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Messages - Shade

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1
DF Suggestions / Re: God-like Combat
« on: February 17, 2009, 06:23:54 pm »
Impossibility is good, though. THAT is why I chose the thread name "God-like" combat, because it's so ridiculous. It's also, as I said earlier, very visually appealing. Having many different options available to take down a large force of enemies would be very fun.

Also, yeah, I've been playing alot of WoW... That picture in the OP has captured my imagination since seeing it.

Anyway, this God-like combat can be toggleable, or included simply as an add-on, because i'm sure everyone wouldn't want this.

2
DF Suggestions / Re: God-like Combat
« on: February 17, 2009, 04:10:42 am »
Well, of course, that would be magical, Capntastic...

Along those lines It would be great to have elemental "powers", as opposed to spells, where powers cost NOTHING to use. (Shadow "lashes" grabbing onto an enemy from afar, and you can rip him apart, fling him, or just hit him with them or something... Fireballs, ice blasts, wind blasts, elemental POWERS in general. Draining souls...)

But the idea I had here was an Charge action, as opposed to what is it now, where you can choose a direction, or even set a point to charge too, and off you go. This would mean you can CHARGE an enemy from a DISTANCE, which I guess is the main difference here. And slam effects that are not limited to blunt weapons, but can be an option in the Charge preferences. (As a choice between Cleaving, Slamming into (Using a shield, yay. Or not.), Striking, knocking over, IMPALING! Just to name a few...)

God-like physical feats that go BEYOND simple stats. These constitute "Skills", like those found in RPG's, I guess, in that you use or activate them.

3
DF Suggestions / Re: God-like Combat
« on: February 17, 2009, 03:25:19 am »
Probably doesn't have to be purely god-like feats of strength, either. Can be feats of speed, like catching items thrown/shot at you automatically and throwing them back, blocking incoming items/shots with your weapon, attacking enemies several times in a single move, charging past an enemy knocking him to the ground, or attacking multiple enemies in a charge.

For the life of me I can hardly think of things that doesn't involve a charge, simply because it is really visually appealing.

Im talking exactly this. God-like combat, I envisioned it in Adventure mode: You vs the world, or some of that unending sieges coming up. ;)

And you cant say charging straight THROUGH an enemy with a shield, blowing him apart, isn't AWESOME.

4
DF Suggestions / God-like Combat
« on: February 17, 2009, 03:11:50 am »
If I may start off with a visual representation...



Urist McDwarf charges Ratman!
Urist McDwarf slams Ratman with =Iron Shield=!
Ratman is propelled away by the force of the hit!
Ratman hits and obstacle and blows apart!

Or alternatively...

Urist McDwarf charges Ratman!
Urist McDwarf slams Ratman with =Iron Shield=!
Ratman is blown apart!

It's an amazing thought. Combat that allows a character to charge forward several tiles at a time, and blow an enemy apart with a weapon, or as seen above, blowing them apart with an equipped shield. ;D

It would be amazing for this, and similair combat options to be available. Charging forward, cleaving an enemy in half with a sword. Blowing through a wall to ambush an enemy on the other side. This wouldn't be too far fetched, considering you can hurl an enemy by his third left toe at a wall and blow him apart, or kill an enemy with a thrown sword. Any combat options I haven't thought of that would be awesome to have would be, well, awesome too. :D

5
DF Suggestions / Re: Dwarf mode suggestion, Adventure mode question
« on: November 01, 2007, 12:19:00 am »
Thank's for that, though i read just about all the powergoals, bloats and core's, i was curious when that would be implemented, and after all, it -might- be added in before the first version, so im content.

I'll just leave the suggestion here for consideration.


6
DF Suggestions / Dwarf mode suggestion, Adventure mode question
« on: October 31, 2007, 09:21:00 pm »
Having started a new fortress, and running out of supplies before the merchants arrive, i was confronted with a dillema(Or slight inconvenience.): I wanted to build a fishery, my fisherdwarf just wanted to fish. After taking Fishing off his labor menu, he constructed the fishery, and i re-enabled his fishing on the labor menu, shortly thereafter, i wanted him to process the raw fish, but he just wanted to fish. Same problem, same solution...

My point is, it would be nice to be able to flag tasks as "Priority", where, regardless of if an able dwarf was doing a task already, the able dwarf would drop that task to do the new task.

And the question: When is the capability for adventurers to mine, craft, hunt and things along this line planned? Not that i'd want to rush anything, it's just im anticipating that aspect of the game.  :)


7
DF Suggestions / Re: Mud
« on: November 03, 2007, 03:15:00 pm »
Designated cleaning.

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