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Messages - Kot

Pages: 1 ... 17 18 [19] 20 21 ... 435
271
Older colony ships, sure, but I thought the WH40K setting had FTL tech?
Well, sure, Warp travel does let you get to places faster than physically possible, but it's expensive, dangerous (AS FUCK) and even if it goes right it's often weird. There is a chance of arriving earlier than you departed, a week journey is actually a thousand years trip, and so on. Usually it's within a lifetime to get from one part of Galaxy to another, but it's very uncertain usually. Imperium is connected, but civilians will usually never see any other place, and if they do it's usually pretty deadly for them (becoming a Guardsman). As far as I'm concerned due to the over-reaching long arms of Administratum talk between people of two planets is usually within realm of possible. It's like same language family - less like English and like, whatever Australians speak, and more like Slavic languages. Some are odd, words don't neccesarily mean the same but with a bit of creative hand waving you can get the point accross. Also, presumably most guardsmen understand commands the same, as the Primers usually have same content (there are some variations), and that's the important bit. I think the written word remains roughly the same which helps a lot.

272
Glory to Arstotzka, comrade.

273
Also, are Moskurgers even stereotypical capitalist? I am pretty sure they were feudal or something, had like Sultan or something who ruled everything and peasants were fed to tigers. I guess it is capitalism in a way, but like, state owns everything anyway since it's owned by the richest person rather than it being an actual nation.

274
Quote from: strategy
(5) Top and Mid: eS, Powder Miner, NAV, ConscriptFive, Kashyyk
(0) Anywhere Else :

(4) Nationalize Businesses: NAV, ConscriptFive, Kashyyk, Kot
(2-3) Don't Nationalize: Powder Miner, Madman
---Fluff it as the issue being stuck in a committee for the next five years because the committee is always made of 5 stereotypical, capitalist Moskurgers and 5 stereotypical, socialist/communist Arstotzkans: (3) Madman, eS, Powder Miner
Glory to Arstotzka!

275
https://en.wikipedia.org/wiki/Butterfly_Bomb

Parachutes are certainly not needed. The "brakes" can be metal.

276
Pegleg is funny enough I'd seriously consider it, lol.

277
Quote from: Votebox
UF-RPGM-46 Ribeye Recoiless Rifle Motorcycle Sidecar: (2) NAV, Kot
UF-MAD-45 'Blackcat': (4) Madman, Happerry, eS, Stabby
reee

278
Air dropping mines sound like dead children to me!

279
Roll To Dodge / Re: Roll to Dodge: Fall of Ovechkin
« on: September 08, 2018, 10:11:08 pm »
Kill the rats (after all, revolution requires sacrifices) and paint the cell in blood. Try to summon a spirit of revolution.

280
UF-RPGM-46 Ribeye Recoiless Rifle Motorcycle Sidecar

The classic AS-M17A motorcycle sidecar has been stripped of its MG and passenger.  It its place, a 1 meter long recoiless rifle launcher and two additional rocket reloads for roughly the same weight.  The launcher can be both fired and reloaded from the motorcycle seat with some leaning and reaching.  The Ribeye AT rocket is a 155mm diameter projectile with a 6 kg HEAT warhead.  The Ribeye is designed to ambush modern MBT's, namely the M4A1 Bull, from any aspect for a first shot kill.  The launcher includes a Eagle Sight style 4x optical scope.

It's unconventional, but dirt cheap, tank destroyer that can be fielded in any terrain as well as being air dropped by Trustfall parachutes.
First of all, yeah, the thing should probably be attached with one (still removable, but still) swiveling joint and then strappable on the other side. This way you can either have it pointing straight forward, which while it shouldn't be used on move, I can totally see our guys doing that, but more importantly when the motorcycle stops you can just quickly unstrap it, rotate towards the enemy target and shoot.
Second of all, there is one thing that we should totally include as a revision to all our previous motorcycles too. Motorcycle scabbards, for guns and swords. Motorcycle cavalry kicking ass and taking names.

281
Yeah, the Titan thing and the last boss fight were the worst things for me. I think I spent like 1/3 of my playtime trying to finish the last fight on hardest difficulty. There is like only one spot on the map where you have a chance to survive and at the same time you have to juggle both melee and ranged combat, not to mention grenades can flush you out easily into fire, and other stupid shit. Pretty terrific.

