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Messages - Dae

Pages: 1 ... 7 8 [9] 10 11 ... 52
121
DF General Discussion / Re: Future of the Fortress
« on: December 09, 2011, 04:11:05 pm »
Asking for a refund on a donation is... I don't know. I'm kind of paralyzed by the audacity of that!

I could see a few reasonable reasons why one could want to do so. Namely you give something, but a disaster happens and you need as much money as possible... Or, as shown above, you entered the wrong amount on Paypal.
I would stay speechless if you donated something and asked it back because you "thought u ad 2 buy it" or "der wer no updates in 4evar !".

To murlocdummy: I am highly admirative of the scope of Df and Toady's devotion to his life project. I could be considered a fanboy under this regard. Many people are more or less in my case. However, we see the shortcomings of Toady's decisions (the UI problems, the failure to follow the recent development schedule, etc). We had the chance to ask him before, and it turns out his decisions all have a perfectly sensible reason behind it.

Yes there will be bugs, it's normal. It's not a problem, though. The funniest moments of DF were bugs. There was a thread trying to predict what bugs would happen, much like you, except people in there weren't so unpleasant.

122
DF General Discussion / Re: How Dwarf Fortress Influences You
« on: December 04, 2011, 04:02:23 pm »
I remember the Minecraft update that added mine shafts and the little blue poisonning spiders that lived inside. I was properly terrified. One shot of them was enough to let me on the brink of death, and there was a bloody spawner 3 meters away, with 4 or 5 of them inside and webs to slow me down. So I quickly walled the corridor off and took some time to think.

What was the solution to the problem ?
And it hit me : Magma. Magma is always the solution. Apply magma.

So I backtracked a few corridors, took a bucket of lava from a source, dug my way on top of the spiders nest and emptied the bucket on top of the spawner.
Problem solved.

123
DF General Discussion / Re: Future of the Fortress
« on: November 23, 2011, 12:45:27 pm »
Do vampires, when disguised, still transform others? Say, would Vampire X, who claims to be C, and gets a cut, when D drinks X's blood, would it track it as if it belonged to X or C? Would you be able to tell a vampire if it bleeds by the name on the blood?
By my understanding: They aren't actually transforming, they're just assuming a role. The thing with teeth elongating while they feed is separate. Their physical properties remain unchanged, thus the blood still carries the appropriate properties to transform others.

But what Toady says is that the blood doesn't have any properties that makes it transform except that it is linked to the historical figure who happens to be a vampire. While they are disguised, if they bleed blood of the disguise, would it stop them from transforming others?
No. There are disguised ( http://en.wiktionary.org/wiki/disguise ), not transformed into different creature.

Yes. But Toady has ALREADY SAID that if the vampire is not an important historical figure, and gets culled, the blood of it does not work. So will it, as it stands, display the blood as if it were from a vampire (and allow you to identify it) or as the disguisee and allow you to become a vampire or as the disguisee and not turn you into a vampire?

IIRC he also said that vampires for now were ALWAYS historical figures. But that raises a question : if a disguise is just another "displayed name", is the disguise name also an historical figure ? Can a disguise be culled while the vampire name stays known ? In other words, what happens if a vampire in disguise bleeds in worldgen, will the blood be called by the disguise name ? If so, what happens if the disguise name gets lost ?

124
Aye, elves will eat any sentient (or maybe everything?) they kill in combat, including demons. Altough rare, a badass elf will rise throughout the ages and if you check his legends mode fights, you'll see that elf eating almost every enemy he/she defeats and kills.
I recall the original reason they did this was because they, with their "nature's ethics", think that leaving any kill to rot is so horribly wasteful that they wont even consider doing so.

That was a reason players gave, I've never seen Toady give its version of why they did that. Feel free to prove me wrong.

125
DF General Discussion / Re: Future of the Fortress
« on: November 09, 2011, 01:58:25 am »
It may be interesting to see ghost reporting murders.

Curious now whether a ghost could report his own murder...

If I remember correctly ghosts can only report their own murder in the case of ear poisoning.

