and hamlets grow into cities and capitals. There's nothing you can do to influence it. All you can do is wait, an almighty bystander in the proceedings.

Then, once time has run its course and the clock stops ticking for just a moment, you get to admire and savour the land. It all feels so real, so alive. And as you survey the land, you stop seeing it as a bunch of symbols, and begin viewing it as a living, breathing land. Cities bustling with activity, mountainhomes buzzing with industry, elven retreats... existing.

You notice the little intricacies of the civilisations. Several human towns connected with a dwarven mountainhome; a catalyst for trade, perhaps? Hamlets clustered about a town, each of which is clustered around a capital, a close knit family with its own dark secrets.

And it's these little things that lend you a sense of realism, of duty, when you play the game proper. You cease to think of it as a game, but more of as a world you are a part of. Influencing and shaping its history with your feats and failures.

Nothing could have prepared me for this when I downloaded the game.

And I'm glad nothing did.

8
I'm looking forward to climbing.  Gonna make a human outsider wrestler who leaps naked through the treetops.  Hoping I can wrestle someone up into a tall tree, then toss them out and watch their bodies break on the ground.

Make sure you've got a loincloth and a stone spear at some point and become Tarzan :D

9
DF Adventure Mode Discussion / Be Like Water, My Friend
« on: February 15, 2013, 10:50:48 pm »
So I had this idea one day to bring BRUCE LEE into df as an adventurer, but I'm having some trouble determining his stats.

I was thinking of a human hero with dodging, fighting and kicking, superhuman agility and (if possible) superhuman strength along with some toughness, endurance and willpower.

Then, strip him down to only his pants and begin kicking the shit out of everything.

If anyone would be willing to try this out and give me some feedback, I'd be ecstatic :D I'd do it, but I haven't really got the time at the moment...

Alternatively, create JACKIE CHAN with a human hero who has misc. object user as his main fighting style and limiting yourself only to things you pick up at the battlefield.

10
DF Adventure Mode Discussion / Portals to other worlds?
« on: January 08, 2013, 02:16:22 am »
Wouldn't it be interesting if there was a portal within one world leading to another world you've generated?

It'd let you canonically "carry over" characters to different worlds and become (in)famous in both dimensions. Of course, they'd have to be guarded by stuff like gatekeepers to prevent too amny people from crossing between them, but what do you think?

11
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: November 16, 2012, 12:27:55 pm »
Just had my character killed by a horse... After it managed to kill one of my companions and maim another.

That is one badass horse :o

12
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: November 16, 2012, 04:34:24 am »
Mauled to death by a swarm of dogs, cats, ducks and guineahens.

Just... Ugh... She was a serial killer who racked up several hundred beheadings and stuff ;_;

13
DF Adventure Mode Discussion / The Ripper of Syrupquake
« on: November 16, 2012, 04:12:54 am »
So, I was starting out an adventure mode game with a human outsider demigod and boy, did it spiral out of control quickly...
-----
Edtûlmogshum Alakkacoth (we'll call her "Ed") was bored.

Having slain the hated vampires Leba Nationsbelts and Lum Evenstrikes, she was now bored. A hero in The Allied Confederacies' eyes, she roamed the land for days on end, searching for something to quell her inactivity. After failing to find a lair, killing a few random wild animals in the process, she heard tales of a beast in the town known as "Syrupquake".

It was a sprawling city, filled with all manners if shops and items she had never laid her eyes upon, walls surrounding the magnificent town. Naked and alone, she drew curious stares from the townspeople, who whispered amongst themselves of the crazy woman that had arrived.

Undeterred, she searched the city for signs of the Werebeast that prowled amongst the citizens. Sadly, the townspeople were less than helpful with their directions, sending her round and round the city, but finding nothing in the end.

Tired and hungry, Ed began stalking the city, searching for signs of the beast as the silvery moon rose into the air.

However, patience had never been her strong suit, and as she crept into the home of Rilstud Riddlewhisked, her senses sharpened and she lunged upon the man, impaling him upon her copper spear. He barely made a noise as he passed on and, as she withdrew her spear from his skull, she had an epiphany.

If the beast was amongst the townsfolk, then she need only murder them all to slay the foul being!

With a glint in her eyes, she set off into the night.

After her fifteenth kill, during which she procured a copper slicing knife, she found that it was tough to sieve them out with a spear. It hit walls and tables, making loud noises whenever she wasn't careful, and she was getting desperately hungry.

The hunger ceventually took over her, and she went off the deep end.

In one of her victim's homes, she found a silver boning knife. It was small, if a little heavy, and she had no idea how to use it, but her exhaustion addled mind told her it was worth ditching her spear for, and she did.

Several people saw her, roused from their spinners, only to have their screams silenced by a swift flick of her wrist. Townsfolk spoke her name in hushed whispers, this time out of fear, more than anything else, and she learned of her nickname: Knifehand.

The night drew on, with people finding their roommates and loved ones beheaded or gutted in the middle of their night, and they banded together to take the lunatic out.

Elsewhere, Ed was savouring the fruits of her labour, dressed in lovely Eagle Leather legging and loincloth, wtih a gremlin bone crown atop her head. Recently, she bashed someone to death with the head of another villager! Surely they would be proud of her efforts to rid the town of the scourges that be!

However, that was not the case, and as she walked into town, triumphant, with the morning sun upon her bloodsoaked hair, she saw citizens stream out of their homes to greet her. She soon found out that they weren't about to greet her, they wanted her head on a stick.

Unfortunately for them, she'd gotten extremely proficient with knives during her rampage, and she spun through hem with her new favourite weapons, an iron slicing knife AMD am iron carving knife.

People died in droves, with one have his limbs sliced off slowly as he lay on the ground, bleeding.

Several hours later, with a pile of bodies under her name, she realised something: She, herself, had become the beast she was seeking to kill.

And she liked it.
-----
Welp, she managed to rack up 203 notable kills (most of them nighttime assassinations), with 6 other kills, and she was naked for most of her time in Syrupquake. I think it was a successful adventure in a morbid, insane kind of way.

Sadly, she died when she was swarmed by cats, dogs, ducks and guineahens :c

I'm puzzled by one thing, though. Why is it, that on her Legends entry, she had this other bit: 'Knifehand' Groovedelbow the Ace Confinement. Anybody care to help me out on this?

14
DF General Discussion / Re: Minecraft+Dwarf Fortress?
« on: November 15, 2012, 12:19:47 am »
Hmm... I think having your fortress being importable as a map for minecraft would be a pretty fun idea, though I've no idea how all the lava deathtraps are going to work...

Boatmurdered in Minecraft, anyone? (The ACTUAL thing :D)

15
DF General Discussion / Re: Beards a'plenty
« on: November 15, 2012, 12:16:01 am »
I can only think of them as Dwarven wigs for those who've lost their lower jaws (and, consequently, their beards) to a "horrible accident".

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