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Messages - Kot

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391
Sure, but this doesn't make the gunships less useful, it just means that they need support, just like any situation where you used CAS in more conventional wars such as WW2 or the Korean war. It doesn't diminish the utility of a gunship.
I am not denying that a gunship can't be useful, it just won't be useful against Cannalans in their current state. Ironically enough, it'd have much better go at it after we make the SAM. Also, gunship require way more support than regular CAS, considering that they're spending a lot of time over the enemy, rather than dropping the payload and retreating to relative safety. Gunships kill people, but they aren't a design that I can see being effective in our case, and honestly, I can't see it being effective most of the time during an Arms Race, because they're very easily countered.

Helicopters also orbit in the exact same way because it's safer than flying directly over the target,
Yeah, no. Helicopters sure show their side, or at least should, but helicopters also operate on lower altitudes and (should be, Cannalans are just... special) are more agile. Not to mention that if we're talking about helicopter gunships the entire doctrine pretty much calls for fast and quick attacks and then retreating behind the safety of cover, since you can actually hide a helicopter beind a hill, not to mention the same thing as with CAS kind of applies - attack helicopters have most of their weaponry mounted at the front, and so they face the enemy when they're attacking and then break off. Fixed-wing gunships just float in the air over the target on very predictable trajectory, and while they could change that trajectory, it is at cost of losing the ability to shoot pretty much.

it's really hard to hit an aircraft that is constantly changing it's direction by moving in a circle,
...what? If it's moving in a circle it's not constantly changing direction, it's moving essentially in a straight line, except it doesn't really change it's distance from the middle of said circle, and... I don't even know how to begin explaining that because that would require you to understand basic concepts as leading the target, "walking" into fire, and just fucking basic ballistic pretty much.

and to anything that's in its killzone it's moving left to right
Which it can't do because it has guns only on one side, unless ours doesn't, but then it'd be very fucking hard to fit TWO tank cannons, and whatever additional weaponry. There's probably just not enough space for that, especially considering that tank cannon is gonna need some serious fucking dampening.

which is a very favorable condition (aircraft get shot down when they're hovering or they're flying straight towards something that's firing at them which is why attacking ships on water in WW2 was so dangerous).
Attacking ships was dangerous as fuck but LITERALLY FLYING TOWARDS THE ENEMY ANTI-AIRCRAFT is one of safest ways to approach one, since it's probably the approach that gives you the most possibilities to dodge. There's a reason why they did it this way. I'm not even going to comment on hovering.

And yet we have examples of gunships doing exactly that and surviving, usually because their mission was considered so important and their contribution so valuable that casualties were acceptable, and because gunship crews are expecting to be shot at while they're performing a pylon turn and train to exit that maneuver in the safest way possible when things do get too dangerous. The fact that an aircraft has been shot down before by AAA isn't proof that it's not a useful or survivable platform, not only do you have to show that an orbiting aircraft is more likely to be shot down than a strafing aircraft, you also need to show that this supposed loss in survivability outweighs it's effectiveness as CAS.
Like a dozen AC-130s arrived in Vietnam. Six were lost. Three to 37mm cannons, one to 57mm cannon, one to a Strela and one to a SAM missile. Of course they were replaced with the war, but I again remind you that Vietnamese anti-air capabilities were not enough for a conventional war. Fixed wing gunships are anti-insurgency weapon, and this isin't a fucking insurgency, it's a war.

Based on one incident which you haven't formally cited you argue that unguided 37mm cannons frequently shot down fixed wing gunships,
Google is your friend.

based on one incident I show evidence that a gunship can survive being targeted by radar-guided AAA, yet in your example the outcome was inevitable and in my example the gunship was lucky. Why?

I honestly don't even know how to argue anymore, if you reject evidence and common sense I am not going to win it, so whatever. Can't use my own tricks on me. :I

E: More about friendly fire:
All our aircraft have radios already, if friendly fire does become an issue then you just install IFF transponders. It's just a radio code that the radio is constantly spitting out and SAM sites will interrogate the target before engaging. Easy solution.

This is what I considered, the problem is I am not sure if we can just make IFF transponders in the same design, and Cannalans might just fucking copy them and put them on their own planes. Might be worth adding them.

Quote from: Votes
UFAF-AGS-44 'Endless Vigil' [with research credit]: (1) Madman
UF-GAM-44 "Noose" [with research credit]: (5) Kot, Cnidaros, NAV, ConscriptFive, Kashyyk, eS

392
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 13, 2018, 01:27:43 pm »
You know, I wonder how many people will regret throwing me to the Forenian's after all of this...
My only regret is that we haven't killed you ourselves.

393
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 13, 2018, 12:19:42 pm »
For the time being we are in no fucking position to educate children. Katzarin is the only child on the ship, and while some education should be arranged for, we have much more pressing matters, and the experts should not be bothered at the time.

