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DF Dwarf Mode Discussion / Re: How do I utilize training weapons?!
« on: August 12, 2014, 02:40:38 pm »Uh, also, Training Axes are just fine for cutting down trees.
Woah, interesting. Thanks for the tip.
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Uh, also, Training Axes are just fine for cutting down trees.
There's no reason to use training weapons for sparring as dwarves will spar just fine with their normal weapons. IMO, the only practical use for training weapons is in a danger room.
Not all towns have wells.
But on the fast-travel map it should mention when you are near one, like it mentions castles, houses, and temples.
You can thaw ice and snow at campfires though.
Another source could be blood. Using the advanced item interaction menu (press 'shift' and 'i') you can fill your waterskin with pools of blood. Though they have to be pools, not smears or spatterings. I would also recommend not to use waterskins, as they hold very little. Just about every other container is better. A quiver can hold up to 20 units of water, for example.
Keep in mind, if water is frozen, then any wells you come across will likely be frozen as well though.
If you want to powergrind an archery skill the best way is to go to a hamlet, stand next to a building, fire at the side of the building but up one level. This prevents your arrows from breaking and increases your skill. Just make sure you're standing back far enough that the arrows don't land on top of the house.
Personally, I very very rarely see kobold warbands. I've encountered a couple in my time but that's not very much given how much adventure mode I've played. Given, I think about 75% of them that I have encountered killed me with their archers or... spearmen. Little bastards are tricky.
I'd do something like:
if(randy >= 1 and randy <= 10)
Which is "If randy is greater than or equal to 1 and randy is less than or equal to 10".
(1 or 2) doesn't work. It would have to be:
if randy == 1 or randy == 2:
What is happening currently is (1 or 2) resolves to "true", because or is a boolean operator and numbers are treated as true. Then you are comparing (randy == true).