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Messages - Exovian

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Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: July 21, 2014, 06:38:53 am »
Thank you so much for updating this; it's easily my favorite tileset and the one I learned to play on.

2
DF Dwarf Mode Discussion / Integrating other species into the fort?
« on: April 08, 2013, 10:33:17 pm »
Lately I've been interested in how I could enslave integrate other races into the fort. Tiger men are obviously best for this, as they can be tamed, and thus socialize and attain positions of power where they don't cause trouble. But I like stuffing things into places they shouldn't be, and I was wondering what could be done with the other races within the confines of an unmodded game. Is there an efficient way of moving populations of perhaps hostile races into a desired area? What behaviors can be induced? Will they reproduce or somehow increase their population over time? Can they be used as a passive method of defense? Is it at all possible to calm them down and render them friendly? If they are friendly to begin with, is it safe (for me) to let them wander the fort?

3
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: September 30, 2012, 01:53:24 am »
Ok, I have an odd request. I'm looking for a Joyous Wilds area with a river, shallow and deep metals, and limestone. No other type of flux will work, as I'm looking for malachite, preferably lots of it. Thanks!

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