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Messages - Kot

Pages: 1 ... 415 416 [417] 418 419 ... 435
6241
General Discussion / Re: Sheb's European Megathread: Remove Feta!
« on: August 11, 2015, 01:01:22 pm »
For someone who wants to stop bringing it up, you sure do keep bringing it up.
I'm not bringing up the old massacres, I'm bringing up the fact that Ukrainian Nationalists are threatening Poland right now, despite we're helping them.

6242
Forum Games and Roleplaying / Re: Astra Militarum (Warhammer 40,000 SG)
« on: August 11, 2015, 12:59:51 pm »
The only way to be sure is to finish him. These are the people that will rush into death yelling 'for the emperor!' It doesn't make sense to give him the slimmest chance of surviving when we can make sure. Also, I highly doubt the GM would screw us over in the first few turns.
No, that's heresy.
Go away hairetic.

6243
General Discussion / Re: Sheb's European Megathread: Remove Feta!
« on: August 11, 2015, 12:56:17 pm »
Wow.
Apparently, Ukrainian nationalists declared that after they finish with Russia, they intend to "reclaim" parts of Poland. Of course, they did that (declaring) even before, and it's just words, but it gets pretty... uneasy, considering those right-wing guys stopped being a bunch of skinheads and started to be an full-on militia, sitting on a pile of guns, and they're less than a hour drive from the border (I'm trying to find the actual source, they apparently said it to camera of one of biggest Polish televisions, but that would proably be Soviet propaganda anyway).

6244
Forum Games and Roleplaying / Re: Arms Race, OOC Thread
« on: August 11, 2015, 12:20:05 pm »
I actually came up with an ID system in my mind last night...

Spoiler (click to show/hide)
Wouldn't the "Issuing Locale" thing be AS? I mean, we're a small nation, there's a high chance that only place where people can get registered is the capital (also the local priest, but that would be unofficial in eyes of paperwork)...

6245
Forum Games and Roleplaying / Re: Astra Militarum (Warhammer 40,000 SG)
« on: August 11, 2015, 12:05:59 pm »
Then we shoot the commissar. Problem solved.
You do not shoot commissars, it's forbidden, unless, of course, they run away or are heretics. Or we are heretics. And we are faithful soldier of Big E, not some dirty heretic.

6246
Forum Games and Roleplaying / Re: Astra Militarum (Warhammer 40,000 SG)
« on: August 11, 2015, 11:59:09 am »
What's so bad about killing him? Why make his death uncertain by leaving him to the Death World's environment, when we have a perfectly serviceable lasgun in our hands?
The commisar halves may rise and shoot us for being heretic.

6249
Forum Games and Roleplaying / Re: Arms Race, OOC Thread
« on: August 11, 2015, 11:37:28 am »
I really think that every Arstotzkan used to be name AS-XXYY.
AS-J(ohn)D(oe)77(year)-0001(serial number).
Or something.

6250
General Discussion / Re: Sheb's European Megathread: Remove Feta!
« on: August 11, 2015, 11:34:18 am »
Damn, our coordination is bad. That doesn't look like a Gaussian curve at all.
But at least this implies no prominent cheating.
The A needs more votes if we want it to look like Gaussian curve.

6251
General Discussion / Re: Sheb's European Megathread: Remove Feta!
« on: August 11, 2015, 11:28:29 am »
No guise, pls.
This is srs bsns.

6252
Forum Games and Roleplaying / Re: Astra Militarum (Warhammer 40,000 SG)
« on: August 11, 2015, 11:24:47 am »
((That's right, I used Astra Militarum.))
You're an evil, evil man.

6253
Other Games / Re: Flight Simulations (IL-2, RoF, DCS, etc)
« on: August 11, 2015, 10:59:08 am »
I was under the impression is was all about the Sidewinders :P

Modern air combat. 'Nuff said.

6254
General Discussion / Re: Defend ze glory of ze German Wunderwaffen!
« on: August 11, 2015, 10:50:24 am »
Victory would still have been impossible, but peace short of annihilation might well have been possible.
Nukes. On either side.

6255
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: August 11, 2015, 10:29:57 am »
The only 'bug' there, I think, is the message saying 'oh well you're done here'.

Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.

I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
I fear you don't understand.
You aren't supposed to win, you are supposed to lose.

>10 turns in
>Help the planetary governer from the next system over
>Kill the sparse Traitor presence
>Purge to get heresy down
>Epic battle triggers(!), slay chaos big guy(!!) (Why the hell was he even existant that early)
>Game over(!!!), through the bullshit Fleet Withdrawral mechanic no less(!!!!)
Welcome to grim darkness of far future.

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