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Messages - Morkilus

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1
Anyone else see a huge variety of minerals exposed on the sides of the chasm? The one time I've seen a chasm it went all the way from the surface to the bottom, and had at least 10 different minerals, rock, and gems on various layers.

2
DF Dwarf Mode Discussion / Re: Activity zones, water souce - Any ideas?
« on: October 31, 2007, 01:58:00 pm »
Could someone enlighten me towards how designating drinking areas on aquifer channels fills up ponds? I'd like to refill a pond I drained, but only have access to a brook.

3
DF Dwarf Mode Discussion / Re: Your first casualty?
« on: October 31, 2007, 01:24:00 pm »
First death I thought would definitely be the poor mason that walled himself in. I was ticked and couldn't get rid of the new walls by mining, so I figured he would die of thirst. The first death actually happened to be the fisherman (and camp leader) who decided wolves were easier to hunt than goats. I went back and felt sorry for the mason and eventually found the "remove construction" command.

4
DF Gameplay Questions / Re: blood blood everywhere
« on: November 02, 2007, 05:09:00 pm »
I've never seen Dwarves clean.

They should, however. It's worse to have spoiled beer than no water.


5
DF Gameplay Questions / Re: Swimming
« on: October 30, 2007, 03:28:00 pm »
Well, you must have a pretty sweet waterproof laptop. I suggest finding a ramp somewhere!

6
DF Gameplay Questions / Re: Useful migrants?
« on: November 20, 2007, 03:18:00 pm »
Hah... this reminds me, I'd like to have one of those wheels for power production just like on Conan the Barbarian. Off to the suggestions forum!

7
DF Gameplay Questions / Re: The dwarves are refusing the dwarf
« on: November 20, 2007, 03:37:00 pm »
This is cool! I wanted to have a "Hall of History" where I put a special engraving down every summer. Looks like it actually works!

8
DF Gameplay Questions / Re: Why Lye?
« on: November 19, 2007, 11:52:00 am »
I know someone's already made the Fight Club reference, but how else are you going to fund your campaign to blow up the Elvish Credit Card Company? Now we just need to find the Refuse piles near the local Plastic Surgeon Workshop.

9
DF Gameplay Questions / Re: My hammerrer kills prisoners
« on: November 19, 2007, 12:02:00 pm »
Hopefully the next version has rubber processing so we can build rubber hammers for these guys.

10
DF Bug Reports / 0 key in numpad not working in manager screen
« on: November 15, 2007, 01:06:00 pm »
Manager screen - version 33a

The other numbers work fine - but not the 0 key when typing the numbers for jobs to be completed. This is with the NumLock off (because of the stuck key bug).


11
DF Bug Reports / Re: quick n dirty way of 'seeing' cave features
« on: November 14, 2007, 06:01:00 pm »
You had to dig for your chasm? I've seen three and they're all open all the way into the open air. I've not seen a cave river or magma at all, though  :(

12
It sure makes sense to me for a mason to get experience from, you know, building things rather than making blocks or mugs - a "stonecutter" ability perhaps?

13
DF Bug Reports / Re: All I Want For Christmas Is a Specific Bug Fix
« on: November 29, 2007, 05:55:00 pm »
Perhaps a Masterwork Mop could improve your cleaning rate, or something. I'm curious why mud isn't treated like blood, where you can have a smear or a pool.

14
DF Bug Reports / Re: sparring problems
« on: November 30, 2007, 11:00:00 am »
It never stopped Rocky from sparring. Dwarves are at least as tough as Rocky, right?

15
DF Bug Reports / Re: Dissapearing food?
« on: November 12, 2007, 01:37:00 pm »
Is this what happened when I found "worn" and "mangled" fish in my decommissioned food stockpile? It happened in the winter in a temperate climate (frozen brook) by the way.

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