I was generally really happy with the game, and the free game actually revived the multiplayer a bit for a while.

282
I don't know if you guys are picturing this differently from me, but I'm seeing this as a design that must not fail. If we don't reclaim air advantage we're losing the desert no questions asked, and it's a painful ride to total defeat from there. Hence why the Hayat is based heavily on the VVF---it should reduce the difficulty as well as making it easier to end up a Cheap fighter. Similar reasoning lies behind the relative lack of features---it needs to be simple to be Cheap.
No matter how you argue about it, there's no fucking way you could get usable advantage by changing a twin engine aircraft into single engine one apart from what you'd get as regular air experience anyway.
Not to mention, it's "based" off an expensive aircraft, so...
Meh, see Sensei's post in Discord about fifty messages up. It's based off of and losing an engine compared to such a plane, that's worth at LEAST one Ore and a couple Oil.
I am aware of that message and I still maintain that either misunderstanding on your part, or pretty un-logical ruling.
Also, sure, less engines probably means cheaper, but if you're literally trying to make the same plane but with one engine is probably not going to really make that much difference in terms of difficulty benefit.

283
I don't know if you guys are picturing this differently from me, but I'm seeing this as a design that must not fail. If we don't reclaim air advantage we're losing the desert no questions asked, and it's a painful ride to total defeat from there. Hence why the Hayat is based heavily on the VVF---it should reduce the difficulty as well as making it easier to end up a Cheap fighter. Similar reasoning lies behind the relative lack of features---it needs to be simple to be Cheap.
No matter how you argue about it, there's no fucking way you could get usable advantage by changing a twin engine aircraft into single engine one apart from what you'd get as regular air experience anyway.
Not to mention, it's "based" off an expensive aircraft, so...

284
Quote from: UFAF-F-45 "Missile Evader"
"Missile Evader" or, simply, "Me", is two-seat delta wing single engine fighter. The majority of the light airframe is taken by the big aT-J40 engine and it's air intake which is interrupted in middle by a cone with radar inside, and certain avionics (Pitot tube) extending in front of that. The crew is split between the pilot and the engineer, where the engineer takes care of things such as radar and can (in addition to pilot) control various countermeasure packages, but also is supposed to watch the tail of the plane (for which there are quite a few mirrors in the cockpit) for any incoming missiles. The weaponry is a 30mm cannon with small ammo supply, as the majority of the work is supposed to be done by missiles, based on upper stage of a "Noose" missile, which are connected with the plane radar so the engineer can figure out when the missile is locked on, similar to our anti-air "Noose" emplacements. There are four hard points, which can be taken up by aforementioned missiles, additional fuel tanks or bombs. The plane also includes wing fences, hydraulic controls, air brakes and should landing provide difficult, drogue parachute. The plane is primarily meant to be fast, go high and still somewhat maneuverable, but primarily insanely fast, while still decently cheap, and relying on it's missiles to do the job, while being able to dodge enemy missiles easily.
It's Very Very Frightening Me, not Very Very Frightening Galileo.

My biggest problem with the Galileo is that it's probably not going to reach Cheap. It's doubled the number of pilots and oxygen systems, and just generally doesn't lose much of anything as compared to the VVF. We're risking another aircraft in the same cost bracket, likely not helpful to us.
Wouldn't doubling the pilot's half the cost? Costs are based upon how many units they can equip, so halving the number of vehicles for a given number if personnel... Granted, given the number of vehicles is halved would also reduce their performance within their cost bracket...
Well, I don't think it works like that and also I am pretty sure doubled number of pilots is not going to be that problematic, not to mention that at least some of our planes probably should theoretically exist in two seater variant for training anyways. I think the fact you're basing the Hayat on a VVF is much worse problem.

Quote from: Votebox
UFAF-F-45 'Hayat': (4) Madman, Kashyyk, TheRedwolf, McHuman
UFAF-AAM-45 'Guillotine': (0)
UFAF-F-45 'Galileo' Multi-Role Fighter: (2) ConscriptFive, Powder Miner
UFAF-F-45 "Missile Evader": (1) Kot

285
Trollzyn as a narrator, nice.
I'm even more hype than I was for first BFG:A. Goddamn stop taking my money. >:I

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