Quote from: votes
Politics:
-Rename Katzar to Kotzar: (1) Kot
-PRAISE KOTZAR: (3) Kot, NAV, King Zultan
-Make the Katzarin Kot's personal ward: (2) Kot, Kashyyk
-Let the Katzarin learn some skills and government from the various experts aboard ship: (2) DoubloonSeven, TricMagic
-------------------------
Getting to the other part of the ship:
-Rope/chain/whatever trash bridge: (4) Kot, NAV, King Zultan, Kashyyk, TricMagic
-Pontoon bridge: (0)
-Just swim, lol: (0)
-Wooden bridge (1): DoubloonSeven
Getting stuff to land:
-Rowboats: (4) NAV, King Zultan, Kashyyk, TricMagic
-Make a raft out of the deck beams: (3) Kot, NAV, King Zultan
-TREBUCHET: (0)
Shelter
-Igloos: (3) NAV, King Zultan, TricMagic
Exploration and scouting related shit:
-Make tents out of leather, or something: (4) Kot, King Zultan, TricMagic, DoubloonSeven
-Send an expedition to check around, shoot some seals while you're at it: (4) Kot, NAV, King Zultan, TricMagic
Other random stuff:
-Make people keep together to conserve warmth: (5) Kot, NAV, King Zultan, TricMagic, DoubloonSeven
-Instead of having multiple fire, have one under the room: (3) Kot, NAV, King Zultan
-Crate Insulation (1): DoubloonSeven

394
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 13, 2018, 12:06:03 pm »
So now you are leaving her back in the ship when you said you were keeping care of her? Why are you lying so much?

Quote from: votes
Politics:
-Rename Katzar to Kotzar: (1) Kot
-PRAISE KOTZAR: (3) Kot, NAV, King Zultan
-Make the Katzarin Kot's personal ward: (2) Kot, Kashyyk
-Leave the Katzarin alone in the ship to fend off for herself: (1) TricMagic
-------------------------
Getting to the other part of the ship:
-Rope/chain/whatever trash bridge: (4) Kot, NAV, King Zultan, Kashyyk, TricMagic
-Pontoon bridge: (0)
-Just swim, lol: (0)
Getting stuff to land:
-Rowboats: (4) NAV, King Zultan, Kashyyk, TricMagic
-Make a raft out of the deck beams: (3) Kot, NAV, King Zultan
-TREBUCHET: (0)
Shelter
-Igloos: (3) NAV, King Zultan, TricMagic
Exploration and scouting related shit:
-Make tents out of leather, or something: (3) Kot, King Zultan, TricMagic
-Send an expedition to check around, shoot some seals while you're at it: (4) Kot, NAV, King Zultan, TricMagic
Other random stuff:
-Make people keep together to conserve warmth: (4) Kot, NAV, King Zultan, TricMagic
-Instead of having multiple fire, have one under the room: (3) Kot, NAV, King Zultan

395
Roll To Dodge / Re: Roll to Dodge: Fall of Ovechkin
« on: July 13, 2018, 11:09:54 am »
Shoot the Katzar, he can't be executed by Forenians if he's dead.

396
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 13, 2018, 11:07:59 am »
Please note that she is my charge, not yours. I'm the one who's taking care of her. Remember?
What gender are you? Also, you can't take charge of her since
Take 50 people in the Lifeboats to the Other side. Use the materials(Skins and thread) to create Blankets and Hide/mats for building material/warmth.
you are undergoing a dangerous trip and will be working out in the cold. Unless what you are saying is that you wish to endanger the life of Katzarin, in which case you should be arrested for attempted murder of a child, the Katzarin is to be left on the ship and kept care of by the women that stay inside in the warmth.

Quote from: votes
Politics:
-Rename Katzar to Kotzar: (1) Kot
-PRAISE KOTZAR: (3) Kot, NAV, King Zultan
-Make the Katzarin Kot's personal ward: (2) Kot, Kashyyk
-Endanger the life of Katzarin by sending her with TricMagic rapist squad out into the cold: (1) TricMagic
-------------------------
Getting to the other part of the ship:
-Rope/chain/whatever trash bridge: (4) Kot, NAV, King Zultan, Kashyyk, TricMagic
-Pontoon bridge: (0)
-Just swim, lol: (0)
Getting stuff to land:
-Rowboats: (4) NAV, King Zultan, Kashyyk, TricMagic
-Make a raft out of the deck beams: (3) Kot, NAV, King Zultan
-TREBUCHET: (0)
Shelter
-Igloos: (3) NAV, King Zultan, TricMagic
Exploration and scouting related shit:
-Make tents out of leather, or something: (3) Kot, King Zultan, TricMagic
-Send an expedition to check around, shoot some seals while you're at it: (4) Kot, NAV, King Zultan, TricMagic
Other random stuff:
-Make people keep together to conserve warmth: (4) Kot, NAV, King Zultan, TricMagic
-Instead of having multiple fire, have one under the room: (3) Kot, NAV, King Zultan

