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Messages - SilverDragon

Pages: 1 ... 16 17 [18] 19 20 ... 30
256
DF Community Games & Stories / Re: Rise of the Clans
« on: March 23, 2013, 03:54:54 am »
I'm a little blind, what did I roll again?

257
I think we should make a few training weapons out of wood (or use sticks) and get the 3/4 non professionals learning fighting skills. Also think we should experiment in making weapons with the grey steel and the other hexium schtuff.

258
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 23, 2013, 03:51:32 am »
Spoiler (click to show/hide)
I totally want to do that in my docks now, make a giant underground dungeon under it. :D
Edit: Think I have an idea for a community fortress. Huzzah!

259
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 22, 2013, 06:55:29 am »
Oh yeah, forgot about dwarfhacks dfusion. NVM then.

260
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 22, 2013, 03:31:03 am »
I'd love to see a mod for that, the multiracial society, like starting with any of several races. (NOT FOR THIS WORLD THO)

261
Not always, mine hasn't reset in the last two months.

262
DF Community Games & Stories / Re: Rise of the Clans
« on: March 20, 2013, 05:37:30 am »
Mmmk. I'm personally best at making bedrooms, so I'll do that methinks.

263
Posting to watch. I like the idea.

264
Mod Releases / Re: Dragonic Civilization v.1.0 (Most likely bug-free!)
« on: March 18, 2013, 06:33:39 pm »
Yes. Yes it would. (I also suggest asking that people explain themselves)

265
Curses / Re: Weaponry Question
« on: March 18, 2013, 06:32:58 pm »
Well, the sword skill only counts for two weapons.

266
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 18, 2013, 04:59:58 pm »
I mainly use Dwarfhack for the ingame labor menu.

267
For some reason I got it in my head you wanted the cheesemaker, Necrisha. Eh, too late. I did recruit you and one of the miners to the military, I noticed we had pretty much no military. I also set up a barracks in the trapped entrance area (What were you building in the spot the miners were digging?), so I set the miners to build on the opposite side of the hall btw. I was confused a lil about where everything was (and I stilll can't find that damn masons workshop) so I think itll be all good.

268
DF Dwarf Mode Discussion / Re: Carsvan deceased?
« on: March 17, 2013, 05:58:24 am »
Meh. He insulted the fact a and s are right next to each other and that its quite possible he made a mistake, and its always possible Mr Jocke doesn't know how to change topic name, plus he didn't offer anything other than a snideful remark.

269
DF Dwarf Mode Discussion / Re: Carsvan deceased?
« on: March 16, 2013, 10:09:22 pm »
Don't be a douche, you knew he meant Caravan. Its somewhat common, I think, it happened to me too. It's a bug(I think) with wagons being entities.

270
Alrighty. I'll probs think'a something to make or do. I'll start downloading the save and check stuff out.

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