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Messages - takaratiki

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31
An unfulfilled dwarf, feeling his life without meaning, dragged himself to the fourth floor of the central hall and without a second thought on the matter hurled himself off the atrium deck, splattering a huddle of dwarven bystanders in the foyer with an epic smear of gore. Amongst them was a close friend who spiralled into a deepening funk, lost her mind completely, and spent the rest of the season fruitlessly leaping into a 1z perimeter trench in apparent imitation of her bosom mate. I'm thinking of erecting a statue in their honor...

32
I kept an eye on that and it doesn't seemed to be related to a particular mouse movement, though I play on a laptop with a ridiculously sensitive trackpad so I will hold out till the left-corner mouse fix is in and report back about it. Thanks for the heads up and good work, 300 FPS on a starting river build makes me happy.

33
Writing in again to note a full-screen mode kick out. The underlying command line spits out "Mouse reset; this should not happen" every time it does occur. I am currently working around it by minimizing the dwarf fort screen and then clicking on it again, which boosts it back to full-screen mode. Roughly 5-10 minutes later it kicks out again and the keyboard goes inoperable.

34
Small bug report on 40d6 in Linux (Ubuntu 8.10). My FPS seems crisp, ~320 with fresh fort, ~60 on a mature, which represents a 50% increase over previous version in WINE. My problem is that the game suddenly drops out of fullscreen mode several minutes into playing a fortress and the controls go unresponsive. Inevitably the screen resizes and I can enter commands again, but then it drops out several minutes later. Let me know if there is additional data required for this and I will provide. Thanks for the great work, my sluggish city-states can thrive again.

35
DF Announcements / Re: Dwarf Fortress 0.28.181.40a Released
« on: August 19, 2008, 08:28:30 pm »
Dang Toady! Starting FPS on my dual core Turion lappy running Wine went thermonuclear, from an average ~150 FPS on a two level 4x4 starting fort to an I-must-throttle-this-before-seizure-commences ~400+ FPS! In full screen 1440x900. Twitch.

36
DF Bug Reports / [40a] Dwarf not performing job
« on: August 19, 2008, 11:27:17 am »
Since 40a, I have a miner showing no job when he is clearly capable of work. He is:
- Not Possessed/Crazy/Upset
- Has a pick
- In full health
- Has clear path to job site
- Has been given only mining as a job possibility
- Is of a high skill level (>Talented)

37
DF Bug Reports / Animal Trapping And Pathfinding Error (39e)
« on: July 29, 2008, 09:30:00 pm »
Have an issue where my dwarves are trying to lay traps to catch animals. At first, the trapper started laying traps outside but then began laying traps inside, resulting in erratic pathfinding. He would pace back and forth for some time inside before dropping the trap and going to retrieve another to repeat the same behavior. An announcement that the dwarf canceled the job appeared, but the job does not show as canceled in the kennel task list. This has occurred for the last five traps I've used.

38
DF Dwarf Mode Discussion / Re: Driftwood and Anchovies
« on: October 30, 2007, 12:02:00 am »
Yes! Dwarves riding the prow of boats with harpoons in their hands! Outstanding. To continue the nautical musings, has anyone found any deep water sea creatures? The lowest ocean I've looked in was 6 levels deep, but I found nothing but a sole. Show me the benthic communities...

39
DF Dwarf Mode Discussion / Driftwood and Anchovies
« on: October 29, 2007, 10:53:00 pm »
My Dwarves are hardy Jomsvikings all, I'm sure, but they do not know how to utilize the abundant driftwood on the shore. Any ideas? Also, there's a bait ball of anchovies schooling out in the surf that need to get munched, though I havent figured out how just yet. I did find a random turtle meandering about in my fort three levels below start. Good for him, hardy bugger.