397
And yet the demand for fixed-wing gunships remained high throughout the war and they developed the AC-119 and AC-130 in response to this demand during Vietnam because of their excellent response time, accuracy, stamina, and firepower compared to any other CAS option, and a similar demand remained throughout Desert Storm and other operations.
Because America keeps fighting against people with inferior firepower. While Madman would be led to believe, Vietnamese did not posses huge amounts of SAMs or even active conventional anti-air weaponry where the actual fighting was taking place for the most of the war, keeping it around the Northern Vietnam. The gunships were capable of operating relatively un-bothered until they weren't, and that's when the trouble started.

If we're going to be cherry picking events I could also cite Grim 31, an AC-130 which survived a Shilka in 2002.
I mean, I am sure that more of those gunships have survived near-death incidents, but the problem is that they have to get lucky to do so, while the enemy needs to be really unlucky to not shoot them down. If anything, taking in account Cannalan and Forenian luck, we're the unlucky party.
Also, consider this, there were multiple AC-130s shoot down by 37mm cannons. 37MM CANNONS FROM WORLD FUCKING WAR TWO. If American's newest magical air toy dies to what is essentially a slight upgrade over a squad of dudes with Mosins shooting at the sky, that probably could be bought for ten cows in some back-ass African country nowadays, there is a slight problem of cost effectiveness.

Besides that, anything that threatens a gunship would threaten our other ground attack aircraft almost equally. Is there really a situation where you need a gunship to destroy something, and some other aircraft we had would be any safer doing the job while being just as effective?
Other ground attack doesn't fucking circle somewhat slowly around the enemy position. It's showing giant fucking target, and it's flight path is predictable to extreme. The advantage of a gunship is easy time shooting things due to predictable trajectories, but the same applies in reverse - the enemy anti-aircraft is going to have field-fucking-day.

Right, forgot about that.

Maybe the AAM is the right choice, but I'd worry about friendly-fire incidents. We'd have to get sufficient radar and tracking range on these missiles to fire all the missiles before the enemy reaches the ground-combat lines. Otherwise the missiles become useless as the air battle takes place above them and they can't engage anything for fear of shooting down friendlies.
That's actually somewhat of a real problem, but I think this could be solved somehow. In reality the missiles lock down on a one target, so there would probably be someone aiming the missile at the planes he believes are enemy. There might still be a regular "just hit whatever" option when you're shooting with no friendles in the air, but I think that's roughly how it should be done. I might try to figure out some actual "tech" behind the guidance, even if I am extremly annoyed by it.

398
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 13, 2018, 07:01:07 am »
Also, I remembered - due to sheer incompetence, Cannalan ship decks were made out of wood up until recently - *"Crabby Wench"*, or rather *"Ovechkin Did Nothing Wrong"* does in all likelyhood have fat wooden beams on the top. Those beams can be used to make rafts, which I wouldn't bet on moving the heaviest stuff, but it still should go much better than with lifeboats.
For the meanwhile the people not working outside should generally hang out in one place - like the galley or something, and possibly instead of having everyone make their own fire, make one in rooms under it, this will either cook our people or serve as more effective form of heating. Maybe put some divide between two parts of the galley, one for women and one for men. Speaking of that, since Katzarin is the only child, we can't really afford any special treatment (not as in special because she's Katzarin, special because she's a kid), so she should just hang around the women that stay inside mostly, like, I don't know, the ones sewing or cooking (reeeee misogynistic pig).
I think the water should be shallow enough to use the crane and try to get the coal, but I am not sure how effective would that even be, we might be burning more coal than we'd be getting, and I'm not sure if it would even reach.
Also, the next time there's some stormy weather or just rough sea in general, the ship is gonna get swept away at least partially. We need to focus on getting as much stuff on the ground as possible, so while we're quite tight, getting food might be a secondary priority, but the spare people could probably shoot at seals or do whatever, I dunno. Eat the fucking chickens though, and make tents from the leathers for the scouts.
Igloos aren't a bad idea, I guess?

