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Messages - StubbornAlcoholic

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106
DF Gameplay Questions / Big Populations + Happiness
« on: October 10, 2012, 02:48:36 pm »
Just a brief question - my fortresses always seem to implode when they hit about 120 or so Dwarves. Unfortunately, since migrants seem to arrive insanely fast at times, this means I've never managed to embark on any fancy construction or dig down to HFS/Forgotten Beasts.

In fact, the "Dwarfsplosion" seems to happen so fast I've never even seen siege gameplay before my fortress sort of caves from the inside!

I don't really understand why. My last fort, I had a pop. of 130 Dwarves. Basically when I had 50 only, about 35 of those were "Ecstatic" and the rest were happy. It was great.

I continued treating them all the same as the pop. grew, giving them all nice engraved bedrooms, keeping the booze and meals up, building furniture, giving the pompous Nobles huge luxurious offices...but then weird things happened:

1. Loads of Dwarves (about 20-30) suddenly became V. Unhappy/Miserable and started going insane. I had 10 or so deaths total from failed Moods and useless soldiers, but I buried the bodies or memorialised them pretty much instantly. Regardless, practically half of the Fort's population got upset about "dead friends" or the like and started mass-tantruming.

Their thoughts were filled with "Slept in a great bed" and other good stuff, but for some reason the one or two negative things really dominated their happiness.

2. My whole military started getting "enraged due to long patrol duty". This didn't make any sense, because I actually took them all off duty and they basically milled around still complaining about their "duty". I then put them back on again and they continued to be upset. Is this a bug or something?

Either way, I sort of get this happiness collapse for no discernible reason when I start getting to the big pop. numbers. Is there anything you can do about this, or is it just a natural aspect of fun that one has to live with? :P

107
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 08, 2012, 03:37:42 pm »
Just had a total LOL moment, I was trying to trade with a Human caravan but for some reason the Broker wasn't at the depot. I look at Reports and see one of the Broker fighting.

When I check it out, the Mayor was throwing a tantrum (apparently because his luxurious room didn't have a weapon stand) and the two were engaged in a brutal fist fight in one of the offices. Eventually the Mayor snapped some of the Broker's fingers and he had to retire to bed, by which time the caravan had left :D

108
DF Gameplay Questions / Re: Military Timespan
« on: October 08, 2012, 10:33:50 am »
While they're naked and mostly harmless, remember to wear armor anyway. A single lucky punch can cave your trainee's skull in without a helmet.

You weren't kidding! I've sent two Dwarves against a single unarmed/unarmoured Goblin now to train them up. Both are dead o_0

The second one I gave a helmet to, but the Goblin just broke his ribs...then killed him with a head punch anyway. I noticed the training was far quicker than normal (about 20x quicker), but it's not much good if I end up with a dead recruit at the end of it.

Quite frustrating. Shame I can't recruit "Champion Boxer Goblin" to my side too XD

109
DF Gameplay Questions / Re: Only 2 Ore Types
« on: October 07, 2012, 10:26:44 am »
Thanks for the tips guys! Much appreciated :)

I don't so much mind hunters and the like being killed, unfortunately I find ambushes just seem to trigger all my Dwarves running out of the fort and getting mass-slaughtered. With regards to military, I really haven't had much luck so far with soldiers. Basically I get them sparring a lot, but they seem to train so slowly...and die so quickly by comparison!

I just lost my only military teacher too (to an unarmed Goblin!), so I doubt I can really get myself a viable counter to surface threats. I'm hesitant to use "Danger Rooms" because it feels sort of exploit-y, silly as it sounds.

I don't really understand why training is so ludicrously slow though. In 3 years solid I've so far managed to train 3 low-level Axedwarves, one of which is now dead from a punch in the face (my fault for not giving him a helm, but I do lack materials for that).

I sort of wish Goblin squads were sometimes rookies too - it always seems to be a freaking Mace Lord that just swaggers onto the map, pimp-hat posed at a jaunty angle, brutally skull-implodes all my squaddies and then leaves again.