40
DF Dwarf Mode Discussion / Re: Coolest discoveries yet!
« on: October 31, 2007, 11:13:00 am »
The fact that dwarves apparently do not have the equivalent of OSHA. Ripping down an improperly constructed second story, I was delighted to watch worker dwarves knocking out the floors beneath their feet ala Wile E Coyote and plummeting down with the newly reclaimed stone. Slapstick comedy is still the best...

41
DF Dwarf Mode Discussion / Re: Coolest discoveries yet!
« on: October 30, 2007, 02:43:00 pm »
Deep, deep basements. I've bottomed out 18 levels below surface in a fierce gabbro strat. The possibilities that this allows for are truly bewildering (how cathedral do our cathedral ceilings need to be?) Mind you, I am somewhat suspicious of the structural integrity of the vault of a meeting hall built out of loamy sand, but still...

42
DF Dwarf Mode Discussion / Re: wonderful fort video
« on: February 20, 2008, 09:39:00 pm »
Eusocial animals of all stripes are pure Dwarf Fortress. Watching my axedwarf knock a kobold into a 5-square splatter of gore reminds me fondly of harvester ant majors excitedly wandering the open desert with the body parts of their foes still clamped on their limbs. Order and destruction, the soul of Dwarf Fortress.

43
DF Bug Reports / Noble Requirements Unmeetable
« on: October 30, 2007, 03:01:00 pm »
My initial broker requires a bedroom and a study. The bedroom worked out fine, but though he is assigned a study it does not count against his requirements. Solutions tried include reassigning existing office and designating a seperate office for him, to no avail.

44
DF Suggestions / Re: War and Slavery
« on: October 28, 2007, 05:40:00 pm »
quote:
Originally posted by Leonidas:
<STRONG>
The comments here seem to completely miss the point of slavery.  It isn't about sadism.  Slavers don't take joy in forcing slaves to do menial tasks.  That's all just modern historical revisionism.  Real slavery was about economics.  Slave owners didn't beat their slaves for fun any more than you would beat your car for fun.</STRONG>

I would take exception to this on several points. The thrust of the paragraph is dictated by an overly economic view of humanity. Human beings are not efficient little agents that act solely according to their economic self-interest. Cruelty was and is a salient feature of slavery for the simple reason that human beings in an unequal power dynamic tend to (not will or always) act in a cruel manner to those below them. There is a vast amount of historical data to reinforce this basic observation of our character in regards to slavery that does not require any more "historic revisionism" than picking up a primary text document and reading it.

The first point feeds a second. In the examples given of historical slavery that followed, the problem for these cultures of political instability via slave revolt, for instance, was an issue, but certainly not the sole or even primary issue of inherent concern. In the case of the Sparatans and American South in particular, the big area of concern was that dependence on slavery helped to shape a political, social, and military culture increasingly defined by slavery. If a vast swath of your production is based on slavery then the rest of your culture must follow suit. The more slaves, the more the need to control slaves, the more justifications and reinforcements to preserve the status quo, the more that other areas of culture, military and economics suffer as a result. Hard core dependency on slavery leads to an almost predictable calcification of the society with disasterous results when an outside threat emerges, be it military or economic.

For Dwarf Fort, particularly with the long term arc aiming towards Baronies and Kingdoms, slavery is a real option. Providing an internal stability threat from this force in the form of insurrections dictated by a sliding percentage chance linked to, say, number of slaves within a contiguous locale amplified if they all tend to be of the same race, would lock down military resources otherwise available for other things such as expeditions and should also have a destructive economic (smashing the goods) and social (increased social polarization) element. I'm for it.


45
DF General Discussion / Re: New release donation pool
« on: October 28, 2007, 04:46:00 pm »
I'm in for $50. I haven't enjoyed a game this thoroughly since my grandpa figured out the nansi settings that allowed me to boot up Hack on the ol' 386. That was thorough gaming, but it pales in comparison to the power of Dwarf Fort. I hope the Toady One is doing well by this, it's a herculean achievement.

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