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Messages - Eneverforgets

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I'm trying to use Legends Viewer with a 4.5 GB XML file, and it appears to be too big.  It basically errors out with something about "out of memory".  Any way around this?

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DF Gameplay Questions / Re: Danger Rooms
« on: March 04, 2013, 08:16:15 am »
Thanks, I'll make sure they have their heads covered before they go in next time.

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DF Gameplay Questions / Danger Rooms
« on: March 04, 2013, 07:39:42 am »
I've made danger rooms before without much of a problem.  For some reason, my latest fort's danger room was a complete death trap.  Usually I use 4 upright spikes each loaded with 10 wooden training spears, linked to a lever that I have someone repeatedly pull.  For whatever reason, this room was slaughtering dwarves.  3 or 4 of the 10 had their brains torn before I even realized what happened.  Right through the wool cloaks they had on.  The only thing I did differently with this room was that I used 2 wooden training spears instead of 10 per upright spike, and they were made out of tower cap.  Thoughts?

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DF Gameplay Questions / Re: Random forest fires?!
« on: March 03, 2013, 12:12:14 pm »
I think nightmares can start fires.  Not 100% sure, but I think so.

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DF Gameplay Questions / Re: Quick Noob Question ~ Quick Noob Answer
« on: March 01, 2013, 01:43:51 pm »
Just something to consider.  You probably don't need separate Up and Down stairways unless you're doing something interesting with pathing.  I almost exclusively use Up/Down stairways, where the dwarves can do either.  A common technique is to dig a 3 x 3 block of Up/Down stairways as you dig down into the ground to carve out your fortress.

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DF Suggestions / Re: Dwarven journals
« on: February 11, 2013, 08:17:45 am »
Could this kind of information be a lot to keep track of?  Of course it could, but this is Dwarf Fortress we're talking about here!  When did "that would be too crazy" become an obstacle?  Though maybe the ability to set how specific your dwarves were in their documentation, or even if they kept journals at all could be user controlled.  Much as the bookkeeper will only be as specific as you want him to be.  So if you wanted them to document their every happy/unhappy thought, you could do that.  If you wanted them only to document big things in life or things that made them really unhappy/happy, they would do that. 

There are lots of ways people have suggested to modify this idea.  A single fortress-wide journal is pretty cool.  Though I still like the idea of being able to follow even the mundane happenings of every dwarf.  Part of the fun of the game for me is watching each dwarf's idiosyncrasies play out with each other.  And I'm interested in seeing how things change for a dwarf over time. 

First he was happy just admiring a door.  But then he got married and he enjoyed his wife.  Then they went to a lot of parties at the green glass statue.  Then his wife got her brain torn by a unicorn and he was miserable.

Currently, you can still get most of this data.  But it's not easy to get all in one place at one time.

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DF Suggestions / Re: Dwarven journals
« on: February 07, 2013, 06:57:16 am »
Well I was thinking that you could set how much you wanted your dwarves to be recording, kind of how you can set your bookkeeper to different levels of accuracy.  And maybe writing stuff down could give dwarves happy and unhappy thoughts.  "he was pleased to be recording his life for future generations" and "he hates writing things in a journal"

You could even have them record things that you don't really know at the moment, like what they've been making at workshops.  Parties they've attended and who threw it and who was there. 

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DF Suggestions / Dwarven journals
« on: February 06, 2013, 12:10:07 pm »
I like to follow the history of each dwarf.  I think one of the most fun and interesting parts of this game is when something cool happens and then that shows up in dwarf artwork.  But I feel like each Dwarf's personal story is hard to get to.  Either inscribe a ton of walls and see what you get, or carve a slab after they die for a one sentence blurb about them, and of course you can see your dwarf's likes and dislikes and recent happy/unhappy thoughts.

But what about some kind of system that really let you look at what a dwarf had been doing with their life.  It's cool to see that they are happy because they talked with a friend recently, but after awhile that thought goes away and it's lost forever.  Also, you can't really see who they are so happy to be talking to.  So my idea is a journal, so the dwarf might keep track of things that made him happy or unhappy, but in a more specific way. 

Example,
21st Granite 258:
I enjoyed speaking with my spouse, Thikud Manybasements.  I was horrified to see the death of my friend, Ushat Tourhandle, when he was struck down by Dang Horrorbats the goblin, who rammed his iron short sword through Ushat's skull, tearing the brain.  I'm sick of drinking dwarven wine.  There are so many flies by the kitchen; disgusting!

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Or just put one tile of magma right on him. 

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DF Gameplay Questions / Re: The Starving Yaks
« on: January 19, 2013, 09:38:31 am »
You gotta put those yaks under the knife.  If you keep them around long enough, some dwarf might adopt one as a pet and then you're obligated to find 256 spaces of grass/moss for them to eat.  Avoid this: butcher all yaks.

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DF Gameplay Questions / Re: Captain of the guard keeps killing people
« on: January 11, 2013, 08:15:37 am »
Maybe I missed a mandate in there.  That makes sense.

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DF Gameplay Questions / Captain of the guard keeps killing people
« on: January 11, 2013, 08:00:23 am »
I'll get a message saying "so and so was found dead" and when I check the reports, the captain of the guard punched his face in.  This has happened twice now.  Why is he killing people?  Everyone is in a good mood, even the Captain.  Is he just sadistic?

He did "take joy in slaughter recently."

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I like how it's recursive so many times.  Also, how could you let Udib Anguishgalleys die of thirst like that, you bastard!

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DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: January 11, 2013, 06:47:38 am »
I found an embark that matched (major river + volcano, in 2x5) but the river was only 30 wide.... so close.
Can you post this please?

I don't have the exact one anymore, but here's one similar:

Spoiler: worldgen (click to show/hide)

Spoiler: embark location (click to show/hide)
(middle west <-> east, far south)

Spoiler: embark screenshot (click to show/hide)

If you randomize the seeds for that worldgen, you should find at least 2 or 3 volcanos on major rivers, per world.  I'm reasonably certain you could find one in a 3x3, it would just take time.

This river on the embark site you've noted is huge.  80fps on embark huge.

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DF Gameplay Questions / Re: Is this a good layout?
« on: January 04, 2013, 12:05:28 am »
Oh dang! Haven't taken blocking in consideration. Maybe I'll make the little hallways 3 wide then.

Also, make your stairs 3x3 (9 tiles).  Otherwise it's a choke point.  And like others have said, remember that it takes the same amount of time to move one tile over as it does to move one tile up or down.  So a 10 tile lateral movement is like 10 z-levels.

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