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Messages - b_knight286

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121
Other Games / Re: Space Station 13: Urist McStation
« on: April 02, 2014, 05:52:40 pm »
SERVER RULES (Please read)
Spoiler (click to show/hide)

I see something that needs updated.

122
Other Games / Re: Space Station 13: Urist McStation
« on: March 31, 2014, 10:31:20 pm »
Onto the AI debate.  I like Baystation laws, and after that I support Corporation.  However, I suggest the following:
Law One: Prevent harm to crewmembers to the best of your ability.
Law Two:  Follow the orders of the crew to the best of your ability.
Law Three:  Support [randomized department] to the best of your ability.

It allows for AI neutrality, with the exception of whatever department was randomly chosen.  You could have a roulette, so one shift it pays more attention to science, simulating a research station, the other it could pay the most attention to medbay, simulating an AI that's more focused on the health of crewmembers.  If you allow AIs to pick, they can choose whatever department matches their RP personality.  The AI is still forced to try to protect whatever crew it can, while following general orders, but focusing on one department during those slow times.

123
Don't forget all those infinite plants in the greens are both grass AND power reagents.  Putting one on with a third reagent type might do fun things.  Power/natural/electric Slog sounds kind of awesome.

124
Other Games / Re: Space Station 13: Urist McStation
« on: March 30, 2014, 03:28:29 pm »
W-wait. Ice cream machine?
We've always had the icecream cart, man.
DID THAT TURN ANYTHING INTO ICE CREAM!?
You can make Vodka ice cream.  You can probably also make blood ice cream.

125
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 07:46:47 pm »
I stole the Tachyon-doppler array and drug it everywhere.  It was either invisible or underneath the floor.

126
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 07:35:59 pm »
I found lots of errors, mostly lights and issues with blast doors, though he forgot to rename the law office doors, and the library dice pack was a pill bottle for some reason.

127
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 06:39:36 pm »
Where do I put the IP?
You put it in the blue open button on the top-left corner.

128
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 05:54:54 pm »
Surprise will be up in about half an hour.

Fifty-five minutes later...

Glloyd is the best at being aware of how long things take.  That, or he is hastily adding in my guesses before we rock.

129
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 05:46:08 pm »
What?

With TG's air system, filling a flamethrower with N2O, or whatever the sleep-gas is, would create a 3-tile-long pocket of air that would INSTANTLY cause anyone passing through to black out.  This pocket would then just kind of STAY there for some reason.

130
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 05:42:54 pm »
Damnit, that reminds me.  No more Rapethrowers.

131
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 05:23:50 pm »
The surpise is clowns, and a common event that spawns hostile clown mobs in random areas using Bay's spiderling spawning event.  Only clowny.

132
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 05:13:38 pm »
Cyborg hugs.

133
Other Games / Re: Space Station 13: Urist McStation
« on: March 28, 2014, 10:03:05 am »
As an addendum to the painkiller thing, I want to add aspirin to the game and scatter bottles of it in the bathrooms around the station. Make it relieve an infinitesimally small amount of pain, but it's better than nothing.

Also, ideas for more vending machines that take money?
I said it while on the test server.  But toy machines and trading cards.

134
Time to once more suggest bloodshaping a super soaker and filling it with underside acid.  Also, try bloodshaping a taser or something.  If we can bloodshape something with infinite free bullets and upgrade a knife to shoot lasers, a taser should be within reason.

135
Other Games / Re: Space Station 13: Urist McStation
« on: March 26, 2014, 10:23:56 pm »
It is up again.  Or so it seems, based on the ad.

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