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Messages - Atomic Chicken

Pages: 1 ... 14 15 [16] 17 18 ... 35
226
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 14, 2018, 07:37:09 am »
Why the fuck are half the techs dark blue in the civ spoilers?

To increase readability by making the chunks of text for each tech easier to distinguish. Temper the attitude.

227
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 14, 2018, 06:31:32 am »
2 spear warriors and 1 worker (armed with 3 crude spears) hunt at H6.  The workers report difficulty in hunting in a swamp.  They get 3 food.

((Huh, I expected hunting to be easy here considering the abundance of game. Isn't the place meant to be crawling with edible snakes?))

The Xekarni
Spoiler: actions (click to show/hide)

228
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 13, 2018, 02:10:09 pm »
The Xekarni
Spoiler: actions (click to show/hide)

229
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 12, 2018, 04:01:33 pm »
((Is the Swamp of Strength effect on I5 automatically applied to all of my citizens, or just newly created workers? I ask because it hasn't been mentioned thus far.))

The Xekarni

Goruk returns from the hunt with a wounded warrior in tow, and is angered to find that the tribe has taken no steps to secure their home against colossus-shattering demons in his absence. Despite this, the Chief recognises the clear mark of Malvol's divine intent, and grudgingly allows his former brother-in-arms to continue babbling about horses to his peers. It is nonetheless made clear that the weapons are to be kept within reach at all times.
Spoiler: actions (click to show/hide)

230
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 12, 2018, 02:47:03 am »
((I appear to be missing the 5 reagents gained this turn.))

The Xekarni

Praise Malvol! A second prophet has arisen! The tribe looks onto the beasts of the land with newfound enlightenment!
Spoiler: actions (click to show/hide)

231
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 11, 2018, 04:19:43 am »
The Xekarni

The tribe, invigorated by the spoils of their raid, is conflicted over scouting reports describing the shattered remains of the once fearsome Colossus. Surely the weaklings up north could not have been capable of such destruction?
Spoiler: actions (click to show/hide)

232
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 10, 2018, 10:54:24 am »
Why me? Why not the Dipnoi Republic?

The People
3 workers forage at H4 with 3 crude tools.
2 workers hunt at H4 with 2 crude spears.
1 worker forages at H5 with 1 crude tool.
1 worker builds a house.
Ymar the champion recovers.
3 food is used to create a worker.

To clarify, you can take actions on a tile diagonally adjacent?

Roleplaying, of course! Our civs have clashed over foraging sites at least 3 times, and my tribespeople are aggressive by nature. The Xekarni have yet to encounter anyone from the Dipnoi Republic, so it wouldn't have made any sense to target them.

I've targeted diagonally adjacent tiles several times, so the answer is almost definitely 'yes'.

GM: I appear to be missing 1 slightly snake-like spear warrior (trained this turn) and 2 crude spears (created this turn).


233
Utilities and 3rd Party Applications / Re: DFHack 0.44.10-r1
« on: June 09, 2018, 03:54:25 pm »
and now I have
Spoiler (click to show/hide)

Ah, the problem is that you've got soulless units on the map. The script was updated a few weeks ago to deal with this issue, so the version you're using is likely to be outdated. To solve the problem, replace the contents of your copy with the version found here.

234
Utilities and 3rd Party Applications / Re: DFHack 0.44.10-r1
« on: June 09, 2018, 03:28:25 pm »
remove-stress all

Arguments in the majority of DFHack scripts must be preceded by a hyphen. So in this case, what you need to enter is as follows:
Code: [Select]
remove-stress -all

235
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 09, 2018, 09:16:26 am »
I hope the Champion Wins as it would prove that he is a disciplined warrior

Any chance of convincing you to invest in my tribe? Disciplined warriors are the Xekarni's main export!


236
Utilities and 3rd Party Applications / Re: DFHack 0.44.10-r1
« on: June 09, 2018, 05:28:31 am »
---
- Ghost expires/gets slabbed/buried, and "dead" and "killed" are set again?

This is correct.

What about husks? Do they keep their souls?

I haven't looked into this, but I think that the changes observed in husks were just regular old syndrome effects, so the soul data is probably left intact.

It was last updated in 2011, though, so it's possible that it was fixed unintentionally at some point since then. If anyone can reproduce it in 0.44 or so, that would be helpful.

I tested this by inducing a fell mood using the "strangemood" plugin and teleporting a ghost into the same room as the target unit. The ghost was subsequently murdered, so it appears that this particular bug hasn't been fixed yet. Note that no corpse is generated since ghosts are produced with all body parts missing, so the mood material requirement remains unfulfilled.

237
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 09, 2018, 03:49:16 am »
((I believe I should have 4 "slightly snake-like" workers. You forgot about the one that went hunting with the warriors.))

The Xekarni
Spoiler: actions (click to show/hide)

238
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 07, 2018, 04:58:04 am »
Also I'm going to change my action to try and save my Zebras.
I thought there were rules against this, IE if you post an action and then someone else posts an action you can't go back and edit your action with the explicit purpose of interfering with other player's actions. Maybe it was in a different Gridhood thread but I could have sworn this was against the rules.

Otherwise we would have massive chains of people constantly editing their actions to one up eachother, or people would wait until the last second to post their plans in the hope of sneaking their action in.

It also breaks immersion and makes the storytelling aspect of this game feel cheap. Blarg shouldn't be capable of discerning Malvol's intentions prior to the action unless they are announced explicitely.

239
Forum Games and Roleplaying / Re: Gridhood: Aspects of the Divine!
« on: June 06, 2018, 01:43:08 pm »
The Xerkani are the only ones able to reach the sneky jungle.

((Goodness, indeed they are!))

The Xekarni
Spoiler: actions (click to show/hide)

240
Utilities and 3rd Party Applications / Re: DFHack 0.44.10-r1
« on: June 06, 2018, 06:20:17 am »
Ghost creation doesn't involve the creation of new units; ghosts are just the old unit with unit.flags3.ghostly set, alongside relevant stuff in unit.ghost_info and a flag in the historical figure data. They maintain their current_soul info, and both flags1.dead and flags2.killed are set to false.

Reanimated undead are indeed entirely new units lacking soul data, with relevant stuff set in unit.enemy.undead (including a string that determines their display name, allowing for stuff like "Urist's left arm"). They're generated with their own historical figure data, but refer back to the original unit's historical figure via unit.hist_figure_id2. Both flags1.dead and flags2.killed are false.

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