110
DF Gameplay Questions / Re: Too many migrants
« on: October 07, 2012, 10:17:33 am »
I'm actually tempted to ferry some of the useless ones I have into a large room, then cave it in. It's only because it feels really mean/undwarflike that I don't do it!

I seem to get about 40 freaking Potash Makers/Cheese Makers/Thread Spinners. Or even worse, Peasants. Then they just sit around being useless and drinking all the beer.

Not to mention the Dwarven babies, I have entire corridors of rooms devoted to kids in my current fort, I think I need to start making contraception mandatory or something (under penalty of Hammering).

111
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 07, 2012, 09:24:07 am »
So my Fortress is finally having some luck training troops because I embarked with a Teacher with Axe skills.

I just caught a Goblin thief, disarmed him, then locked him in a room with the Teacher armed with a wooden axe, in order to skill him up and make it all more efficient.

Guess who I forgot to give a helmet to? The Goblin punched the military Dwarf in the head and instantly killed him. Now I have no one to train the Dwarves up and it's going to take so long I can't see a force actually being viable at all on this embark anymore! >:(

112
DF Dwarf Mode Discussion / Re: War Dogs
« on: October 07, 2012, 05:50:31 am »
I just caught a bunch of Giant Keas trying to nick my stuff. Unfortunately I can't seem to tame them past "Trained", they keep reverting back to being savage wild menaces.

Is there any way to actually fully tame them and make use of them? I quite like the idea of an army of giant kleptomaniac parrots :D

113
DF Gameplay Questions / Re: Only 2 Ore Types
« on: October 07, 2012, 04:59:41 am »
Well, just keep smoothing and engraving those halls, and get to cooking some agricultural surplus, and you can pick up most of the iron you'll need from the caravans.

I reccomend putting those zinc cages in some traps, because when that siege does come (and it will, probably at the least expected moment), your military won't be able to hang.

Recommendation noted and acted upon ;)

My Goblinite collectors have been dispatched along all major entrances to the fortress. Would you recommend any particular remedy for the problem of ambushes? I find the little gits have a tendency to skulk around in the hills and whack my unfortunate hunters rather than blundering into my "smelters" as planned.

114
DF Dwarf Mode Discussion / Re: War Dogs
« on: October 07, 2012, 04:54:44 am »
I bought a Leopard from the Elves and trained it, but the poor thing just languished in it's room for years with nothing to mate with (a situation I can sympathise with all too well ;D )

Elves never seem to bring the same animals twice, you can't request cool animals from the Dwarves and the Humans don't seem to keen on selling "pets" anyway. Add to that the irritating propensity truly vicious wild animals have of never spawning and sadly my plan to get sharks with frickin' laser beams war bears has been abandoned for the time being.

I'm now settling for a ludicrous excess of traps and deadly pits, but they lack teeth :(

115
Sadly I've never had the neccessary medical expertise to really 'fix' a truly maimed Dwarf.

So instead I usually seek to put the Dwarf's mind to rest by mangling his assailant in exceedingly cruel and unusual ways. Case in point: the Goblin who killed my finest axedwarf (admittedly still a rookie!) barely managed to crawl back to his Goblin Stronghold with 3 broken limbs, major lacerations and a snapped spine.

I have to say I get attached to some Dwarves though. I had a legendary miner who had a full bank of endearing personality traits such as "likes to help others." She never complained and worked tirelessly. At one point she was stranded without food or beer for a couple of weeks (surviving on vermin and water) and when she finally escaped she went to see the mayor...and cried on his shoulder instead of shouting at him or tantruming!

Unfortunately she went missing after digging a deep channel, so I engraved a special memorial to her in the dining room of the fortress. The one competent charming dwarf in a fortress full of cretins, snatched too soon :(

116
DF Dwarf Mode Discussion / Re: Determining cause of death
« on: October 06, 2012, 06:03:20 pm »
So my super legendary miner/ first 7 went missing for a week. I start looking around the map and I find his corpse in my refuse stockpile.

