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Messages - lethosor

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3751
DF Suggestions / Re: Items and corpses should be retrievable from ice
« on: August 07, 2014, 01:26:24 pm »
My problem with ice-encasement traps is that the ice walls completely obliterate the creatures that have been frozen, items and all. While this can be useful at times, I do prefer being able to take weapons from dead goblins to melt down into goblinite and so on, I would much prefer the items to be stored within the ice until the ice thaws.
This sounds like http://www.bay12games.com/dwarves/mantisbt/view.php?id=895
Edit: The part about items being irretrievable, that is, not creatures dying when encased in ice.

3752
DF General Discussion / Re: Dwarf Fortress 40_06 Starter Pack r1
« on: August 07, 2014, 12:24:43 pm »
The problem with the Spacefox "updater" is that it replaces YORE with YOR, even when it should remain as YORE (i.e. a world generated in 0.40.05+).

3753
DF General Discussion / Re: Future of the Fortress
« on: August 07, 2014, 11:56:29 am »
Quote from: Toady One
Stopped dwarves from breeding like animals, technically speaking
I will transfer saves to and from this version (40.06) periodically when I want to have a year of out of wedlock births.  With some self-narration I can build up some pretty interesting stories.  This is also great if I have a dead civ and I want to rebuild it quickly.  No need for those long slow buildups of relationships!
Transferring saves to previous versions generally isn't a good idea - any "patches" made to the save when loading it for the first time in a new version (the "Handling compatibility issues..." stage) are one-way, since implementing the reverse procedure wouldn't be possible in already-released versions. Attempting to load a save from a newer version could cause a variety of difficult-to-diagnose problems (or DF could simply refuse to recognize/load them).

3754
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: August 07, 2014, 08:35:00 am »
It's not guaranteed to work perfectly, but this should work (in a fortress):
Code: [Select]
mode set <return>
2 <return>
Then assume control of a creature and run:
Code: [Select]
mode set <return>
1 <return>
I'm not sure if doing this will corrupt your save or not if you attempt to save, so be sure to make a backup of your region folder.

3755
How would someone go about compiling v23.4 in linux?
You need to compile the DF2014 branch, not the master:
Code: [Select]
git clone git://github.com/splintermind/Dwarf-Therapist.git DF2014

Nope. Like I said, if I do that, the compiled program says that it's version 22.0 of the branch, according to Help > About. This was the problem I was having before, it would always compile the oldest version of the branch, not the newest. I am right in thinking that github preserves all the old code, in addition to newer code?
It should be "git clone git://github.com/splintermind/Dwarf-Therapist.git -b DF2014". Without the -b, git will clone DT to a folder named "DF2014".

3756
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: August 05, 2014, 10:21:37 pm »
Not any specifically designed for that purpose that I know of, although reveal followed by unreveal would work.

3757
That should not be a hoop I have to jump through by default.
Then write your own app to manage this.
I have to second this sentiment.

Thanks for all the hard work, guys! DT (and tilesets) allow me to actually play Dwarf Fortress! *blush*
I don't see why these labors should be hidden by default - whenever I turn off hauling and other labors for an important dwarf (e.g. a broker), I turn off hospital labors as well. I'm not opposed to allowing them to be hidden (although I doubt they take up enough space to make a difference), but I personally think hiding them by default will end up confusing players.

3758
DF General Discussion / Re: Go Forth and Edit! (the wiki)
« on: August 05, 2014, 03:54:31 pm »
All right, child/adult/maximum age should be implemented on all DF2014/v0.34 creature pages. They'll take a while to refresh - I've tested Cat, Dragon, and Dwarf, so they should work, but if it's not showing up on others, add "?action=purge" to the end of the page URL. Let me know of any problems.

3759
DF General Discussion / Re: Dwarf Fortress 40_06 Starter Pack r1
« on: August 05, 2014, 02:51:16 pm »
So I guess Falconne is busy with other projects/games, which leaves us with no mouse/utility as far as  I know, or is there another one out there that could be added to the pack?
DFHack needs to be updated for Falconne's (or anyone's) plugins to work.

3761
DF General Discussion / Re: MacNewbie Pack v0.9.4a with DF 40.05
« on: August 04, 2014, 04:49:56 pm »
Is there anyway we could update the source to get rid of the terminal windows? 
/usr/bin/strings implies that dwarfort.exe get launched by this in a binary file
osascript -e "tell app \"Terminal\" to do script \"\\\"%@/Dwarf Fortress/df\\\"\""

this could be updated to not pop a terminal window by running this instead
osascript -e "do shell script \"\\\"%@/Dwarf Fortress/df\\\"\""
That would likely prevent DFHack from working - in the meantime, since the terminal window isn't very useful, you can edit the "df" script to run dwarfort.exe in the background (which is what vanilla DF now does), then configure Terminal to close windows automatically when a process completes.

The "do shell script" version runs fine in script editor (On Mavericks) without terminal or X11 running, and I don't see any options for closing windows/tabs when processes complete.
Preferences -> Settings -> Shell -> "When the shell exits"
Running "do shell script" directly does work - I was assuming that Fricy would change "df" to run DFHack once it's updated, which would be problematic without a terminal window, but it should be simple enough to implement separate DF/DFHack scripts in the launcher.

3762
DF General Discussion / Re: Go Forth and Edit! (the wiki)
« on: August 04, 2014, 04:38:38 pm »
I've never tried to edit the wiki before, but I've noticed a LOT of pages, especially the new plants, are completely empty. So I started going through, but I can't figure out how to do a lot of things. Is there some kind of tutorial I can look at?
If you're trying to create pages, you'll have to be logged in and have made at least 3 edits (this helps prevent a lot of spam).

A user in fort mode discussion asked how long a dog took to reach adulthood.
I was about to redirect him on the wiki, but noticed that information wasn't there.

I consider the baby, child, and max age a somewhat important information, deserving to be on the creature wiki page, and suggest to add it to the creature page template.
Any feeling about it, one way or another?
It's in the raws, so it should be fairly simple - I'm surprised it wasn't listed already. I'll add this when I get a chance.

3763
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: August 04, 2014, 04:30:40 pm »
http://dwarffortresswiki.org/index.php/Utility:DFHack/createitem#Body_parts

Does "SHELL CREATURE_MAT:(creature):SHELL" work?

3764
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: August 04, 2014, 03:44:54 pm »
The progress bar is still using v0.40.05's structures - v0.40.06 is around 5% verified. Each minor update creates additional work, as addresses change and structures have to be re-checked, but the bulk of the remaining work is updating and testing plugins.

3765
DF General Discussion / Re: MacNewbie Pack v0.9.4a with DF 40.05
« on: August 04, 2014, 01:09:50 pm »
Is there anyway we could update the source to get rid of the terminal windows? 
/usr/bin/strings implies that dwarfort.exe get launched by this in a binary file
osascript -e "tell app \"Terminal\" to do script \"\\\"%@/Dwarf Fortress/df\\\"\""

this could be updated to not pop a terminal window by running this instead
osascript -e "do shell script \"\\\"%@/Dwarf Fortress/df\\\"\""
That would likely prevent DFHack from working - in the meantime, since the terminal window isn't very useful, you can edit the "df" script to run dwarfort.exe in the background (which is what vanilla DF now does), then configure Terminal to close windows automatically when a process completes.

Pages: 1 ... 249 250 [251] 252 253 ... 268