Quote from: votes
Politics:
-Rename Katzar to Kotzar: (1) Kot
-PRAISE KOTZAR: (1) Kot
-Make the Katzarin Kot's personal ward: (1) Kot
-------------------------
Getting to the other part of the ship:
-Rope/chain/whatever trash bridge: (1) Kot
-Pontoon bridge: (0)
-Just swim, lol: (0)
Getting stuff to land:
-Rowboats: (0)
-Make a raft out of the deck beams: (1) Kot
-TREBUCHET: (0)
Shelter
-Igloos: (0)
Exploration and scouting related shit:
-Make tents out of leather, or something: (1) Kot
-Send an expedition to check around, shoot some seals while you're at it: (1) Kot
Other random stuff:
-Make people keep together to conserve warmth: (1) Kot
-Instead of having multiple fire, have one under the room: (1) Kot

399
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 12, 2018, 09:07:27 pm »
Bunk beds on WW2 ships look roughly like this. While I am not sure of exact type of Cannalan bunks, I believe they should be somewhere near the galley anyway, and somewhat similar. There's plenty of reasonably strong metal chains and various metal pipes and stuff - using this and like, maybe (wooden) tables from the galley a bridge could be doable with basic tools, although I wouldn't test it's weight significantly, but it's something.

400
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 12, 2018, 08:33:42 pm »
Same thing.

401
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 12, 2018, 08:31:11 pm »

God have mercy on us all.

402
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 12, 2018, 08:21:27 pm »
Quote from: Votes
-Send Kot to dive for the tools: (7) Cnidaros, blueturtle1134, Glass, TricMagic, TFF, NAV, Kot
-Don't: (7) Madman198237, Kashyyk, Crazyabe, Lightforger, King Zultan, DoubloonSeven, eS

403
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 12, 2018, 08:13:38 pm »
Quote from: votes
Politics:
-Install the Katzarin: (3) blueturtle1134, Kashyyk, Cnidaros
-Communist Dictatorship of Kot: (3) Kot, evictedSaint(why?), TFF
-Absolute Democracy: (7) Doubloon-Seven, Nav, TricMagic Crazyabe, Lightforger, King Zultan, Glass
-------------------------
Actions:
-Dive for tools: (1) Doubloon-Seven
-Dive for death: (0)
-Send Kot to dive for the tools: (6) Cnidaros, blueturtle1134, Glass, TricMagic, TFF, NAV
-Don't: (8) Madman198237, Kashyyk, Crazyabe, Lightforger, King Zultan, Kot, DoubloonSeven, eS
-------------------------
Embark:
-Prince Charles: (7) andrea, Madman198237, Kashyyk, Crazyabe, Cnidaros, blueturtle1134, Kot
-Peninsula: (8) Nav, TricMagic, Doubloon-Seven, Lightforger, King Zultan, Glass, eS, TFf
-------------------------
-Paint the ship "Exodus": (4) Nav, Glass, Crazyabe, DoubloonSeven
-Paint a huge red circle-A in place of the name: (1) Kot
-Paint the ship "Ovechkin Did Nothing Wrong": (4) eS, TricMagic, blueturtle1134, TFF
Lame.

404
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 12, 2018, 08:03:26 pm »
Quote from: votes
Politics:
-Install the Katzarin: (3) blueturtle1134, Kashyyk, Cnidaros
-Communist Dictatorship of Kot: (3) Kot, evictedSaint(why?), TFF
--Communist Dictatorship of Kot (Under condition that he dives and retrieves tools and survives): (1) NAV
-Absolute Democracy: (7) Doubloon-Seven, Nav, TricMagic Crazyabe, Lightforger, King Zultan, Glass
-------------------------
Actions:
-Dive for tools: (1) Doubloon-Seven
-Dive for death: (0)
-Send Kot to dive for the tools: (7) Cnidaros, blueturtle1134, Glass, TricMagic, TFF, NAV, eS
->If he survives and retrieves tools...
--Make him leader: (2) NAV, blueturtle1134
--Don't: (0)
-Don't: (7) Madman198237, Kashyyk, Crazyabe, Lightforger, King Zultan, Kot
-------------------------
Embark:
-Prince Charles: (7) andrea, Madman198237, Kashyyk, Crazyabe, Cnidaros, blueturtle1134, Kot
-Peninsula: (8) Nav, TricMagic, Doubloon-Seven, Lightforger, King Zultan, Glass, eS, TFf
-------------------------
-Paint the ship "Exodus": (4) Nav, Glass, Crazyabe, DoubloonSeven
-Paint a huge red circle-A in place of the name: (1) Kot
-Paint the ship "Ovechkin Did Nothing Wrong": (4) eS, TricMagic, blueturtle1134, TFF
VOTE KOT FOR DEMOCRATICALLY ELECTED DICTATOR

405
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 12, 2018, 07:57:02 pm »
Really though. Why do you want to take half measures here. I'm asking since Kot, at best, will carry up two tools where a skilled team can probably do more like 20+.
Kot will be single death.
Skilled team will be multiple.

->If he survives...
--Make him leader: (0)
--Don't: (1) blueturtle1134
The point is I get made leader before I dive, then I dive.

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