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Messages - Hunger

Pages: [1] 2 3 ... 7
1
General Discussion / Re: Amazingly Stupid Things You've Heard People Say
« on: October 09, 2012, 11:45:15 pm »
"The United States of America is a Democracy!"

That is all.

2
Forum Games and Roleplaying / Re: You are alone.
« on: October 09, 2012, 11:43:03 pm »
It's like 4chan all over again

4
Forum Games and Roleplaying / Re: You are alone.
« on: October 09, 2012, 11:09:54 pm »
Actually, run away and collect 8 notes to make it go away.
Wrong game.
Then go running through the Parishes in south-Louisiana killing zombies.

5
Forum Games and Roleplaying / Re: Word association game: Ten thousand
« on: October 09, 2012, 11:07:00 pm »
The hill of kills.

6
General Discussion / Re: Best and Worst of: Words
« on: October 09, 2012, 11:06:01 pm »
4CHAN IS THE BEST!
Reddit and 9gag, I hate you both.

7
ROLL ON GROUND, CRYING.

ASSERT MAN-HOOD.

PICK NOSE.

8
Forum Games and Roleplaying / Re: You are alone.
« on: October 09, 2012, 11:02:05 pm »
Choke it with the idol, then probe its body with the idol.

9
DF Dwarf Mode Discussion / Training weapons V.S. Real weapons
« on: October 09, 2012, 10:52:13 pm »
what is the difference in term of training your troops?
Do training weapons boost exp. gained?

10
DF Modding / Re: Challenge-Mods
« on: October 09, 2012, 04:43:20 pm »
When creating challenges, I'd go less for restriction and more for !!FUN!!

So... Husk-creating creeping gas clouds... everywhere.  No, scratch that.  BOILING MAGMA creeping gas clouds.  EVERYWHERE.

Or maybe a random regional effect that temporarily makes all animals (anything without CAN_LEARN and CAN_SPEAK) CRAZED?  Everything seems normal until suddenly ALL the animals go berserk, including pets... Or better yet, make them all OPPOSED_TO_LIFE and NOT_LIVING so they'll team up against you instead of attacking each other.  (This could be an effect of SAVAGE regions if you want to restrict its effect)

Or how about giving dwarves the ability to do crazy party tricks based on [CE_COUNTER:PARTIED_OUT]... like going totally wild (temporary CRAZED status), bringing the house down (with an UNDIRECTED_DUST attack), or just breathing fire at their friends?  So that being too HAPPY could become a hazard.

That would be hard, but as I said I am working on a mega challenge currently

11
DF Dwarf Mode Discussion / Re: Squid Chat
« on: October 08, 2012, 08:16:35 pm »
QUICK! WE MUST FIND A WAY TO WEAPONIZE IT!

SQUID INK FILLED WATER CHANNELS THAT MARKSDWARVES SIT IN!

FIRE!

AND JIZZ!
Fixed

12
DF Adventure Mode Discussion / Re: Escaping The Necromancers' Tower?
« on: October 08, 2012, 06:41:15 pm »
did you lay down and/or press the [>] or [<] keys in general

13
DF Adventure Mode Discussion / Re: Husk/thrall ash/dust clouds
« on: October 08, 2012, 12:24:21 pm »
There is no real difference between red, grey, purple, pink, and brown for evil regions. It's just color palette changes respective to biomes, I believe.

Actually I have noticed that Purple and pink is more likely re-animating biome, meanwhile grey and red are evil rain and cloud biomes.

14
DF Modding / Re: Challenge-Mods
« on: October 08, 2012, 11:34:11 am »
=-Snip-=

You could also make every animal in the game sentient. That way no human or dwarf will butcher them anymore, while still keeping the wildlife as dangerous as always.
Farming is still as overpowered as always, so it still wouldn't be very difficult. I think the main problem is that you no longer have access to bones for your moods.

That would be bad good, but I am working on a uber-challenge right now.

15
Life Advice / Re: Rice - What to put on the stuff.
« on: October 08, 2012, 12:57:08 am »
Put Chopped Brisket.

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