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Messages - Jurph

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346
I just wanted to pop in and say that 40d11 is blazing fast.  Even with scads of puppies running loose I am able to run a 3x3 fortress of ~50 dorfs at speeds that are too fast to play.  By tweaking the FPS and GFPS options I can speed up and slow down the action for different population sizes.  Fluids seem to cripple my framerate a little bit, but I'm experimenting with the different buffer refresh modes to see if that helps any.



347
My method is to keep all males caged and all females tethered until I reach a stable female population of 5 or 6.  Then, each time winter comes around, I kill half of the males and any caged mature females.  That leaves me with a steady-state population of 4 or 5 males, a half-dozen females for production, and a few immature females waiting in the cage just in case.  I typically alternate going down the list "You live / you die / you live / you die" so that I retain the same age profile across the population.



348
Are those big quasi-circular deposits normal?  I've never noticed them in that pattern before, but in the screenshots it's pretty apparent that you get a single big circular splash of Other_Stone in each tile of your n-by-n embark site, and that you get different ones between layers.  So the upper left corner of my embark site could have MICROCLINE on one layer and ORPIMENT on the next layer down, and then alternating layers of cyan and yellow, with little regard for how a sandwiched cylinder of such godawful colors came to exist.

I like the randomness of the veins, although they seem to run at 45-degree angles with right-angle turns most of the time.

The caves kind of worry me -- I am used to thinking of my fortress as a scary surface layer protected by several reassuringly solid layers of stone. 

349
DF Gameplay Questions / Re: Carving ramps -> Framerate drops
« on: April 19, 2009, 05:46:41 am »
It has to do with pathfinding.  When you carve a big swath of ramps (in order to hollow out vertical space safely), you turn lots and lots of squares into viable paths between Z-levels.  Then, as you get a bunch of them carved, individual ramps collapse or become non-viable.  You're creating and destroying lots of pathfinding options, so of course it's going to chug to a halt for a bit.

350
Just wanted to pop in to thank you all again for taking the survey.  Thanks to you guys I have almost four times as many answers as I expected to get, and lots of volunteers for the follow-up survey that I'm working on. 

May the dwarves give you a Mountainhome without nobles; may the human caravan bring you bauxite and exotic leathers; and may the elves drive their wagon into your open magma vent crushing the fire imps below.

351
I always thought that pushing the fluid flows, temperature effects, and weather off onto extra cores would be a fairly easy way to improve performance.  Since they're the functions that low-end computer users turn off first anyway, the multi-threading would have the same effect: DF would use Core 1 at near 100% (like it does right now) but would run with the performance of DF-minus-aero-thermo-fluids.  DF-Weather, DF-Liquids, and DF-Thermo would run on additional cores, or all together on a second core, or whatever.

As a design matter, it seems simple, but I'm not a coder and I'm not Toady, and I haven't seen the source.  Perhaps Toady would consider handing off that code to someone like he did with the OpenGL stuff, and letting them write a standalone chunk of code that runs in parallel with DF.  Then when DF launches it could launch the others as their own processes, passing data back and forth.

I expect a legion of coders to all jump down my throat and tell me what a terrible idea this is.  Also: if your reply is of the format "Toady cancels progress: interrupted by multithreading" or "Toady has said he ain't doing it," peace - I don't want to start a fire.  Just thinking out loud.  In silent ASCII.  Something.

352
What exactly is the device?

I can't go into too much detail until my project sponsor has submitted my provisional patent application, but it involves integrating a somewhat novel "gadget" with several existing types of hardware and software.  Once my provisional app is approved I can open up the project docs to anyone here who's interested.

353
Yes, I fully expect to see "MORE MAGMA / LESS KITTENS" as a response.  Seriously, though, the project -- if realized -- would probably appeal more to gadget-happy early adopters than to housewives, so I'm trying to get a cross-section.  I've got feelers out in other places, too; I doubt that the DF community will skew my results too horribly.

Thanks for all the quick responses, everyone!  I've already got a bunch of good information.