Is their a way to determined how he died?

I don't think it was a vampire no message and he wouldn't be sleeping in the refuse pile.

Also there are no dangerous creatures around, he has not had a mining job in awhile so no accidents, and he never was hurt so no bled to death or infection.

Mine went missing, turned out he'd dug himself into a channel he couldn't get out of and apparently starved (with no message). So I doubt it's anything sinister if the body isn't all mutilated: miners tend to get themselves maimed or killed eventually. They seem to be clumsy by nature, even the best ones.

117
DF Dwarf Mode Discussion / Re: Goblin attacks and such
« on: October 06, 2012, 06:01:56 pm »
I'm pretty sure the attacks on your fort are staged to happen, and happen continuously no matter what, but will the next release change that? Will you be able to actually beat and enemy back so much that they won't be able to attack for a long time, and need to regroup their army maybe? I know Toady is adding in civilizations taking over others during game play so if a civ of dwarves takes over all the goblins in the area will you not be attacked by goblins any more?  I guess what I'm trying to sat is will the attacks be less static and be based upon what is happening at the time or who you are at war with? Sorry if this question has already been asked.

Not sure. I believe Necro sieges stop if you kill all the Necromancers (though they kept coming when I killed 3-4 of the gits, but that might have been 'cos I was in a very Necro heavy region or something). Don't know if anything influences Goblins.

I'd love to have the ability to eventually send out the military from the fort to conquer Goblin strongholds and things (can that already be done? I presume not), I'm sure it'd be an excellent future game addition.

118
DF Gameplay Questions / Re: Only 2 Ore Types
« on: October 06, 2012, 05:02:56 pm »
I think once a player has learned some basics, getting a viable metal industry from imported goblinite and trade is quite viable (MASTERWORK FOOD IS GROSSLY OVERVALUED IN TRADE). 

Not having the initial metal to begin is most painful for a new player.  I enjoy having a nice steel industry, but thats just because I like making stuff.  Once you learn to clobber sieges, you begin to appreciate the vast quantities of metal the goblins are importing.

 I'm considering building an entire tower out of imported goblinite copper, but I might turn it into brass first...

You know, I haven't had any luck with Goblinite on this embark either. Not a single thief or errant ambusher! Apparently some dirty Kobold nicked my Copper Battle Axe I embarked with ages ago, but other than that, not a sausage.

Since the fort is going on 3 years old now, it seems more than a little bizarre. I'm in an "untamed wilderness" segment IIRC, with giant sparrows everywhere, but no Goblins whatsoever.

I've resolved in the meanwhile to pump out shoddy Zinc cages (kind of like a giant, unusually macabre souvenir shop) and trade them for anything containing any remotely useful metal.

I think perhaps the hunk of rock I've embarked on is simply known by all and sundry for being a barren lump of Mosquitoman turd and so even raiding parties avoid it :\

(I must also note with a sense of embarrassment that I've never survived long enough to actually be sieged by Goblins, and hence have never had a plentiful Goblinite deposit. The little buggers always seem to show up with ambushes and bleed me dry when all my idiot Dwarves run outside and get killed - full sieges aren't necessary :( )

119
DF Gameplay Questions / Re: Anvil Trap?
« on: October 06, 2012, 03:35:58 pm »
Pressure plate linked to a hatchcover above it, with an anvil placed on the hatch. That'll possibly do the trick.

Lol, I love it. I swear the DF community is capable of finding a solution for anything :D

120
DF Gameplay Questions / Re: Cave-Ins and Aquifers
« on: October 06, 2012, 02:28:59 pm »
Thanks for the suggestions guys, I will post back with the results next time I run into one of the damned things.

I find getting water from pools is often a pain in the rear though, so I suppose they have practical uses once they become breachable.

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