I lol'd. Just think, with the taverns update we may have performances/plays, with which to catch the conscience of the King!
Right now that wouldn't be necessary, since the devils cannot assume a pleasing shape.

Unless you're into tentacles I guess...
There is something I don't grasp with the ear-poisoning. Is it a Hamlet reference ?

126
DF General Discussion / Re: Future of the Fortress
« on: November 07, 2011, 10:36:33 am »
In a container would be fairly easy, although I don't know how one is supposed to move a body as large as his in twisted, dwarf-packed corridors without ANYONE noticing.

127
DF General Discussion / Re: My Arm And I: BFFs
« on: November 04, 2011, 12:31:51 pm »
At first I thought this thread was about an adventurer who killed people with his detached arms. I am disappointing  :( .

You shouldn't be that hard with yourself. Misguessing the content of a thread based only on its title is not that bad.
Besides, killing people with your own dismembered limb is getting a little old around here.

128
DF General Discussion / Re: Guess what feature creep will affect Release 2!
« on: November 03, 2011, 03:56:14 pm »

I could imagine him applying a similar approach to caves as he does to rivers in world gen, perhaps a rework where it simulates a crack in the rock then erodes out a realistic cave. Not sure how good this would be for underground civs.


I'm actually not sure... most Real-life caves are pretty boring. Sure there are some amazing things out there, but they are few. Trying to orientate the simulation towards something Fantasy worthy without having a deep understanding of geology and the physics implied could take a really long time without any guarantee of a good result.

129
DF General Discussion / Re: Future of the Fortress
« on: October 31, 2011, 06:26:15 pm »
Now, if only you had a sheriff with not much respect to authority and honor not accusing his close friends and relative for crimes they commit, THAT would be awesome. It would also be the very first independant choice of a dwarf.
Quickly followed by the sheriff blackmailing rich, guilty people for covering them up. Quickly followed by the sheriff blackmailing rich, innocent people for NOT accusing them. Not-quite-quickly followed by rich people orchestrating a most unfortunate occurence to your sheriff. Fun times !

130
DF General Discussion / Re: Future of the Fortress
« on: October 28, 2011, 11:37:53 pm »
If there was some CPU power left by DF and it was only slowed down for the sake of readability, fast-forwarding would be easy.

Instead, the only thing that I see would be to abstract some of the more down to earth details, like pathfinding and so on, and only keep track of what jobs there are that need be done and simulating quickly how long they would need, how many people could do it, etc. Basically, assign jobs, click the "see you in 4 months" button and there you are. You could probably be stopped by sieges/attacks/traders, too.

Basically, what is lacking is this simulation, which should get some love as soon as fortress autonomy is on the table. It could even come before, since it wouldn't require the fortress to think of self-sustenance and just leave this responsibility to you.

131
DF General Discussion / Re: Future of the Fortress
« on: October 28, 2011, 04:57:23 pm »
I think he means the fortress mode fastforward, compared to the adventure mode step-by-step.

132
In several instances of eastern european folklore, vampires are in fact immune to heat and fire. And sun, too.

133
DF General Discussion / Re: Dwarf Fortress on Desura!
« on: October 28, 2011, 12:14:07 pm »
I guess it COULD get on Steam - after all, quite a lot of Valve developers know the game if not playing it. The big problem would be that Steam as a company probably couldn't affort to link its image with a game in such an early state of development, especially concerning the UI. It's probably better to let people come to DF with the right mindset for now. Displaying towards the wrong public could get the game a non-negligeable bad advertising.

PS: I played TF2. It's quite good ! Can't stand Call of Duty though.

134
And while DF vampires never age, they should still grow the nails and beards (even on corpses those tissues grow, and judging by how vampires probably will have regeneration, all the tissue growth stays).

I not so recently heard it was a common misconception ? That it was in fact because the rotting skin tends to shrink due to dehydration / putrification, making the hairs and nails appear longer ?

135
I think it would be very funny if Toady trolled us, and implemented twilight vampires instead.

This is Urist Pattinson. His abs are glistening. He talked with a child recently. He made a friend recently. He took someone to bed recently.

Well, in the latest Devlog he DID say they were "practically shiny as it stands".

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