354
I'm almost finished with my Master's Degree in Systems Engineering.  All that remains is my final project!  In order to complete this project, I am designing a system called PIPS which will make grocery shopping easier and maybe more fun.  In order to do that, I am conducting a short (21-question) survey of grocery shopping habits.  If you help complete the survey, I will be closer to completing my Master's, and I will have more time to spend on Dwarf Fortress!

If you do not complete the survey, I will secretly wish for a thousand kittens and itinerant nobles to infest your fortress from the world-spanning underground layer.

The choice is yours... thanks!

EDIT: Part Two of the survey is now live.  You can see it here.

355
kutulu, are you suggesting compressing the Mayday pack to PNG will result in a performance boost?  Will that work with earlier 40dX versions?  I'm running 40d9 still, and considering upgrading to 40d11 now that it appears stable.  I'm also looking to move its processor affinity to an unused core and try a few other performance boosting tweaks.

356
DF General Discussion / Re: Cute Marriages
« on: April 13, 2009, 08:10:04 am »
One just happened while reading this thread. A gem cutter and gem setter just married.
Must've been one hell of a ring :o

Can you conceive of an engagement ring so nice that your entire civilization knows the story of the proposal?

357
DF General Discussion / Re: Choose my DF oriented avatar
« on: April 13, 2009, 02:09:44 am »
Penguin avatars are clearly the reigning tr
ALL GLORY TO THE HYPNOTOAD

358
DF Gameplay Questions / Re: Room value question
« on: April 12, 2009, 01:05:52 pm »
The answer will vary by material, because engravings don't get a material bonus.  Engravings will be worth a standard smoothed wall-square value (I think this is 2) times the material value, plus ten times the engraving quality.  For a legendary engraver, that's about 65 dorfbucks plus the material value.  Blocks will be worth 5 times the material value.  So the break-even equation is

65 + 2 * MV = 5 * MV

or

65 = 3 * MV

or

Material_Value = 22ish

So for materials worth more than 22, engrave them in place; otherwise dig them out and make blocks.  Also remember that engravings only affect one side of a wall, so if you're engraving dorms with lots of single-thick walls, your average engraving value per room will drop further based on the geometry you've chosen -- some rooms may get all their inward-facing walls engraved but the neighboring rooms will not.

359
DF Modding / Re: Making trading less profitable
« on: April 11, 2009, 07:00:23 pm »
Prepared food takes up to four stacks of ingredients, gives each one (Ingredient Value * Ingredient Prep Quality), then adds (10*Meal Prep Quality), and sums the value of all four ingredients before multiplying by the combined stack sizes of all four ingredients.  A single piece of dragon meat, masterfully sliced (50 * 2 * 12 = 1200) plus 25 no-quality quarry bush leaves (5 dorfbucks each), prepared at no quality mod (plus 10), gives a stack of 26 with each item worth 1215 for a grand total of 31,590.  Because one ingredient is masterfully-prepared, the meal stack gets marked with the masterwork tag, too!

Now imagine you're at a wedding reception and someone brings around little hors d'ouevres of perfectly-sliced, perfectly-cooked filet of Kobe beef on top of sloppily hand-ripped leaves of generic iceberg lettuce.  Is that really a $500 bite of food?  I think not. ::)

Doesn't stop me from running a Dwarven Drive-Thru, though.

360
DF Gameplay Questions / Re: Room value question
« on: April 11, 2009, 06:40:29 pm »
One caution: if you massively engrave a room like that, use only your legendary engravers and make sure any adjacent rooms are locked.  Engravings only affect one side of a wall, and engravings below exceptional (I think) pull from lists of creatures and shapes instead of from history.  Creatures and shapes are fine, as far as they go, but Mu discovered that a dwarf will react poorly to seeing an engraving of their least-favorite creature. 

Legendary dwarves only engrave exceptional and masterwork level scenes.  Exceptional and masterwork engravings pull their source material from legends and usually have historical figures in them (although the occasional cougar, jaguar, or wolf from an epic hunting legend will occasionally show up).  That means much lower odds that a dorf will end up sitting near a terrifying mural, and much better odds of happy dorfs.

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