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Bay 12 Games Forum
- April 06, 2024, 04:16:38 am
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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32
DF Modding / Re: Challenge-Mods
« on: October 06, 2012, 06:23:12 pm »Imported wood.
Strange moods.
Only Strange Moods, you cannot import wood.
34
DF Modding / Challenge-Mods
« on: October 06, 2012, 05:16:17 pm »Challenge-Mods
I have created mods that add Challenges to the core game of dwarf fortress, by removing one feature from the game radically.
I currently have 2 completed challenges so far, each with their phoebus installed counterparts
Challenges:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Please leave feedback so I can improve these challenges as I make more.
Download here:
http://dffd.wimbli.com/file.php?id=7013
Enjoy the pain.
35
DF Modding / Re: [0.2 Alpha] Realistic Fortress [Invaders n' more!]
« on: October 06, 2012, 03:34:02 pm »
I have hit a brick wall in development, I cannot find what is causing the most recent update to crash :/
dammit.
Due to this I am dropping this small project.
dammit.
Due to this I am dropping this small project.
36
DF Dwarf Mode Discussion / Re: Ultimate Challenge [Now Featuring Phoebus Texture Pack!]
« on: October 06, 2012, 02:03:25 pm »
My fortress just died, 5 years in....
Time to try again.........

Also, here is your legends report willsauce
Time to try again.........

Also, here is your legends report willsauce
37
DF Dwarf Mode Discussion / Re: Ultimate Challenge [Now Featuring Phoebus Texture Pack!]
« on: October 06, 2012, 01:04:07 pm »Gaah, I'm starting to get really tired of moody dwarves demanding stone. This one has way too many friends, and my fortress is really short on happiness inducers. This is gonna be fun.
You could just wall him off so no repercussions happen...
I decided to update my game to phoebus so all you non-ASCII people can see it:
Spoiler (click to show/hide)
Okay, One of my guys just went batshit crazy and attacked my dwarfs, So I had to put him down.
Everyone is miserable now, Tantrum Spiral here we go!
Update: Tantrum spiral is ensuing
A child attacked my woodcutter and he dodge into the local stream!
TANTRUMS EVERYWHERE
38
Roll To Dodge / Re: ALL CAPS ZOMBIE- STD -SPIN TO DODGE - A BAY12 ADVENTURE
« on: October 06, 2012, 12:35:44 pm »
DROP ATOMIC BOMB ON ALL OF YOU.
39
DF Dwarf Mode Discussion / Re: Ultimate Challenge [Now Featuring Phoebus Texture Pack!]
« on: October 06, 2012, 12:32:30 pm »I'm doing this. Because this is totally the right way to get back into the game after never getting past the very basics. Right?
Very High number of large beasts and High savagery should be fine.
Started with two Woodcutters/Carpenters, a Carpenter/Building Designer, one wood/bone crafter that can eventually grow things, a fisherman, a Crossbowman/butcher and a Brewer/Cook. I have no idea what I'm doing but hopefully it will go horribly wrong.
Good luck, also remember elves are your worst friend and you should kill all of them.
40
DF Dwarf Mode Discussion / Re: I badly draw your reports!
« on: October 06, 2012, 12:31:05 pm »
Goomba, in my recent challenge fort this happened
Draw it, you know you want to.
Draw it, you know you want to.
Spoiler (click to show/hide)
41
DF Dwarf Mode Discussion / Re: Ultimate Challenge [Now Featuring Phoebus Texture Pack!]
« on: October 06, 2012, 12:13:34 pm »
19th of Felsite, 130
Another year goes by without much change, the hammerlords named their hammers............
and they like it kinky with the elves.
Another year goes by without much change, the hammerlords named their hammers............
and they like it kinky with the elves.
Spoiler (click to show/hide)
42
DF Dwarf Mode Discussion / Re: Migrant dwarf turn npc trader
« on: October 06, 2012, 11:48:44 am »
Drop MAAAAAAAAAAAAAAAAAAAGMA on the trader Traitor.
43
DF Dwarf Mode Discussion / Re: Ultimate Challenge [Now Featuring Phoebus Texture Pack!]
« on: October 06, 2012, 11:32:47 am »Another challenger steps up!
While I think all those who are not choosing to make this hard on themselves are pansy elves, it probably would be worth saying in the op that "to properly qualify you must do:X" like no islands and what not. Giving people bonus points for stuff like "no cage/any traps" "Open fort" so on and so forth would be good as well.
Well I will review every embark that has qualified for the scoreboards to make it scoreboard worthy, If it was set up on a island or if they walled themselves in with no entrance or exit then it will obviously not qualify.
I'm in for the challenge with a twist.I'm going to bring 2 stones for a millstone and a quern.
Never though I'd live like an elf. Wait, is there no stone for mills?
No stone at all.
44
DF Dwarf Mode Discussion / Re: Ultimate Challenge [Now Featuring Phoebus Texture Pack!]
« on: October 06, 2012, 02:16:52 am »I would suggest that Challege Maker should gen world as normal. Remove picks then releas that. All Players play with the same world...
Thats a bad idea, It removes the freedom of the challenge.
People should embark where they want too.
45
DF Dwarf Mode Discussion / Re: Ultimate Challenge [Now Featuring Phoebus Texture Pack!]
« on: October 06, 2012, 01:16:29 am »The lack of Querns/Millstones suddenly make my Mill pointless, I have bother Longlard and Whip Vine and they are useless as anything other then booze...
Really though, if your going to be removing the access to stone, don't make anything that is Stone Set only unavailable...
I think stuff like that is hard-coded, I could have a look though.
Also, booze is why that stuff is there.

