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Messages - nomnum

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1
DF Dwarf Mode Discussion / Re: How do I utilize training weapons?!
« on: August 12, 2014, 02:40:38 pm »
Uh, also, Training Axes are just fine for cutting down trees.

Woah, interesting. Thanks for the tip.

2
DF Dwarf Mode Discussion / Re: How do I utilize training weapons?!
« on: August 12, 2014, 02:00:25 pm »
There's no reason to use training weapons for sparring as dwarves will spar just fine with their normal weapons. IMO, the only practical use for training weapons is in a danger room.

Oh okay. I thought dwarves would hurt themselves sparring with normal weapons. Thanks!

Still curious is there a method for alternating weapons so I'll keep this thread open for 24 hours

3
DF Dwarf Mode Discussion / <SOLVED> How do I utilize training weapons?!
« on: August 12, 2014, 01:40:46 pm »
Hi everyone.

So I set up an area for my military (which consists of 1 person atm) to train. My soldier has a copper battleaxe, which I assigned to him. I want him to train with a training weapon. How do I go about alternating? Right now he has both, a copper axe and copper training axe. He is dual wielding them. I want him to ONLY use one at a time, so if nothing is happening he has the training axe equipped to, well, train. And if an emergency takes place he switches to his real axe. The only way I see this possible is to unassigned the copper battle axe and then reassign it when needed. This can work now, but what happens when I have 20+ soldiers?!? That would take a lot of time to keep changing Equipment of each individual soldier.

I feel like I'm missing a key feature that makes this situation simple.

PLEASE ask any questions because I can already tell the way I wrote this is going to cause confusion...

Thanks!
-Nom

4
Not all towns have wells.

But on the fast-travel map it should mention when you are near one, like it mentions castles, houses, and temples.

You can thaw ice and snow at campfires though.

Another source could be blood. Using the advanced item interaction menu (press 'shift' and 'i') you can fill your waterskin with pools of blood. Though they have to be pools, not smears or spatterings. I would also recommend not to use waterskins, as they hold very little. Just about every other container is better. A quiver can hold up to 20 units of water, for example.

Keep in mind, if water is frozen, then any wells you come across will likely be frozen as well though.

Thanks, the snow thawing technique is a huge life saver, I think Bay12 should implement some feature for locating wells (maybe asking townspeople or an icon on the compass).

Thanks again :)

5
Hi.
Whenever I go to hamlets/towns, I can never find the wells! and all the rivers are frozen so I end up dying of thirst.

So my question is, are there any tips to finding wells in hamlets? Is there an icon for it in the town map?

Can you ask people for directions to wells?

Is there any other reliable source of water if all the following questions don't have an answer.

Thanks

6
DF Adventure Mode Discussion / Re: I threw my keyboard...
« on: August 10, 2013, 05:55:19 pm »
If you want to powergrind an archery skill the best way is to go to a hamlet, stand next to a building, fire at the side of the building but up one level. This prevents your arrows from breaking and increases your skill. Just make sure you're standing back far enough that the arrows don't land on top of the house.

Personally, I very very rarely see kobold warbands. I've encountered a couple in my time but that's not very much given how much adventure mode I've played. Given, I think about 75% of them that I have encountered killed me with their archers or... spearmen. Little bastards are tricky.

Thanks for the tip, I thought Kobolds or easy to kill, and though they usually dont wield a lot of armor, i guess a lucky shot is a lucky shot...

7
Greatest Achievement:

Became a Necromancer ( Found Unguarded Book ) And then found a necromancer tower nearby. We  had a Zombie vs Zombie War, and I eventually killed him when he got surrounded by 4 undead donkey's and half a raven.



My Greatest Fail:

Spoiler (click to show/hide)

8
DF Adventure Mode Discussion / I threw my keyboard...
« on: August 09, 2013, 03:41:11 pm »
So I start up a Adventure mode with a human archer demigod, and build him to be the perfect archer with attributes. When the game starts i immediately go practice on some groundhogs and wrestle with some huge birds for some other stats. Finaly, after spending some time trying to get my skills ready, I coincidentally come across this camp.

I sneak my way over there, and find 6 vomitting ravens.....
I guess that should have been a warning but, yolo right?
So i take a shot at a raven and immediately a kobold archer see's me.

Its just me and him... staring at each other... with the exception of 5 vommiting ravens running away

So in my mind "Perfect! What better way to start my archery journey then with an unarmored kobold grunt!"

So I take a shot, my first shot, my only shot to a hostile creature, and it goes like this.

Spoiler (click to show/hide)


I hit his nail... he hits my face and penetrates to my brain.

(╯°□°)╯︵ ┻━┻

.

9
DF Suggestions / Re: Adventure Mode Idea
« on: October 26, 2012, 04:37:31 pm »
You have great ideas, but they are very distant ones at that. trader will be coming next update and SOME political interactions as well, however what seems a simple idea in the mind takes A LOT of time and re configuring for a programmer.

However i like what i hear and if it were to come true, id be one happy dwarf  8)

10
Creative Projects / Re: Coding Question: IT SEEMS SO SIMPLE! (Python)
« on: October 26, 2012, 04:23:53 pm »
I'd do something like:

if(randy >= 1 and randy <= 10)

Which is "If randy is greater than or equal to 1 and randy is less than or equal to 10".

Thanks that worked! IOU1 ;)

11
Creative Projects / Re: Coding Question: IT SEEMS SO SIMPLE! (Python)
« on: October 26, 2012, 03:45:36 pm »
(1 or 2) doesn't work.  It would have to be:

if randy == 1 or randy == 2:

What is happening currently is (1 or 2) resolves to "true", because or is a boolean operator and numbers are treated as true.  Then you are comparing (randy == true).

Thanks! that was helpful. Now in the case of a real blackjack game, there will obviously be more than 3 cards, so how do you do a "thorugh" or "between" test?
For example, i thought it was (but am incorrect)

if randy == (1:10):
    etc, etc, etc

<!-- Meaning that if randy is from 1 to 10, run function --!>

Thanks in advance

12
Creative Projects / SOLVED: Coding Question: IT SEEMS SO SIMPLE! (Python)
« on: October 26, 2012, 03:24:22 pm »
Nom here,

I am trying to make a simple Black Jack game, but i am having trouble with if functions relating to generated numbers.
Being Python isnt really important because this simple feature is on most programming languages.

So what did i do wrong?

Ideally after receiving a 2 as the random number it should print 2 again.
The strange part is the elif function for 3 works... i think it has to do with me having OR in the argument.




13
Creative Projects / Re: My very own "little" programming project: LORE
« on: October 21, 2012, 08:45:02 pm »
Im a half-decent pixel artist. If you want, i can help you get on your feet before you eventually get a better pixel artist.
If you want some sprites PM me plz

14
DF Adventure Mode Discussion / Re: Draw your adventures
« on: October 21, 2012, 02:37:41 pm »
All the time...

15
DF Adventure Mode Discussion / Re: Draw your adventures
« on: October 21, 2012, 02:33:09 pm »
Microsoft Paint FTW:
Im pee in my pants when im traveling at night


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