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« on: May 15, 2011, 08:17:15 am »
I quite like the idea. I think some thought about it some time back, about playing the trek to the fortress place. It could be a first, "simple" version of this since there is no fortress to have sync problems with.
I always thought about it as a succession of embarks in the wild, but you do raise the point that the members of the expedition can have to deal with the locals. Trading of course, but also working for them - I guess we'll have to see how adventurer work is implemented.
I think it'd be nice to focus on a few dwarves again. Travelling on the adventurer map only with a few ones, checking the food level at times, filling the waterskins when you cross a river, discovering a night creature's lair on the way and having to choose : attack it now during day time or hope the expedition can make it far away before dusk.
It would be an occasion to see dwarves' everyday life on a more normal scale than the whole "work for 45 days, drink during 7 and sleep 15 more".
This "trek mode" should probably be a little more hardcore than the fortress mode : you can't grow crops, wait for someone to heal a wound, nor can you take much more than you can bear.