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Topics - Caz

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16
Creative Projects / caz's writing log
« on: August 14, 2011, 07:22:15 pm »
Some sort of writing that may or may not materialise some time in the future.

Also there should be more stuff here, but it's outdated and I haven't done a more recent explanation post yet. Welp.

17
Other Games / Arcane Adventures - MORPG in beta
« on: May 13, 2010, 04:31:19 pm »
Arcane Adventures is this neat little online sidescrolling RPG. You fight rats, buy equipment, catch fish, cast spells, gather berries, and your head explodes in a cloud of gore when you die.

http://gmc.yoyogames.com/index.php?showtopic=462962






It's pretty empty but work a look! The dev Murska actually made it using Game Maker, which is pretty impressive.   ???

Download Link: HERE

18
DF Suggestions / Embarking Underground
« on: April 18, 2010, 07:46:25 am »
Should be possible as an option when you're at the embark screen. Would be just the same as usual except your dwarves and wagon would appear on the first cavern layer, maybe it should be possible to choose the second layer or even 'hell' for more challenge. O_o

19
General Discussion / SONG OF DEATH.
« on: July 30, 2009, 12:11:15 am »



oh god what?

how would you play it? what would you even play it with? WHY?

it is so.. i cannot...

20
DF General Discussion / How big a fort could I run with this comp?
« on: April 18, 2009, 07:07:59 am »
I'm getting a new computer and was wondering what sort of forts it could support - what size, features, and number of dwarves before slowdown. I have no idea how to work this out but I know some people can or have similar builds, so please tell me :o


Intel® Core™2 Duo E8600 (2 X 3.33GHz) 1333MHz FSB/6MB L2 Cache
8GB CORSAIR XMS2 800MHz (4x2GB)
1GB NVIDIA GEFORCE 9800GT PCI Express + DVI

21
Urdim Sákrith
 "The Tower of Blazes"

9th Granite

We awoke to the smell of smoke and charred flesh.

 I, Catten Wadedtrumpets, chosen among many to construct a great obsidian temple for Armok and the glory of the Mountainhomes, jumped from the wagon, nearly tumbling into the pit of magma. Obok! That damned fool. We ask her to steer the mules for a few hours, and she drives us to the edge of the volcano! At least we've arrived. There are tales of brave dwarves, sent to found new outposts, getting lost while travelling through terrifying swamps and worse!

So, carefully avoiding the pit of hot death, I grabbed my pick and struck the earth. I think I can hear screams from above now.

I hope Obok is turned into ashes.






22
DF Bug Reports / [40d] Dwarves walling themselves in at the same time
« on: January 08, 2009, 04:12:17 pm »
Two of my dwarves went up to put up some stone walls... and then I notice after awhile that they're just sitting there. On tiles with newly made walls. They can't seem to get off. :(


23
I noticed there's a new init where you can modify the embark profiles (They're greatly useful in themselves)

Could you modify them to more than you'd be allowed to ingame? Like say, to the equivalent of two or three thousand points of equipment?


...*tries it out*

24
DF Dwarf Mode Discussion / Side effect of custom grid resolution...
« on: October 20, 2008, 06:55:10 am »
I love the new custom grid setting so that you can see what's going on. I noticed an unfortunate side-effect...

I was playing in a white sand desert, building a selenite stronghold over the flat plain. The problem is that every time I looked away from the computer, I got blurred hazy lines over my vision so much that I couldn't see for a few minutes. I guess it's from the black/white contrast with hundreds of ~~~~~'s all lined up over the whole screen. Wow.. @_@


I think I'm going blind.

25
DF Suggestions / Building Editor
« on: October 20, 2008, 06:51:44 am »
I'm unsure if this has been suggested before or not, oh well.

What about a building editor, maybe included in dwarf mode or seperate on the menu that allowed you to place a number of walls, floors, etc with certain materials and then save the template? You could maybe add other buildings like workshops, doors, windows, dig designations... Essentially it'd be like a DF macro system. Save the template, go to templates on Dwarf Mode and quickly build a tavern or blood temple or giant complex trap system in two clicks.

Could be useful...

26
Other Games / Ultima Online
« on: June 15, 2008, 07:04:49 pm »
Did any of you ever play this?

I still play on UOGamers:Hybrid, a pre-AOS server. It'd be cool to see a bunch of dwarfs running around...  :)

27
DF Modding / Tag library?
« on: December 02, 2007, 04:00:00 pm »
Is there any sort of list of mod tags and their effects? A thread or something in the wiki, because I'm very, very lost.   :(

28
DF Dwarf Mode Discussion / Most impressive construction?
« on: February 28, 2008, 06:11:00 pm »
What's the most impressive construction you've built or seen in DF? I've seen a few good ones on the map archive and built a tower of glass but that's about it.

29
DF Dwarf Mode Discussion / You are invited to the Cold White Canyon of Doom
« on: November 25, 2007, 06:58:00 pm »
Five stout dwarves are needed for an expedition into the bright wasteland of snow and ice. Our job is to survive long enough to find the secrets of this place and report back to the mountainhomes.


 :cool:

[ November 25, 2007: Message edited by: Caz ]


30
DF Dwarf Mode Discussion / Avuz Sibrekoslan, Peasant has been possessed!
« on: November 23, 2007, 08:30:00 pm »
Avuz Sibrekoslan has claimed a Craftdwarf's Workshop.

Avuz Sibrekoslan claims limestone.
Avuz Sibrekoslan claims limestone.
Avuz Sibrekoslan claims limestone.
Avuz Sibrekoslan claims cut black pyropes.


Avuz Sibrekoslan has begun a mysterious construction!

[ November 23, 2007: Message edited by: Caz ]


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