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Curses / Re: Alright, Im really full of ideas.
« on: May 03, 2013, 05:10:05 pm »<wears "I'm A Pervert" T-shirt>What I'm not so keen about is having to review every article of clothing made, every public spectacle created, every discussion of someone going with the squad instead of working on the assigned task...
I've cut and consolidated a fair number of those messages over the years; you don't get ones for credit card fraud or prostitution, for example. The ones I've left in have been because they serve an important purpose. It's important to enumerate the clothing made to give feedback on the quality of their work, and to let you work only until you have a first rate item, if you choose. The public disturbances are consolidated into a single message if you have multiple activists in order to reduce message spam, but eliminating them completely would turn Liberal Disobedience into a flavorless option that might as well be cut entirely.
The notifications about going with the squad instead of working on the assigned task are important as a way to ensure players learn the game; without it, not everyone would understand that assigning an activity overrides sending the squad out. That might seem obvious to you, but that's just because you already know it works that way. New players may not. The bother of this message is also mitigated by the fact that it doesn't happen when you're holding w -- it's just a couple messages when you're actively playing.
Curious what messages were cut for Prostitution. I've assigned Liberals the duty and wondered why they don't seem to accomplish anything, etc. Since then I've learned via forum/wiki that Prostituting only works every third day (for reasons unknown--no other activity works on an odd schedule) and the Juice hit apparently only takes place 50% of the time or so on an actual working day.
This information was not obvious from the game itself. Respectfully suggest that more/restored messages may be worthwhile.